Moss
Ruuubick Jun 8, 2018 @ 10:17am
Quill is moving on her own and won't let go of ledges.
By now i assume everyone's vive controllers are busted, but they still do work fine in the majority of games. In Moss, Quill will sometimes walk to the right on her own continuously, which results in her drowning herself or jumping down platforms all the f*cking time.

You remember that part with the deer and the platforms under the water at the beginning ? It took me 9 tries because Quill kept walking into the water every time she was on the ground/platforms.

I'm also getting frustrated with the ledge grab. While latching onto them is easy and intuitive, WHY IS IT SO F*CKING IMPOSSIBLE TO LET GO OF IT ? I genuinely got stuck 5 minutes on ONE ledge, spamming every button to let go, but she just kept going right, shaking her head or just doing nothing.

If those two things could be fixed somehow (i can record it if necessary), it would truly be a fantastic, enjoyable and whimsical experience. But currently it is just very frustrating.

I truly believe that this is the superior version of Lucky's Tale. Every other aspect of the game is wonderful. Great job to all the team !
Last edited by Ruuubick; Jun 8, 2018 @ 10:22am
Originally posted by tam_polyarc:
We have just deployed a hotfix that should hopefully make the climbing down more forgiving. The controls for that are still as described above, where the jump button is used to indicate you wish to climb up or down.

Separately, we are investigating the reports of Quill walking on her own. Thanks again for the feedback.
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Showing 1-10 of 10 comments
Craig [K.A.O.S.] Jun 8, 2018 @ 10:23am 
The controls are so terrible I resorted to using a xbox 360 gamepad for Moss, and keeping the Vive controller hanging around my wrist, to use when grabbing. In some spots I have to have "three" hands to make it work. Not ideal!

It's as if the person who mapped the controllers never played the game. I would like to have a manual mapping menu.
Last edited by Craig [K.A.O.S.]; Jun 8, 2018 @ 10:25am
chico Jun 8, 2018 @ 10:38am 
took me a while to get the right button combo for dropping from ledges. press down on the move pad and press jump on the other controller.
tam_polyarc  [developer] Jun 8, 2018 @ 11:25am 
First, thank you for posting. We have found some ways to improve the feel of the climbing down input, and are working on addressing that as we speak. I will update you further when those changes come through. In the meantime I can describe the intended input for climbing down:

The jump button (right hemi-circle of the right hand trackpad on Vive) is used both to climb up and climb down. The way that you indicate a climb down is to provide move input away (left trackpad on Vive) from the ledge and press jump. This should tell Quill to jump down.

Thank you for playing.
The author of this thread has indicated that this post answers the original topic.
tam_polyarc  [developer] Jun 8, 2018 @ 3:28pm 
We have just deployed a hotfix that should hopefully make the climbing down more forgiving. The controls for that are still as described above, where the jump button is used to indicate you wish to climb up or down.

Separately, we are investigating the reports of Quill walking on her own. Thanks again for the feedback.
zeanomourph Jun 8, 2018 @ 4:56pm 
It's really unfortunate that the Vive uses touch pads. I'm not entirely sure the problem is even the game itself, but the controllers. Seriously, there is a very good reason that even laptop gamers have gone out and bought a mouse to play with. Touchpads are the WORST EVER POSSIBLE control method for gaming, especially for a platform/puzzle game where control precision is absoloutely key. I have managed an hour and a half so far before I got so bloody frustrated at walking off ledges because the jump button just doesn't respond on 3/5 presses. Gonna give 5009craig's method a go, didn't think it would be possible to use my normal analogue stick controller for movement.

Aside from the controls being absolute ***********, which is a hardware problem not a problem with the game itself, I am absolutely loving this game. Almost enough that I might go buy a rift just to play it because at least that uses joysticks so you can tell which direction you are going to move before you actually start moving and run straight off a ledge.
Last edited by zeanomourph; Jun 8, 2018 @ 4:59pm
Stedios Jun 8, 2018 @ 10:15pm 
It's the Vive wands that are the problem, I mean first and foremost Valve should have put a couple more buttons and double triggers to give devs more options.
Would it be better to swap the jump out to a trigger button?, and a point your wand with trigger in to move Quill? (perhaps not)
Just give us full controller support as an option?
Thanatopsis Jun 9, 2018 @ 12:41am 
I'm amazed it works as well with the Vive controllers as it does. I got it for the PS4 first and the DualShock is great for Moss, but the camera needing to see it is sometimes a pain.
Now that those little Vive Trackers are available, maybe the developers can support any normal game controller with a Vive Tracker strapped to the bottom.
Other than that, I wish they would add an option that shows where your thumb is when you touch the movement controls, but not move Quill until you press down. I'm constantly flailing off ledges because I don't know where my thumb is and she runs the wrong direction as soon as I touch the pad to find out where it is. It makes it more of a challenge, but not a fun one. It is just frustrating.
MrEWhite Jun 9, 2018 @ 12:04pm 
Originally posted by zeanomourph:
It's really unfortunate that the Vive uses touch pads. I'm not entirely sure the problem is even the game itself, but the controllers. Seriously, there is a very good reason that even laptop gamers have gone out and bought a mouse to play with. Touchpads are the WORST EVER POSSIBLE control method for gaming, especially for a platform/puzzle game where control precision is absoloutely key. I have managed an hour and a half so far before I got so bloody frustrated at walking off ledges because the jump button just doesn't respond on 3/5 presses. Gonna give 5009craig's method a go, didn't think it would be possible to use my normal analogue stick controller for movement.

Aside from the controls being absolute ***********, which is a hardware problem not a problem with the game itself, I am absolutely loving this game. Almost enough that I might go buy a rift just to play it because at least that uses joysticks so you can tell which direction you are going to move before you actually start moving and run straight off a ledge.
Touchpads can be used very well imo, as in the Vive controllers themselves and the Steam Controller.
zeanomourph Jun 9, 2018 @ 7:25pm 
Originally posted by MrEWhite:
Touchpads can be used very well imo, as in the Vive controllers themselves and the Steam Controller.

Umm, yeah I am kinda specifically talking about the Vive controllers in that post. Touchpads are absolute crap for precision control in gaming. The only possible arguments against that are a) You are completely delusional/have never gamed on anything other than a touchpad, or b) You are trying to defend a product that you hate yourself for spending so much money on because of hype only to find out it's absolute piss but you don't want to admit you got conned by a shoddy product so you pretend it's fantastic. (Don't feel bad, that's actually a more common scenario than you might think).

I've used both the Vive and Steam Controllers extensively and can absolutely 110% attest to the undesputable fact that the touchpads on both are absolute balls and maybe half a degree better than trying to game using a laptop touchpad.

I'm not saying that they are absolutely unusable, yes it is *possible* to play games using them, but they aren't even close to competitive in comparison to just about any other gaming peripheral available.
Ruuubick Jun 9, 2018 @ 8:33pm 
Originally posted by zeanomourph:
absolutely 110% attest to the undesputable fact that the touchpads on both are absolute balls

Yes, 110% agreed.
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Date Posted: Jun 8, 2018 @ 10:17am
Posts: 10