Moss

Moss

Lihat Statistik:
Moss performance issue
Oculus CV1, I have an 8700k overclocked to 4.8Ghz, the latest Windows, ASUS Maximus MB, Gtx 1080 w/ driver 418.81, 16GB 3200hz G.Skill Ram--- standard stuff.

I pulled up the performance HUD in Oculus Tray Tool and when a stage first loads, the motion-to-photon latency is around 21-22ms--- then slowly the number starts to creep up. Around 40ms ASW kicks in and drops the framerate from 90fps to 45fps, then the motion-to-photon number still keeps creeping upwards. I observed 60ms before quitting. I tried multiple stages and the same behavior is present in all of them. No other games are doing this.

Is anybody else experiencing this? Also- could it perhaps be my older Nvidia drivers?

Edit:
I updated the drivers with the latest Nvidia and still the same behavior. I even got it up to 75ms motion-to-photon and the FPS was 23fps. Bizarre. Here is a screen grab.

https://imgur.com/a/1Lr9GFw

Edit #2: I uninstalled the game, and deleted the appdata moss folder too- and then reinstalled. Things seem to be working for now.

Edit #3: Performance gradual tanking has returned. I messed around and discovered that on "Low" everything is fine. "Medium" and "High" settings the performance starts fine 23-25ms motion-to-photon- then gradually climbs until it's unplayable. I've observed 75ms motion to photon and 23fps I wonder if the game crashes after a certain point.

I spent way too much time troubleshooting this- can't really do it anymore or I'll surpass my return window. I'll wait a few days to see if anyone responds- (it's been 2 days already) if not, I'll have to return it.
Terakhir diedit oleh A Five Star Man; 3 Jul 2019 @ 5:36pm
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Dogmeat 5 Jul 2019 @ 8:30pm 
I am using a 2080Ti with an M.2 and FPS tanks to like 30-40 FPS while only utilizing 30% CPU and GPU on Medium or High settings. I am using 150% SS from Steam. My hardware isn't even being pushed, but from monitoring the system resources, it looks like the game is having a difficult time allocating the workload over CPU cores. It's like the game is bottlenecking itself on the CPU.
Diposting pertama kali oleh Dogmeat:
I am using a 2080Ti with an M.2 and FPS tanks to like 30-40 FPS while only utilizing 30% CPU and GPU on Medium or High settings.

That's a relief, it isn't just me. You should try monitoring it using Oculus Tray Tool's performance HUD. The performance tanking keeps getting worse. Incredibly odd. I'd do more testing-- like making sure "low" is stable and doesn't eventually tank too- but I'd go over the return window. If my machine is incompatible- or they don't plan on fixing the issue- that is worth a return.
Terakhir diedit oleh A Five Star Man; 5 Jul 2019 @ 8:36pm
Dogmeat 5 Jul 2019 @ 9:03pm 
I am using fpsVR with WMR Odyssey+ for in-game monitoring. I can check low settings real quick.
Dogmeat 5 Jul 2019 @ 9:39pm 
Ok, so I left it running for 5 minutes on Low game setting in one area and maintained 90 FPS.
GPU Framerate 4.3ms CPU Framerate 3.2ms
GPU Utilization 39% CPU Utilization 20%
4.5GB/11GB GPU Mem 7.4GB/16GB CPU
150% Steam SS

Then I switched to Medium in-game. It held 90FPS for 2-3 minutes then tanked. When I reloaded the area, it again held 90FPS for 2-3 minutes then became unplayable down to 40FPS. Here are the same stats while it was tanking:
GPU Framerate 6.5ms CPU Framerate 20-24ms !!!
GPU Utilization 38% CPU Utilization 25% (about the same as above)
5.1GB/11GB GPU Mem 7.5GB/16GB CPU
150% Steam SS

So it's a total crash/decline on the CPU Frametime without an increase to balanced utilization. The game is using 100% of whatever core/partial core (hyperthread) it's on per given tick while the rest of the CPU sits around.

All I can say is it doesn't seem to happen on Low yet to me, but Medium and High both tank FPS on the CPU Frametime.
Diposting pertama kali oleh Dogmeat:
All I can say is it doesn't seem to happen on Low yet to me, but Medium and High both tank FPS on the CPU Frametime.

Oh cool, thanks! Okay- so low seems pretty stable. I wonder what it is about med and high that tanks the performance. The gradual degrading isn't normal and should be fixed.

As far as to it being fixed, there looks like there was a short thread describing something similar from last year. https://steamcommunity.com/app/846470/discussions/0/1728701877520442863/

That doesn't bode well. I couldn't tell a huge difference- if any- between low and high. High looks like it supersamples some. Which helps visuals a bit- but isn't a necessity. IDK. Bummer- a game like Moss, you'd want to play at the max fidelity possible for your hardware.
Terakhir diedit oleh A Five Star Man; 5 Jul 2019 @ 10:20pm
Areebob 6 Jul 2019 @ 8:22pm 
I found that IF I changed the quality setting, the performance would tank pretty quickly. Even from high to low, it’s go from working fine to trash within a minute or so. Restart the game, the issue was gone unless I changed settings. So it appears the game doesn’t adapt to changing the quality levels while it’s running.
Dunno if that’s the same thing you’re talking about, but it sounded like it.
Diposting pertama kali oleh Areebob:
I found that IF I changed the quality setting, the performance would tank pretty quickly. Even from high to low, it’s go from working fine to trash within a minute or so. Restart the game, the issue was gone unless I changed settings. So it appears the game doesn’t adapt to changing the quality levels while it’s running.
Dunno if that’s the same thing you’re talking about, but it sounded like it.

I restarted the game many times during testing. It is definitely med and high. I think. Changes don't take effect unless you reload or change stages. (I believe could be wrong) Did you check any performance huds? It doesn't just dip- it keeps dipping- 90fps to 23fps. Only 23fps because that is when I quit. If you advance a stage then it resets. Or it could be the same thing- IDK, I'm not a computer wizard.
Terakhir diedit oleh A Five Star Man; 6 Jul 2019 @ 9:47pm
boiler 19 Jul 2019 @ 4:15pm 
Having the exact same issue on the Index and a 1080ti.
Dan Longman 13 Agu 2019 @ 9:21pm 
have the oculus version, using a rift s, 2080ti and getting same degradation in performance each level starts perfect then slowly over 3-4 minutes tanks to ~40fps running 1.5SS with OTT, performance overlay states at start of area 60% overhead available, its around 0% when framerate tanks. CPU is around 20% usage (2700x all cores @ 4.2) and GPU clock is at 2100mhz and only about 50% usage. this is very frustrating and thinking I will return it on Oculus store. as there has been no comment from devs on this issue.
Terakhir diedit oleh Dan Longman; 13 Agu 2019 @ 9:27pm
Sawtaytoes 17 Sep 2019 @ 7:27pm 
I notice on some screens, the performance is fine, but then starts to drop. Using fpsVR, I noticed the CPU had little spikes in it at constant intervals. If I sat on that particular part of the level for a while, the spikes would happen more frequently and then over and over again to the point where it looked almost like a solid line.

To me, this means there's a CPU-♥♥♥♥ somewhere in processing on some screens, that's why this happens. Dunno what's causing it though. On that particular stage (an early one), I had to move a giant statue toward my face to open a gate.
Mystorium 29 Sep 2019 @ 5:27am 
I honestly had issues with oculus cv2 with 6700k 2080ti for months and now everything is running perfectly as of a couple days ago.
Kobold 29 Sep 2019 @ 10:24am 
Diposting pertama kali oleh The Jewpacabra:
I honestly had issues with oculus cv2 with 6700k 2080ti for months and now everything is running perfectly as of a couple days ago.
there is no oculus cv2, if you have a oculus rift S this is only a sidegrade related to cv1
Ceceli Δ 3 Jul 2021 @ 1:05am 
So it's 2021 and this bs still happens... OMG. Such a nice game and I'm running it 45 FPS :(
Kobold 3 Jul 2021 @ 2:40pm 
this game should run fine with 90fps, deactivate window smoothing in steamvr or asw in Oculus Debug Tool.
Ceceli Δ 3 Jul 2021 @ 7:21pm 
Diposting pertama kali oleh Kobold:
this game should run fine with 90fps, deactivate window smoothing in steamvr or asw in Oculus Debug Tool.

How do I do that now given that Steam took that option away from SteamVR Settings?
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