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Only thing I would want more from it is that its so small and its hard to see if something will be in your path or not but only way I can think of to 'fix' that is to make the LIDAR take up a lot more screen space and thats not something I want and I do use the tab, is it the Geologist one(?) where you kinda get the LIDAR on full screen every now and then but even that size and scale is fairly low detail but I suspect a higher resolution LIDAR would also impact game performance and idk if thats a good trade.
Maybe have an option/equipment that adds some tiny arrows to objects to show their predicted trajectory and speed relative to yourself with a longer arrow being a faster moving object to make it a little easier to understand for new players?
If your geologist has had time to scan around an area, lidar will show if there are any actual rocks you should bust up in an area he/she has marked as likely to have W or Be.
Use lidar to watch and see if that 20k piece of Be speeding away hits an asteroid offscreen and is sitting waiting for collection just a little bit away.
If an object is blinking on the lidar with a pulsing cube~ That is a highly reflective surface, think metal~ its why ores blink, why the hull of spaceships do, why the edge of a habitat does.
Now, solid, steady readings are, as far as I know, the surfaces of roids. I presume that its a bit simplified down, and some things lost to nuance, but in essence, the lidar is telling you 'hey, this thing is reflecting much more than the environment would usually indicate, pay attention'
Lidar 'does' indeed show sizes of roids and objects, but generally, you'll only see it for the habitat and moonlets. Its a cool effect. But you're better off using a autopilot's flight display if you want to be able to tell sizes of things at a glance (note several have different ways of conveying size without it being in visible range, and some don't have any at all)
If a ship sneaks up on you and you were confident it wasn't there on lidar, well, the roids DO actually block vision of the lidar when they're in the way. Its one of the major reasons we have the Vis Feed~ Vis feed is more reliable for possible ship interactions, but the lidar is a lot more precise. If you're a miner who leaves a lot of ore around and you have problems with figuring out what is a pirate and whats not, I suggest you either start moving on a bit faster, or position yourself in a way to help you react once you do see them.
Frankly. the Lidar is a weak tool, its a system that isn't really designed for powerful use, its useful if you're aware on how it works, and it can assist in several situations (mainly ones involving finding moonlets) but its downside is that its not 'that' useful once you got equipment and crew. Consider its addition like a pat on the back and a 'go get them tiger' type support item then a 'oh this is going to save me a lot of headache' item.
The tutorial overlay says that the LIDAR display should indicate the movement direction of objects by red or blue, and (larger?) white blips should indicate things that may not be just rocks.
However, even after paying a lot of close attention to it, comparing it to actual view and the geologist/pilot "maps", all I can see on it is barely visible red/white/blue tiny flickering specks that more or less correspond to most, but not all stuff that's floating about in a mostly random color distribution across blue, red and white.
And I've never once seen any larger contacts that blink or differ in any meaningful way, even when I was trying to find a ship or a life pod (or what those long objects are that emit an SOS like sound and red/blue lights). When I got close to such things to identify them visually, they were still just an indistinct tiny dot of varying color amongst all the rest.
But if the intended use of the LIDAR is simply to show "there's some stuff here around you, but no information beyond that", then I will not try to use it for anything else. Which, however, raises the question of how DO you differentiate between objects that are not in your immediate vicinity thus you can't directly see them? (Disclosure: I'm yet to try other detection equipment that may or may not work differently, potentially giving more information.)
The colors get darker and more noticeable the more difference in speed there is. Go 20 m/s or faster and it's kinda impossible not to see how dots in front of you tend to be blue and the ones behind red.
It's implementation is fine- it's working exactly as it should. You're mistaking it for a wide angle radar, something it is not.
You're sending out beams of light- do you realize how narrow those are?
The reason all ringroids 'look the same' on LIDAR is that you're looking at it wrong. You're seeing *returns* of *pinpricks of light* and not *signatures from a radar.* The reason a small ringroid has the same dot on the LIDAR as a megaton ringroid is because the system is seeing the reflection from the same output light. On a large one, you get more *individual* returns, but each one, critically, *is the same size return.*
If you look at the simulation view, you can see each beam of light the system emits. If you want a better view on the LIDAR display of the actual shape of a larger ringroid, slow the system down, or use a high definition system (which is naturally slower anyway) and you'll increase the density of returns which will give you the behaviour closer to your mistaken expectation of *radar* returns- larger ringroids will be far more obvious, compared to smaller ones, which may only give one return.
Also, obligatory reminder there are no 'top tier upgrades' for LIDAR- only sidegrades, depending on your needs. Using the most expensive LIDAR when you do a lot of spinning is going to give you a useless, ghosted mess of a display- it functions more like an AESA system than any of the other LIDARs. (Hell, personally I use the actual bloody penetrating radar half the time because I can discern the size and shape of a ringroid with its faded out returns just fine.)
So yeah tl;dr a megaton rock does not have the same signature as a tiny pebble. You've just misconstrued the return of individual pinpricks of light with the wide, 'solid' beam of a mechanical radar.
Maybe you're mining and a roid passes you by at speed. Check your LIDAR - Are there more behind it? If so you've got an incoming shower, your LIDAR readout is going to be a good way to dodge/escape it. Sure you could just burn out of there, chugging precious fuel, but if you watch the readout you can quickly determine a simple maneuver to just slip through. Or maybe there's a gigachadroid in the shower and without LIDAR, by the time you'd see it coming visually, it's too late to dodge.
like its very emosrnaon brakeing to the pont that even after all this time we are still haveing issues of this game still lacking in qute a few catgorys of mid to end game tech and ship progrees due to a devs realy bad hottake of how a ahrd sic fi game mnimap and amout of stuff there should be in this game. i'm been wating for more contect thats not so shalow for a good long time but if your dont' stragten up with you game dev path of the lack of game contect to work for that i have been wating for to motvae me to play this game then i'm still not giong to play it bealry at all. heck i'm one of the few ones that spent money for the game ealry acces before it became free and its still been prettey shalow still. also i'm geting realy sick of all the side gdae ships and wait a actaly better upgrade of a ship for like so long allready. like come on man this is not that hard of a game dev path you should take.