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its always good to take a break at some point of time, because we would just end up using up all our dopamine meter and getting mentally exhausted afterwards.
im on the same boat with you though, im just taking breaks from time to time and still playing the game a little bit at a time and leaving.
if Mystery Mode came back, it'll probably make the game alive again for maybe a month or two before everyone realizes the repetitive plays.
Party Animals has a similar spike in crazy fun ~100 hrs
Feels like at times I'm playing Tag or Dead by Daylight instead of SAR. People only stay around to fight if they think they can win and nobody takes risks anymore.
I wish they had a single player bot mode for this reason, or a mode where you can play against bots with friends on client hosted games. The issue of people not being able to train or get better/just wanting to relax would easily be solved if that was a thing imo.
Thats a completely valid feeling, but this is unfortunately kinda just the route most pvp games with any amount of competition take. Garden Warfare 2, another game I play, as much as I love the game, and even though I still think its the most casual team class-based shooter (or "hero shooter"), would definitely be a lot more fun if players were just a bit less try-hardy and didn't always play overpowered characters. I would also love to try Minecraft PvP, but theres no way in hell im gonna get to others' skill level, and it wont be fun to learn (for me) by going against people who have been doing that for years. I would love for the competition in these games to be less, well, competitive. But you can't really make a game more casual besides drastically changing the core gameplay (and even then would only work until people learn and get good at the new form of play), or by offering new forms of play (which i'll get into later.)
The casual experience of competitive pvp games naturally degrades as time goes on, since you cant just stop players from learning and getting better, and as nice as it would be for more experienced players to play at others level, thats kinda hard to do and most people would find that way less fun to do than just playing the game how they usually do.
Its a hard thing to fix with the core multiplayer game (or at least I would think it is), but its still a real and valid concern that more than enough games have fixed with the game as a whole, usually by offering alternate forms of play that are much less skill-based. Stuff like Team PvE gamemodes, singleplayer PvE/campaigns, private customizable matches, or simply really wacky PvP gamemodes that make skill matter much less. Ranked matches can also go a long way, but i'm not sure if the player count of SAR is high enough for that.
Garden Warfare, I would imagine, is much easier to recommend for new or casual players since it offers way more than just various forms of team-based PvP; the wave-based tower defense Garden Ops and Infinity Time, a small-ish open-world with some quests and secrets and a sort of endless PvE onslaught, a single-player campaign for both teams, trials of gnomus is a whole singleplayer DLC, customizable private matches, etc.
Not saying this should all be in SAR but it would definitely be loved by the casual audience (and honestly all players) to have something other than PvP battle royale or the same 2 rotating team-based gamemodes. A story campaign is an idea i've seen tossed around and even theorized to be what the devs are planning (and also just something that many PvP shooters have). Having both ranked and casual matches is something i've seen asked a decent bit. I personally want some form of PvE gamemodes; seeing the work put into the bot AI and the giant mole makes me wanna see what gameplay or enemies they can come up with. It would also be nice to have private matches full of bots that you could invite friends to. Any one of these could substantially improve the casual experience of the game.
TL;DR - this is unfortunately normal and practically expected for PvP games, and a good reason why competitive games can fall off in player count. But this has been shown to have many solutions by looking at the various alternate gamemodes and forms of play that other competitive shooters provide.
It's understandable to stop playing the game for now for this problem, but since Pixile seems to have something big in store waiting to be revealed, I would suggest staying updated on the development until we get to see what they've been so eager to show off, and what they have planned afterwards.
I feel the same way. I wish there was a more casual mode or even just a PVE mode. The games fundamentals are fun and it definitely used to be fun and chill but has been overrun by sweats.
Not really sure how you would ever fix that though. It's just the nature of multiplayer games - perhaps skill based matchmaking would have helped. Or even for lower rank players put them on a map with bots and only a few human players at a similar rank.
Most players enjoy the alternate game modes, because it's something different. But because they aren't in full rotation; many players don't play until it's up. This heavily reduces the amount of players.
And given for the most part, this game rarely has more then 600 players; and the game auto fills lobbies with Bots programmed to just walk at players and shoot until either they die or you die... it can get a little annoying; and the higher skill players are massively demoralising to fight, because even if you get the drop on them, and hit most of your tracers; they always seem to kill you first.
In most games, observing better players can help you learn what you're doing wrong and improve. The issue with SAR is that doesn't happen because a lot of the things that dictate victory are hard to spot. Better armor and spamming the dodge roll for invincibility frames being the primary thing. But for me, the fact that the game discourages combat is a bit problem. There should be rewards for engaging, and learning the gameplay... you get whatever the person was carrying, okay. But that doesn't majorly help. Most other games would increase your max health or ammo capacity, rewarding you for taking more risks.