Super Animal Royale

Super Animal Royale

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LunarLegacy May 1, 2024 @ 4:44pm
Game doesn't feel enjoyable anymore...
I used to play this game to relax and have fun, a casual br game with friends.
Lately, it's felt as if the spirit of the game is just...gone. I don't have fun in it anymore because it feels like there's this massive skill ceiling all of a sudden.

And yes, I know there will be plenty of people telling me "get good loser", but I don't want to. That's the thing. This game wasn't supposed to be about that, it was supposed to be about just chilling out, having fun, forgetting stress. I never had to just hyperfocus to get a few kills, I could just relax and see how far I could go. In games like this, it should be about the experience, the grind, not just about winning. I'm lucky to get 1, maybe 2 kills a match now, and that also makes progression plummet. Even the bots feel like they've spiked in difficulty.

Now... I just feel like it stresses me out more. The old feeling of casual gameplay is gone. It's become another bland tryhard battle royale.


Idk, maybe it's just me, but it feels like the game I used to love has run its course and become like everything else in the genre.
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Showing 1-15 of 24 comments
trinblue7 May 2, 2024 @ 2:43pm 
theirs the other game modes like the bwoking dead or SvR, they are less sweaty then the battle royale part
Acc0unterror May 2, 2024 @ 3:22pm 
no worries, the major update on the road-map that is planned out, would probably make the game a little more better than it was before.
its always good to take a break at some point of time, because we would just end up using up all our dopamine meter and getting mentally exhausted afterwards.
im on the same boat with you though, im just taking breaks from time to time and still playing the game a little bit at a time and leaving. :DoctorK:
if Mystery Mode came back, it'll probably make the game alive again for maybe a month or two before everyone realizes the repetitive plays.
Last edited by Acc0unterror; May 2, 2024 @ 3:23pm
ChibaPet May 2, 2024 @ 9:02pm 
I'd strongly recommend being a friendly chicken whenever possible. It's really very fun and really satisfying when you get groups of friendly folks together.
CopperBack May 3, 2024 @ 6:29am 
The initial new fun experience is over it will never be like that again but its still a fun game just take breaks and put it into a rotation of come back games... but these things will never be the same never get that initial high again... here but other new games do....

Party Animals has a similar spike in crazy fun ~100 hrs
Last edited by CopperBack; May 3, 2024 @ 6:42am
ThatMaskdMan May 3, 2024 @ 8:39am 
Hello. I agree that sweats are crazy and all that :frog_worry: :aurip:, BUT that's life there will always be someone better than you in someway, just like you will always be better at somethings than other people so be cool and if you're done then have fun, and if not yet then awesome :wolf_swag:. i'll keep watching :marten_sip: so yea :steamhappy:
Honestly that's why I quit, it went from just a fun little BR game where you both tried to out-shoot each other or focus on looting. Now it's so tedious to kill somebody because the second they take any kind of damage they just spam dodge-roll away and it devolves into a game of cat-and-mouse.

Feels like at times I'm playing Tag or Dead by Daylight instead of SAR. People only stay around to fight if they think they can win and nobody takes risks anymore.

I wish they had a single player bot mode for this reason, or a mode where you can play against bots with friends on client hosted games. The issue of people not being able to train or get better/just wanting to relax would easily be solved if that was a thing imo.
Hey hey... I read all and i feel you... there is mostly a stony way i see... look its simple it is a small team but look the contant... they are overworked... they are even just humans. We can support them they search for workers. And i see we have many rly many peoples inhere with talent and good abilitys as also visons make them real and help em in team. https://www.workwithindies.com/careers/pixile-studios-contract-unity-vfx-artist Be a part of changes and help . To be sad about things is easy but you have here and now the chance to bring your genious views in and hey look how they work together this team have fun . I would do it if i would not have my own empire but if not i would went in without any question but tbh only for jake hehe :) :marten_sip: ok michel is even a kinda hot grrr
MisfortuneCookie May 9, 2024 @ 10:50pm 
edit: i didnt realize how long this comment became, woops lol (tldr at bottom)

Thats a completely valid feeling, but this is unfortunately kinda just the route most pvp games with any amount of competition take. Garden Warfare 2, another game I play, as much as I love the game, and even though I still think its the most casual team class-based shooter (or "hero shooter"), would definitely be a lot more fun if players were just a bit less try-hardy and didn't always play overpowered characters. I would also love to try Minecraft PvP, but theres no way in hell im gonna get to others' skill level, and it wont be fun to learn (for me) by going against people who have been doing that for years. I would love for the competition in these games to be less, well, competitive. But you can't really make a game more casual besides drastically changing the core gameplay (and even then would only work until people learn and get good at the new form of play), or by offering new forms of play (which i'll get into later.)

The casual experience of competitive pvp games naturally degrades as time goes on, since you cant just stop players from learning and getting better, and as nice as it would be for more experienced players to play at others level, thats kinda hard to do and most people would find that way less fun to do than just playing the game how they usually do.

Its a hard thing to fix with the core multiplayer game (or at least I would think it is), but its still a real and valid concern that more than enough games have fixed with the game as a whole, usually by offering alternate forms of play that are much less skill-based. Stuff like Team PvE gamemodes, singleplayer PvE/campaigns, private customizable matches, or simply really wacky PvP gamemodes that make skill matter much less. Ranked matches can also go a long way, but i'm not sure if the player count of SAR is high enough for that.

Garden Warfare, I would imagine, is much easier to recommend for new or casual players since it offers way more than just various forms of team-based PvP; the wave-based tower defense Garden Ops and Infinity Time, a small-ish open-world with some quests and secrets and a sort of endless PvE onslaught, a single-player campaign for both teams, trials of gnomus is a whole singleplayer DLC, customizable private matches, etc.

Not saying this should all be in SAR but it would definitely be loved by the casual audience (and honestly all players) to have something other than PvP battle royale or the same 2 rotating team-based gamemodes. A story campaign is an idea i've seen tossed around and even theorized to be what the devs are planning (and also just something that many PvP shooters have). Having both ranked and casual matches is something i've seen asked a decent bit. I personally want some form of PvE gamemodes; seeing the work put into the bot AI and the giant mole makes me wanna see what gameplay or enemies they can come up with. It would also be nice to have private matches full of bots that you could invite friends to. Any one of these could substantially improve the casual experience of the game.

TL;DR - this is unfortunately normal and practically expected for PvP games, and a good reason why competitive games can fall off in player count. But this has been shown to have many solutions by looking at the various alternate gamemodes and forms of play that other competitive shooters provide.

It's understandable to stop playing the game for now for this problem, but since Pixile seems to have something big in store waiting to be revealed, I would suggest staying updated on the development until we get to see what they've been so eager to show off, and what they have planned afterwards.
Last edited by MisfortuneCookie; May 9, 2024 @ 10:51pm
⚡️4|DarthCabal{Si✞♿lord} (Banned) May 10, 2024 @ 12:48am 
Originally posted by MisfortuneCookie:
edit: i didnt realize how long this comment became, woops lol (tldr at bottom)

Thats a completely valid feeling, but this is unfortunately kinda just the route most pvp games with any amount of competition take. Garden Warfare 2, another game I play, as much as I love the game, and even though I still think its the most casual team class-based shooter (or "hero shooter"), would definitely be a lot more fun if players were just a bit less try-hardy and didn't always play overpowered characters. I would also love to try Minecraft PvP, but theres no way in hell im gonna get to others' skill level, and it wont be fun to learn (for me) by going against people who have been doing that for years. I would love for the competition in these games to be less, well, competitive. But you can't really make a game more casual besides drastically changing the core gameplay (and even then would only work until people learn and get good at the new form of play), or by offering new forms of play (which i'll get into later.)

The casual experience of competitive pvp games naturally degrades as time goes on, since you cant just stop players from learning and getting better, and as nice as it would be for more experienced players to play at others level, thats kinda hard to do and most people would find that way less fun to do than just playing the game how they usually do.

Its a hard thing to fix with the core multiplayer game (or at least I would think it is), but its still a real and valid concern that more than enough games have fixed with the game as a whole, usually by offering alternate forms of play that are much less skill-based. Stuff like Team PvE gamemodes, singleplayer PvE/campaigns, private customizable matches, or simply really wacky PvP gamemodes that make skill matter much less. Ranked matches can also go a long way, but i'm not sure if the player count of SAR is high enough for that.

Garden Warfare, I would imagine, is much easier to recommend for new or casual players since it offers way more than just various forms of team-based PvP; the wave-based tower defense Garden Ops and Infinity Time, a small-ish open-world with some quests and secrets and a sort of endless PvE onslaught, a single-player campaign for both teams, trials of gnomus is a whole singleplayer DLC, customizable private matches, etc.

Not saying this should all be in SAR but it would definitely be loved by the casual audience (and honestly all players) to have something other than PvP battle royale or the same 2 rotating team-based gamemodes. A story campaign is an idea i've seen tossed around and even theorized to be what the devs are planning (and also just something that many PvP shooters have). Having both ranked and casual matches is something i've seen asked a decent bit. I personally want some form of PvE gamemodes; seeing the work put into the bot AI and the giant mole makes me wanna see what gameplay or enemies they can come up with. It would also be nice to have private matches full of bots that you could invite friends to. Any one of these could substantially improve the casual experience of the game.

TL;DR - this is unfortunately normal and practically expected for PvP games, and a good reason why competitive games can fall off in player count. But this has been shown to have many solutions by looking at the various alternate gamemodes and forms of play that other competitive shooters provide.

It's understandable to stop playing the game for now for this problem, but since Pixile seems to have something big in store waiting to be revealed, I would suggest staying updated on the development until we get to see what they've been so eager to show off, and what they have planned afterwards.
Oh yes a pretty smart view and yes ya right it is hard but look it is simple . This is not counter strike or cod thats so fantasic here mainly the players do not play like try hards if they know they got more fight exp. They handle individual not like a robot this is the big difference and even i am unstoppable facinatet how similar this is inhere. This is what we should call respect i mean they all help each other... i be in the internet since it is able to wide before the mainstream. HEY i even didn't saw such a helpful behave under us primes and first network users. The team inhere made a special world and something we can not explain but they found a way for love and peace for millions of players. Only this should a other community proof. I saw a lot rly much and be here ? Yes for reasons . A friend told me about and as my ppl went in i get vids and pics and could not believe . If there is a paradise outther for us gamers we found it its SUPER ANIMAL ROYAL and for this we be LOYAL . Its worth for thats fosho. Btw ya a smart dude with good views i wait for more posts and ya contant it is rare to see it so multidimmesional as you i still think abt many of your views who are pretty smart and intelligent. :marten_sip:
ChubbiChibbai May 10, 2024 @ 10:42am 
Hey great post.
I feel the same way. I wish there was a more casual mode or even just a PVE mode. The games fundamentals are fun and it definitely used to be fun and chill but has been overrun by sweats.

Not really sure how you would ever fix that though. It's just the nature of multiplayer games - perhaps skill based matchmaking would have helped. Or even for lower rank players put them on a map with bots and only a few human players at a similar rank.
Nomfnomf/TTV May 11, 2024 @ 4:50pm 
I've been having this problem recently, and its because i see SO MANYY people with aimbot. Theres like- I dunno, 15 plugins? Now, i don't use them, but i've seen pages because of my intrusive thoughts. i at least see 1 every fifteen or so rounds, so be careful. Aimbots are ruining the game, DON'T use them.
Last edited by Nomfnomf/TTV; May 11, 2024 @ 4:50pm
Originally posted by Nomfnomf:
I've been having this problem recently, and its because i see SO MANYY people with aimbot. Theres like- I dunno, 15 plugins? Now, i don't use them, but i've seen pages because of my intrusive thoughts. i at least see 1 every fifteen or so rounds, so be careful. Aimbots are ruining the game, DON'T use them.
Call me a fool but tbh... i didn't ever met a aimbot user ingame but i saw some years ago a video of a guy in sar who used one and showed of but thats around 4 years ago. They use a complete other coding system inhere and i guess a cheater would do it only one time inhere because this servers notice this automaticly. In the past we used always the simple tactic to leave a server then. If such a dude get no attantion he leave bc none likes to play alone or get no attention as gamer thats all those type of peoples have. But inhere sorry there is no reason for some players are just so pro that it seems like . But they are just progamers. There are names i know since many years inhere where i just know if that user is in we have no chance to win :) There are pro teams in.
BvSchagen May 12, 2024 @ 11:09pm 
i play this game in waves, but i've noticed there are a lot of skilled players, i consider myself to be pretty good but there are a lot of sweats, i don't know if the players in SvR are worse skill wise, but i find its a lot funner than BR mode, since everyone has fair weapons and respawns. just my thoughts, but i think SvR mode really eliminates alot of the un-fun things about BR modes in general. hope this maybe helps :)
⚡️4|DarthCabal{Si✞♿lord} (Banned) May 13, 2024 @ 12:33am 
Originally posted by BvSchagen:
i play this game in waves, but i've noticed there are a lot of skilled players, i consider myself to be pretty good but there are a lot of sweats, i don't know if the players in SvR are worse skill wise, but i find its a lot funner than BR mode, since everyone has fair weapons and respawns. just my thoughts, but i think SvR mode really eliminates alot of the un-fun things about BR modes in general. hope this maybe helps :)
It does. It is like you say it is like just the best of br modes in a fluffy and nice world. :marten_sip: none is ever mad after to loose a battle and laugh or smile,dance or kiss the "opponent" . Hahaha i bet in csgo for excample is the reaction a kinda different :) .
Kohchu May 18, 2024 @ 6:14am 
The issue with this game currently; is rather then adding new game modes and functions and keeping them. They run them in seasonal rotations. The new modes are the things people log back in to experience; since you can only run Singles, Doubles or Group runs so long, before it gets boring.

Most players enjoy the alternate game modes, because it's something different. But because they aren't in full rotation; many players don't play until it's up. This heavily reduces the amount of players.

And given for the most part, this game rarely has more then 600 players; and the game auto fills lobbies with Bots programmed to just walk at players and shoot until either they die or you die... it can get a little annoying; and the higher skill players are massively demoralising to fight, because even if you get the drop on them, and hit most of your tracers; they always seem to kill you first.

In most games, observing better players can help you learn what you're doing wrong and improve. The issue with SAR is that doesn't happen because a lot of the things that dictate victory are hard to spot. Better armor and spamming the dodge roll for invincibility frames being the primary thing. But for me, the fact that the game discourages combat is a bit problem. There should be rewards for engaging, and learning the gameplay... you get whatever the person was carrying, okay. But that doesn't majorly help. Most other games would increase your max health or ammo capacity, rewarding you for taking more risks.
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