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Also, did we end up compiling a full list of codes for the Catacombs? I heard typing Jeanette also works and there are supposed to be more.
Taco used to work in the Olde Skuul remaster, but I think it was yanked out in the Krome one.
Four monks at level 36 are enough, along with three casters. As was mentioned above, probably need to at least equip the monks with Luckshields, as they have relatively low spell resistance.
While you do get over 400k exp, I wouldn't say its great for grinding. Too many of the enemies have breath or spell attacks, significantly slowing down the battle. Also, most of the creatures are extremely tough, requiring multiple castings of spells to completely wipe out.
Also completed the second fight with the same monk. He's a bad man.
Used a completely different charater loadout then your suggestions. Took only 4 guys. 1 monk, 1 bard, and 2 spellcasters with 3 loser summonings in front as deadbeats.
The burger battle enemies are *much* faster. You are very unlikely to go before them. So, every round, you pretty much need to wait for all the enemies to act before you do. Initiative for monsters is calculated by group, so if you see one act, they all will. This makes each combat round very long.
The back three are more flexible. Casters are, of course, the most flexible. But bards with horns, or some of the other classes, with something like Dragonshields, could work.
I did not want to power level multiple Monks or Bards to win it so I chose different strategies.
That being said, it took MUCH longer to win those fights then it would have taken me to farm in Mangars in real time.
Now, if you choose to go into the Temple fights with multiple Monks (4) who will take care of all the incomng mele attacks with their low AC then it could be a viable experience farm time wise.
Also, my Monk never loses initiative. never. He's level 100+ with AC of -50 (that may be the max AC dispayed in this game?)