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In the originals, where there was no communal inventory, they were useful as pack mules, because of the extra loot that they could hold (due to being able to go without weapons or armor). And, initiative was tied to AC in the originals and so they would frequently get first strike. But, even then, I didn't care for them because of their poor hit dice (can be wiped out by breath weapons alone and don't have any special magic reistance).
Even at level 100+ in these encounters, he sometimes still dies.
And who dies, the monk?