Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Confusing, but not really a bug.
For me this doesn't make any sense.
If the developers used the logic you are saying then i really cannot understand the logic process behind it.
Or maybe it's a bug, who knows, maybe some dev will answer.
I think someone got confused in the process and this is what we got. Yes, I hope a dev appears to answer this.
One of the plates on the wall says Fort Vermilion, so you now know that thats the north.
You are assuming that the north is the one near the entrance of the park which is not
Not my best english (lol) but the point is, there is no bug
Alright
No guys, you screwed up here, this puzzle is buggy and your explanation does not work because of a simple reason: there is a giant compass mounted next to the fountain pointing to the North. So whoever is using the sane logic to figure out where is the North will end up with the same answer. This North also matches the map direction attached to the wrist.
You could easily fix this in various ways:
1. Replace the giant stone compass with the map on the wall.
2. Make giant compass cracked down and lying around not pointing particularly anywhere. The pillar for it should be located in a place from which one cannot figure out the original direction.
The morse code one though... damn, lol.
Ironically the morse code puzzle was beaten in my first try, with maybe 5 or so minutes going back and forth... that one is a lot more intuitive than the fountain puzzle
This means I placed gold digging at the river picture because the hint mentioned a riverbed, and the picture is someone collecting from a river with a pan, and figured this direction must be west. This also meant that north would then be hunting which went with the deer picture.
This left me confused since I couldn't figure out why the apples would go with the fort, or why shipping would go with the soldiers. After trying a few other things, I just looked it up.
I'm not sure if this was just coincidental, or if it was intentionally made with a misdirection like that. It doesn't make it a BAD puzzle, it does make it more complex that a puzzle in a game like this should be. If this were a point and click or dungeon-crawler RPG (it'd fit perfectly in a first person dungeon blobber, actually) or something like that, I feel it would fit a lot better. I've always felt games with a heavy emphasis on survival, action, or horror shouldn't detract from the mood too much with particularly complex puzzles, but I fully understand that's more just my preference than how it should be or anything like that.