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http://wiki.phoenixpoint.com/Aircrafts
The best early weapon for panda aircraft is the incendiary missile and the best for the mechanical craft is the EMP missile.
Once you figure out the air battles, you'll find them very straightforward
Once the behemoth is dead you can straight up just dismantle everything air combat related and only keep the speed upgrades (provided you are not at war with other factions) and have your cursed manticores roam the lands, operatively bringing superior fire power wherever it is needed and steamrolling operations.
Corrupted Horizons though... The artificial soldiers are not that good, the new enemy type is annoying and the "corruption" mechanic is infuriating. Screw that one and i doubt it'll ever be worth it.
Achirons provide for unique encounter experience, effectively acting as a pure support unit capable of doing anything by dealing damage, but sometimes i'd rather just take my extra arthrons, thank you.
Abaddon on the other hand are just impossible without cheesing them by taking like 2-4 shots and disengaging immediately about 20 times in a row. Myrmidons are dumb, way too tanky for the mobility they have and annoying with their on death effects. Corrupted Horizons is also an exercise in frustration more than anything.
Overall they dropped the ball really hard with the last 3 DLCs, hell even Kaos Engines is badly balanced overall, everything is just way overpriced and not really worth it.
But the upgraded variants are ♥♥♥♥♥♥♥♥. 280 HP?! Are you serious?! Those things have more HP than average B-grade arthron and triton variants. What on earth.
They have no limbs besides wings, so they are boring as ♥♥♥♥ to shoot at and on top of that the death explosion is ♥♥♥♥♥♥♥♥. The range on it, that is. It's like 4 tiles or something - i manually have to count at least 5 tiles to make sure i can shoot the damn thing safely.
Pretty sure Fury rockets have less of a range than those ♥♥♥♥♥♥♥.
Eh, kinda disagree there. 400 materials per weapon upgrade is not THAT bad... Some of them are really powerful. Scarab turns into a ♥♥♥♥♥♥♥ monster with improved rocket launcher and extra armor.
But 800 for research is BS, because all it does is allows you to craft the very same upgrades... For very same 400 materials. Well, 15 tech and 380 materials.
Now that's very poor balance. I don't see how paying three times the price for the ability to create them on demand is justified.
I mean, ♥♥♥♥♥♥♥♥♥! The scarab itself costs 420 to produce! Are you SERIOUSLY telling me the improved rocket launcher costs almost as much as the whole vehicle itself?!
Manually manufactured upgrades should cost 200 mats tops.
I like the DLC corrupted horizones and festerign skies.. Adds more stuff to do and more difficulty when your best soldiers are stuck with 2 WP, LOL
Keep in mind that the values you are quoting are probably AFTER you do all the missions and yes, that seems somewhat okayish once you've done all the missions but initially? You're looking at a pistol for like 1400 materials, which is absurd and totally pointless. It's not that much better either after 1 or 2 missions.
The makeshift weapons cost around 125 after that.
IMHO this is the price you were always intended to pay, but i do not see the reasoning why do they even allow you to buy those items for such outrageous prices. Some poor bastard might actually do it.
It's the same ♥♥♥♥ they pulled with Legacy of the Ancients, where you are supposed to build multiple artifact facilities to minimize the price of crafting the probes.
What they should've done is simply make Market unlock new goods after each mission, not try to sell them to you at unreasonable prices. But PP devs are a special breed.
The interception discussion is pretty much settled.
Double-stack the most powerful long range weaponry you can, try to memorise pandoran weapon icons and what they do, bring appropriate counter. If no counter available - hin'n'run disengament cycle is unbeatable.