Phoenix Point

Phoenix Point

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MacGyver Apr 13, 2022 @ 8:13pm
can you reload vehicles now?
whats the point of running one when they cant be re-loaded
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Showing 1-14 of 14 comments
The first vehicle I've ever controlled is one I just found in a scavenging mission and I've yet to even use it again. Explain? You actually just can't reload them?
MacGyver Apr 14, 2022 @ 12:41am 
once they run out of ammo in a mission they cant be reloaded and are just useless junk but the new update added a bunch of vehicle stuff so i was hoping they could be reloaded now. haven't got to test it yet. one vehicle takes up 3 slots on your aircraft but they are not even worth 3 slots cuz they run out of ammo in 4 to 6 shots.
Last edited by MacGyver; Apr 14, 2022 @ 12:43am
mergele Apr 14, 2022 @ 2:24am 
The Kaos Buggy is great in every way and brings enough ammunition among it's 2 turrets.
The Scarab does run out, but it really makes those shots it has count.
The Armadillo runs out of ammunition if you use it for fighting, but it's not for fighting but for utterly cheesing mission, so that's ok.
The Aspida is a bit iffy, it needs a technician with it and i think derves a reduction 2 capacity
Artek [General] Apr 14, 2022 @ 4:18am 
The point is Blitzcrieg tactics. You finish the mission before the vehicle runs out of ammo, or make the best use of it securing the advantage in the fight.

Kaos Engines introduced weapons that make vehicles exceptionally dangerous. Scarab's Improved rocket launcher effectively deletes enemies under 200 HP and leaves the rest with multitude of broken limbs, broken armor and low on HP. Depending on how bad enemies pick their spawning positions you can easily secure the mission this way, removing multiple hostiles from the theater.

If you really want to prolong the fight - new Chaos Buggy is for you. That thing is an unholy hybrid between Scarab and Armadildo, having a unique feature of having a double weapon - an 80x8 heavy caliber machine gun as well as a grenade launcher. It's very hard to run out of ammo on that thing before everything is dead.

With both Scarab and Armadildo you're supposed to use the vehicle's ability to carry soldiers to perform what we reffer to as "drive-by tactics".
Getting inside the vehicle is 0 AP, coming out is 2.
Get an assault or someone with CQC talent inside, drive close to a target, pick a good angle, leave for 2 AP, take a 2 AP point blank shotgun shot, drive to the next victim.

Snipers with either CQC or strongman talents work especially well drive-by tactics, as they can take up to 2 shotgun shots, or even use Quick Shot to perform a close range heavy cannon shot.

It also must be noted that vehicles work only as good as their squad does.
The bigger the accompanying human force is - the better. 4 people is the MINIMUM the acompaying human force should be.
Last edited by Artek [General]; Apr 14, 2022 @ 4:18am
MacGyver Apr 14, 2022 @ 1:06pm 
so no you cant reload them they are still useless
That's amazing. Why do they even have weapons if they can't be reloaded? And you can manufacture these things, so you're telling me designed and gave it guns that don't reload in a world with infinite crab people trying to jump your ride?

It's like tying fireworks tubes to the roof of your minivan and calling that weapons. Except you can untie the used rocket tubes and strap fresh fireworks on so even that's probably more smart than one-and-done bolted-on hardpoints.
Artek [General] Apr 14, 2022 @ 1:31pm 
Originally posted by MacGyver:
so no you cant reload them they are still useless
You can't reload them, but they are not useless. They just don't do perform well if you drag out the fight for longer than 5 turns.
Originally posted by Artek General:
Originally posted by MacGyver:
so no you cant reload them they are still useless
You can't reload them, but they are not useless. They just don't do perform well if you drag out the fight for longer than 5 turns.

So wait, can you get more ammo for them after the mission or not? People are so cagey with clear details.

Not reloading during a mission isn't an issue. If you're spending more than 5 turns leaning on vehicle weapons you're screwing up anyway.
Artek [General] Apr 14, 2022 @ 1:33pm 
Originally posted by Hand's Hermit Permit:
That's amazing. Why do they even have weapons if they can't be reloaded? And you can manufacture these things, so you're telling me designed and gave it guns that don't reload in a world with infinite crab people trying to jump your ride?

It's like tying fireworks tubes to the roof of your minivan and calling that weapons. Except you can untie the used rocket tubes and strap fresh fireworks on so even that's probably more smart than one-and-done bolted-on hardpoints.
It's very weird indeed that we can't fill them up with the murder juice, but there is one advantage to this.
Since they are effectively auto-reload between missions - their ammo is effectively free.

120x2 rocket barrages that are completely free are a steal, considering how much even a single Fury-2 rocket costs.
Last edited by Artek [General]; Apr 14, 2022 @ 1:33pm
Originally posted by Artek General:
Originally posted by Hand's Hermit Permit:
That's amazing. Why do they even have weapons if they can't be reloaded? And you can manufacture these things, so you're telling me designed and gave it guns that don't reload in a world with infinite crab people trying to jump your ride?

It's like tying fireworks tubes to the roof of your minivan and calling that weapons. Except you can untie the used rocket tubes and strap fresh fireworks on so even that's probably more smart than one-and-done bolted-on hardpoints.
It's very weird indeed that we can't fill them up with the murder juice, but there is one advantage to this.
Since they are effectively auto-reloaded between missions - their ammo is effectively free.

120x2 rocket barrages that are completely free are a steal, considering how much even a single Fury-2 rocket costs.

Oh, So you get free ammo reloads. That makes them sound like an amazing deal and I don't know what OP is complaining about.

You try to reload a machinegun on a humvee during the middle of a fast firefight, see how quick and easy it is. That's something you do between missions.

If he wants something to complain about for realism ask why you can't just run over Arthrons while taking armor damage or at least worms/mindfraggers.
Last edited by Hand's Hermit Permit; Apr 14, 2022 @ 1:37pm
Artek [General] Apr 14, 2022 @ 1:47pm 
Originally posted by Hand's Hermit Permit:
Originally posted by Artek General:
It's very weird indeed that we can't fill them up with the murder juice, but there is one advantage to this.
Since they are effectively auto-reloaded between missions - their ammo is effectively free.

120x2 rocket barrages that are completely free are a steal, considering how much even a single Fury-2 rocket costs.

Oh, So you get free ammo reloads. That makes them sound like an amazing deal and I don't know what OP is complaining about.

You try to reload a machinegun on a humvee during the middle of a fast firefight, see how quick and easy it is. That's something you do between missions.
It's a long standing critique of this game's vehicles that their weapons can't be reloaded mid-mission, and so once they run out of ammo - they just become a target practice for surviving opponents. Which is a role on its own, of course, but a subpar one.

This wouldn't be so bad if ammo capacity on vehicles wasn't stupidly low as well. Some weapons can't fire more than 4 times per missions, like Scarab's rocket launchers.

But again - this stoped being an issue since Kaos Engines DLC.
Not only the new guns are pretty good and can easily sway the mission in your favour even in those few shots that they have - the Kaos Buggy effectively solves this issue since it effectively brings 2 weapons with it - a machine gun AND a grenade launcher. That thing can clear haven defenses all by itself with the help of technicians feeding it free shots.

There are missions out there that i can only trust to my mechanised teams. Like that one NJ diplomacy mission where you need to extract a guy from a synedrion base.
My infantry squads always have the worst time there, being pepper sprayed with poisoned bolts from all directions, but my mechanised team just ♥♥♥♥♥♥♥ laughs because synedrion's weapons just bounce off Armadildo's armor as it just drives straight to synedrion's troops for my soldiers to take point blank precision shotgun shots straight to the temple.
There's NOTHING they can do about it, it's hilarious.
Last edited by Artek [General]; Apr 14, 2022 @ 1:48pm
Tav Yen Apr 14, 2022 @ 2:25pm 
Originally posted by Artek General:
There are missions out there that i can only trust to my mechanised teams. Like that one NJ diplomacy mission where you need to extract a guy from a synedrion base.

The best use I have found for vehicles. I also love the Scarab for being able to disable targets at long range, like Chirons or pretty much anything that I'd consider High-priority like Sirens, Anu Priests, NJ Technicians, etc.

Also, Rescue missions. Get a Scarab and a Technician with remote control. The Scarab can drive it's full length, technician gets out and uses remote control for the free use. It's a good way to get to the soldiers ASAP. Once you get up to the soldiers, I assume you can take control of them just by driving up to em, but sometimes you have to have your technician get out and control the soldiers. It's nice since soldiers always spawn at the polar opposite side of the map with 5-6 enemies already surrounding them
Mactalon Apr 15, 2022 @ 12:02pm 
Originally posted by Exi Eni Eli:
Originally posted by Artek General:
There are missions out there that i can only trust to my mechanised teams. Like that one NJ diplomacy mission where you need to extract a guy from a synedrion base.

The best use I have found for vehicles. I also love the Scarab for being able to disable targets at long range, like Chirons or pretty much anything that I'd consider High-priority like Sirens, Anu Priests, NJ Technicians, etc.

Also, Rescue missions. Get a Scarab and a Technician with remote control. The Scarab can drive it's full length, technician gets out and uses remote control for the free use. It's a good way to get to the soldiers ASAP. Once you get up to the soldiers, I assume you can take control of them just by driving up to em, but sometimes you have to have your technician get out and control the soldiers. It's nice since soldiers always spawn at the polar opposite side of the map with 5-6 enemies already surrounding them

The Aspida used to be a very iffy take but putting the Neural gun on it makes it an alien capturing powerhouse for when you need the capture techs and stopping some of the larger monsters in their tracks.

I did have a team with one with all of them also kitted out with neural gear to paralyse everything in sight during missions which works brilliantly in almost all situations except when a healing Acheron is around to remove paralyse entirely, which only compounded my hatred for them more but otherwise it's effective at even stopping Scyllas in their tracks quickly. Just have to target down Acherons first instead with that team now, but I was generally doing that anyway since they're the most annoying enemy in the game for me.
Last edited by Mactalon; Apr 15, 2022 @ 12:03pm
Artek [General] Apr 15, 2022 @ 12:59pm 
Originally posted by Mactalon:
Originally posted by Exi Eni Eli:

The best use I have found for vehicles. I also love the Scarab for being able to disable targets at long range, like Chirons or pretty much anything that I'd consider High-priority like Sirens, Anu Priests, NJ Technicians, etc.

Also, Rescue missions. Get a Scarab and a Technician with remote control. The Scarab can drive it's full length, technician gets out and uses remote control for the free use. It's a good way to get to the soldiers ASAP. Once you get up to the soldiers, I assume you can take control of them just by driving up to em, but sometimes you have to have your technician get out and control the soldiers. It's nice since soldiers always spawn at the polar opposite side of the map with 5-6 enemies already surrounding them

The Aspida used to be a very iffy take but putting the Neural gun on it makes it an alien capturing powerhouse for when you need the capture techs and stopping some of the larger monsters in their tracks.

I did have a team with one with all of them also kitted out with neural gear to paralyse everything in sight during missions which works brilliantly in almost all situations except when a healing Acheron is around to remove paralyse entirely, which only compounded my hatred for them more but otherwise it's effective at even stopping Scyllas in their tracks quickly. Just have to target down Acherons first instead with that team now, but I was generally doing that anyway since they're the most annoying enemy in the game for me.
Yeah, I recently too stumbled upon aspida's paralyzing horror. 20x4 paralysis is wild. Can't wait to try and catch a scylla with one.
Last edited by Artek [General]; Apr 15, 2022 @ 1:39pm
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Date Posted: Apr 13, 2022 @ 8:13pm
Posts: 14