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assault + heavy = shotgun + grenade launcher, skills combo crazy as well
assault + infiltrator = shotgun + bow/spiders, strong scout spamming spiders if needed.
assault + technician = spam turrets for free (assaults skills), pure build for turrets only. Crazy damage output vs fat enemies. Deploy 8 turrets, Scylla will not forget you.
For snipers its 50/50 i woulds say, I personally found heavy + sniper combo was my style (War Cry, jet pack, grenade launcher).
especially super builds :)
I once cleared a very hard story mission (that even allows deployment of up to 9 soldiers, which ONLY happens for very special missions) in like 2 turns with a guy like that. He just massacred the map, like a twisted game of checkers.
It's honestly ♥♥♥♥♥♥♥ broken, but i don't think we can do something about it with severaly nerfing either Vengeance Torso or Rapid Clearence.
Assault+berserker with bloodlust sitting at 1% hp. It does pretty much everything the heavy/assault does.
Just with +49% movement, another +2 Speed from using the berserker chest, the ability to shoot at range for 1 ap (which is quiet handy vs myrmidons) and with strongman and a deceptor you can deal 600dmg/1ap before you unlock the scyther.
And you don't have to spend an arm and a leg to get the overpriced vengeance torso.
With the DLC's you get so much phoenixxp, that you can spend them on 3-4 of them, so they are also ironman viable, despite the fact, that they get oneshot by everything.