Phoenix Point

Phoenix Point

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Muton Jun 11, 2021 @ 7:05am
What mutations / augments do you like for Sniper/Heavy Sniper/Assault
So many choices, hard to choose and choosing is permanent and irreversible..
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Showing 1-15 of 16 comments
finnwalTD Jun 11, 2021 @ 7:31am 
second legs for sniper assault and hevy.
third legs sometimes for assault.
first hed for berserker.
Muton Jun 11, 2021 @ 8:03am 
Originally posted by finnwalTD:
second legs for sniper assault and hevy.
third legs sometimes for assault.
first hed for berserker.

Please clarify first second third. Also mutation or bionic?
Killial Jun 11, 2021 @ 10:20am 
At first I think it's worth clarifying - do you mean only two combinations of classes? Like only for Sniper/Heavy and Sniper/Assault combo classes? Or just for Sniper/any other subclass?

I don't use mutations and augmentations too often.
But, for a Sniper, I suppose, I would like take the following:

For head: Is the one augmentation that gives a silent shot.
I hate being shot at by other snipers on sound, even if my sniper has a thief skill and infiltrator subclass... that just so unbelivible and annouing.

Legs: Any legs that gives more movement points. I think that it is important for a sniper to be able to change the position in the shortest possible time, without losing the opportunity to shoot.

As for the body. For a Sniper/Heavy combo, I would rather not take anything, but leave the heavy armor with jetpack, so that I can easily take a high position for sniping.

For other snipers... don't even know. Neither body looks really useful. So, I'll probably take the one that just leaves me with more accuracy and mobility. If I had to choose.
Muton Jun 11, 2021 @ 10:58am 
Yes just sniper/heavy and sniper/assault combo... None of my guys are stealthy so is silent shot worth it? It can help if he's already stealthy.. Yes for sniper/heavy I'm only interested in head/legs augment/mutation.
snuggleform Jun 11, 2021 @ 11:13am 
Anti daze head - daze is crippling and it can happen with the sonic scyllas.

The rest, I don't really care for sniper + whatever provided I'm using them for long range attacks. I put on the best armor suit that doesn't reduce movement, and at minimum anu armor +2 speed, you could mutate legs for +4 speed if you want or maybe take the anti overwatch legs for those rare situations, but I would invest in just about everyone else before doing it for a sniper + whatever.

Oh if you're a sniper + heavy, I would recommend just using a jump suit as chest because jump suit for heavies is almost always correct (it's only 'wrong' for vengeance torso melee abusers), even though it has -1 move speed, the jump suit positioning is phenomenally useful, which means pick a leg mutation leg that sounds appealing, I don't think it makes much difference.
Last edited by snuggleform; Jun 11, 2021 @ 11:14am
ulzgoroth Jun 11, 2021 @ 11:29am 
Are you going for strong armor, or high accuracy, or mobility? None of the heads offer as much protection as an Anvil-2 helmet, and only Armadillo legs avoid offering less protection than Anvil-2 leg armor. So if armor is the priority and you don't want a torso augment, Armadillo legs only will give you a nice accuracy buff, a leg armor buff, and immunity to goo and fall damage.

For mobility, either mobility-oriented leg mod is very strong.

If the Wiki is accurate, Stomper legs are for some reason absurdly good for shooting accuracy, so they'd be good for a sniper who doesn't mind losing a speed point. (Plus you can use them to stun a bunch of worms I guess.)
snuggleform Jun 11, 2021 @ 11:40am 
I'd argue that armor rating only really matters on the chest, since enemies seem to shoot center mass most of the time and it is your biggest body part as well. I'm not saying your head or legs will take no damage, I'm just saying in terms of priorities it makes more sense to put effort into armoring the part which will be damaged the most.

Personally I use sniper / priest combo, in which case I take the frenzy head. The priest class can mind crush worms with impunity which is great, much better than stomping worms. If you're using sniper / infiltrator probably echo head, but I would really try to make sure to get someone with thief be an infiltrator trait above all else.
Muton Jun 11, 2021 @ 12:00pm 
Is dazing that common? so many choices. For non heavy non melee guy I leaning to Neural torso with its +8 accuracy, heavy lifting and being able to put a Destiny laser on and propeller legs
Muton Jun 11, 2021 @ 12:06pm 
I decided to drop the priest class and I've never used infiltrator so I dont know how to use them.. what secondary class is good for infiltrator.. After the next DLC comes out I'll play another round and try them. I am slow to expand my horizons but Im working on it
Killial Jun 11, 2021 @ 12:07pm 
Originally posted by Muton:
Yes just sniper/heavy and sniper/assault combo... None of my guys are stealthy so is silent shot worth it? It can help if he's already stealthy.. Yes for sniper/heavy I'm only interested in head/legs augment/mutation.

Well, yes, if you don't have much stealth, then this is not the best choice.
Let's just go through the all heads then:
I do not know the exact names, because I do not play in English. So I'll just go from left to right.

Augments heads:
1st - Gives immunity to mind control. Solid armor stat, and even gives +3% accuracy. Also all these immunity to poison, virus, bleeding.
It can be a very universal and decent choice. And it looks as it fits perfect with Heavy/Sniper class combo.

2nd - There is an ability that you probably will not use, because the sniper should not stand close to the enemies. However, it gives +12 accuracy, which is really good. And also all these immunities.
Decent choice if you want a sharpshooter, but the 1st option looks more versatile.

3rd - Pretty decent if you have high stealth and Sniper/Infiltrator class. Give +10 stealth as well. Otherwise, it's still not the best option compared to other Augment heads.

Mutations heads:
1st - Solid armour, dazzle immunity. But -6 accuracy... that is not really good for sniper, as for me. Looks kinda meh... for sniper.

2nd - Gives +10 accuracy and +14 perception that pretty nice. But it does not have any special properties and looks ugly...
Also looks pretty meh... But may be bettert than most helmets because of perception bonus.

3rd - Really bad... Any Augment heads better because poison resist included. Even most helments better. In fact, it is a standard phoenix helmet, but with a couple of situational resistances that any Augment heads have as well.
Last edited by Killial; Jun 11, 2021 @ 12:08pm
snuggleform Jun 11, 2021 @ 12:10pm 
Dazing isn't common, but when it happens it's devastating. Ancient guardians and some scyllas can daze you. Scylla can leap in from nowhere and daze lock you, or can surprise you even when you war cry and paralyze it a bunch, it only takes 1 ap to daze a long cone of people. dazing also happens on the behemoth infiltration mission.

The anti mind control augment is all right but I don't find that my backline gets mind controlled very often.
ulzgoroth Jun 11, 2021 @ 12:16pm 
Originally posted by snuggleform:
I'd argue that armor rating only really matters on the chest, since enemies seem to shoot center mass most of the time and it is your biggest body part as well. I'm not saying your head or legs will take no damage, I'm just saying in terms of priorities it makes more sense to put effort into armoring the part which will be damaged the most.
I get heads shot off all the time. Do you not use low cover? Because that might result in a lot fewer head shots.
Originally posted by Killial:
3rd - Really bad... Any Augment heads better because poison resist included. Even most helments better. In fact, it is a standard phoenix helmet, but with a couple of situational resistances that any Augment heads have as well.
I strongly suspect the bionic resistances only apply to hits on the bionic parts, whereas the resistor head will provide the protection as a general ability.

I don't think it's very exciting though since it doesn't have great armor, doesn't give benefits to other combat stats (though possibly + willpower), and doesn't resist acid.
Killial Jun 11, 2021 @ 12:40pm 
Originally posted by ulzgoroth:
Originally posted by Killial:
3rd - Really bad... Any Augment heads better because poison resist included. Even most helments better. In fact, it is a standard phoenix helmet, but with a couple of situational resistances that any Augment heads have as well.
I strongly suspect the bionic resistances only apply to hits on the bionic parts, whereas the resistor head will provide the protection as a general ability.

I don't think it's very exciting though since it doesn't have great armor, doesn't give benefits to other combat stats (though possibly + willpower), and doesn't resist acid.

Ah. Good point.
Yes, the bonus of this head probably applies to the owner in general. But it's still more situational. And its characteristics are quite mediocre.
Last edited by Killial; Jun 11, 2021 @ 12:41pm
snuggleform Jun 11, 2021 @ 1:08pm 
Like I said your heads will take damage, but not nearly as much as your chest does. Yes I use low cover. Getting heads shot off isn't that big a deal anyways. Losing your torso is bad as you lose abilities like jump packs, vengeance torso.
Juravis Jun 11, 2021 @ 4:49pm 
I dont use any of them because they are overpriced and you have to repair them
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Date Posted: Jun 11, 2021 @ 7:05am
Posts: 16