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I haven't such good build yet. But I suppose you mean with cyber torso from another DLC and Priest speed support, I could do that fast but hardly for more than one soldier, I don't want two soldiers with that torso.
For the Cyclop, well apart hide and not use cover, let it come close enough eventually war cry, destroy its weapon. Or when possible far rang shooting with SR and Mounted Laser, with move shoot move back to hide, and again destroy its weapon. I have nothing else, and for now this specific map doesn't allow any of both.
Cool idea though, just too much time / resources/ dead soldiers to invest for too small return.
For me even the final rewards is crap because most look like OP weapons.
Cool for you, but then any advice for the map I quoted? (see the snapshot).
Lol, all this blah blah but you are clearly unable to provide any help.
And for endless complain, one post, facepalm.
I wonder if you really played those missions as you never start in center of a map, unlike what you pretend. Just a bunch of theoretical blah blah on base of a snapshot. Play the DLC And come back, facepalm.
Seriously dude, just admit that you like to whine and complain, and be done with it. I have completed the game with all DLC's on a difficulty that is impossible to complete according to you and I have achievements to prove it. So how about you stick that passive aggression of yours where the sun don't shine? You are virtually in every thread on this forum complaining about the game, demanding changes, while you clearly have no idea how to play it. So all I am saying is that maybe if you spent half as much in the game, trying to play and win it, instead of endlessly complaining, then maybe you would learn a thing or two and your word on these forums would actually start bearing some weight instead of just being an endless rant from somebody who is terrible at this game?
Other than her, the second best candidate is only level 4. This let the option to use an existing single class Assault level 7 and to mix with Infiltrator just for the melee purpose, not appealing for me. But I'll look to have at least one soldier with that build you suggest.
Still, I picked your point of melee to approach it close and personal. But also started with moving the team fully to right and from here, check upper platform, no enemy so put a Heavy here. And moved very close all Assault, not far all others.
Then a scouting, hide, and next a rush to kill them in two turns without attracting other enemies. Then from this corner scouted the next corner to realize I had a luck generation and no enemy. Then from afar destroy clyclop weapon and kill some small ones, had to quit so saved. But it should be done now, and even if indirectly your suggestion helped me, I didn't thought I could make it close and personal. But start with the right corner was also major.
@Leo3ABP: Another pointless aggressive blah blah? Lame. Continue whine, I won't bother with such vomit.
Guardian's shields won't help against grenades and you can throw grenade behind cover. First aid kits heal if some of their beams hit.
Then i just waited behind cover when they die. After that profit.
For the first set of missions, they are good, for missions designed only around 2 types of enemies, for me this is already a very wrong design.
For new enemies design, I can admit, my opinion isn't yet based on valid experience.
For all other crap designs of this DLC I don't need more experiences:
- Two new enemies types for a large set of new missions. This is a wrong and lazy gameplay design.
- Globe scanning is stupid because of only systematic. This is an amateurish gameplay design.
- Plane + soldier to exploit a site is a pointless boring design, it's like designers had no clue on how to integrate to global gameplay and ended with something so disconnected that it's boring and incoherent. This incompetent gameplay design.
- End with OP weapons destroying a solid value of the game, choices, that's totally stupid. This is a dumb gameplay design, even amateurs can do better than that.
- The long long grind aspect, it's a failure, it feels like a grind because of too long and based on bad gameplay, and because rewards are a lot too late, for such duration, some intermediate rewards are needed.