Phoenix Point

Phoenix Point

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Dorok Jan 17, 2021 @ 10:58pm
Legacy of the Ancients DLC is total crap or I don't get it?
I have many reasons I think valid to believe that this DLC seems to have a totally absurd design, if not absurd then awfully bad, up to a point that I don't want to support a developer that can make and release such crap.

But ok there's eventually some aspects I don't see. The Blueprints missions, I even found them fun. The design crap that is new enemies, ok I'll skip on that. The grind crap it leads to, ok, I'll skip on that. The ridiculous boredom of radar scanning (it's just a dumb systematic scanning, awful gameplay kiddish desing), ok I'll skip on that. The stupid idea to have a plane and a soldier to extract resources, ok I'll skip on that.

But at my third factory/resource mission, I don't even get how to beat the crap. Another small map, start in a corner with not much cover or more places to hides because cover against those enemies is just casino gambling. As soon as some combats start all enemies come from all sides. And between install kill and enemies trying luck shooting but twice hitting is a kill, and so many enemies that it's almost some kills guaranteed, I have no clue on how beat the crap.

In previous missions, I was using ambushes, war cry, PP Laser mount weapon, full obstacles but never cover to manage it. But in that mission it's hardly the point. I did a snapshot to try to figure the exact mission:
https://steamuserimages-a.akamaihd.net/ugc/1758060661151335700/2774BAEBFC6EA4C020E460341502414AC1C737EF/

So any suggestion to beat the crap?
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dq_177 Jan 17, 2021 @ 11:08pm 
Alot of the design for this game is heavily flawed.
Shuichi Niwa Jan 17, 2021 @ 11:18pm 
Originally posted by Dorok:
So any suggestion to beat the crap?
Use a melee build with Rapid Clerance to clear all of the annoying minions in 1 turn. I supposed you don't have much problem with the big boss Cyclops?
Dorok Jan 17, 2021 @ 11:28pm 
Originally posted by Shuichi Niwa:
Originally posted by Dorok:
So any suggestion to beat the crap?
Use a melee build with Rapid Clerance to clear all of the annoying minions in 1 turn. I supposed you don't have much problem with the big boss Cyclops?
Mmm you did this exact mission with such build? There's 4 groups and I don't see such build targeting the four groups.

I haven't such good build yet. But I suppose you mean with cyber torso from another DLC and Priest speed support, I could do that fast but hardly for more than one soldier, I don't want two soldiers with that torso.

For the Cyclop, well apart hide and not use cover, let it come close enough eventually war cry, destroy its weapon. Or when possible far rang shooting with SR and Mounted Laser, with move shoot move back to hide, and again destroy its weapon. I have nothing else, and for now this specific map doesn't allow any of both.
Last edited by Dorok; Jan 17, 2021 @ 11:29pm
ruberto5th Jan 18, 2021 @ 12:24am 
I agree, It seems like too much trouble to go through for a few (good) new weapons.
Cool idea though, just too much time / resources/ dead soldiers to invest for too small return.
Tim_ Jan 18, 2021 @ 2:58am 
I like the Legacy missions, personally. The only constructive criticism I could make is that there are a few too many of them - my current playthrough has 12 - 3 for each of the 3 resources and three refineries.
Dorok Jan 18, 2021 @ 3:06am 
Originally posted by ruberto5th:
I agree, It seems like too much trouble to go through for a few (good) new weapons.
Cool idea though, just too much time / resources/ dead soldiers to invest for too small return.
Huu dead soldiers? No way, I always reloaded when this crap killed a soldier.

For me even the final rewards is crap because most look like OP weapons.
Originally posted by Tim_:
I like the Legacy missions, personally. The only constructive criticism I could make is that there are a few too many of them - my current playthrough has 12 - 3 for each of the 3 resources and three refineries.
Cool for you, but then any advice for the map I quoted? (see the snapshot).
Yme Jan 18, 2021 @ 7:28am 
Is it the cyclops that's hurting you? Concentrate fire into his eye - this disables the beam of death. Hoplites aren't as big a threat with flanking or AOE.
Leo3ABP Jan 18, 2021 @ 7:49am 
A looked at the screenshot and I see a reasonable amount of cover so idk what exactly OP complains about having not much cover... Starting in a corner means you don't have to worry about being flanked from more than one side. Ultimately I see there is a squad of 8 people including a priest which can augment squad power to eleven with it's abilities (enrage, psychic blast, panic, mind control...). OP, seriously, you need start playing and actually trying to figure out how to solve a problem rather than endlessly complaining that a problem exist. Considering also that you are playing on a lower difficulty level (as you've mentioned it in some other thread) I don't see the issue of winning this mission. I had much worse starts in terms of positioning and also team composition on a harder difficulty level and prevailed, and so can you
Elevrai Jan 18, 2021 @ 9:20am 
Dis Gon B Gud
Dorok Jan 18, 2021 @ 9:52am 
Originally posted by Yme:
Is it the cyclops that's hurting you? Concentrate fire into his eye - this disables the beam of death. Hoplites aren't as big a threat with flanking or AOE.
Lol, do you realize this is providing no help at all? And yes the weapon of the cyclop, I quoted, ok that could have help if I hadn't noticed.

Originally posted by Leo3ABP:
A looked at the screenshot and I see a reasonable amount of cover so idk what exactly OP complains about having not much cover... Starting in a corner means you don't have to worry about being flanked from more than one side. Ultimately I see there is a squad of 8 people including a priest which can augment squad power to eleven with it's abilities (enrage, psychic blast, panic, mind control...). OP, seriously, you need start playing and actually trying to figure out how to solve a problem rather than endlessly complaining that a problem exist. Considering also that you are playing on a lower difficulty level (as you've mentioned it in some other thread) I don't see the issue of winning this mission. I had much worse starts in terms of positioning and also team composition on a harder difficulty level and prevailed, and so can you
Lol, all this blah blah but you are clearly unable to provide any help.

And for endless complain, one post, facepalm.

I wonder if you really played those missions as you never start in center of a map, unlike what you pretend. Just a bunch of theoretical blah blah on base of a snapshot. Play the DLC And come back, facepalm.
Last edited by Dorok; Jan 18, 2021 @ 9:55am
Leo3ABP Jan 18, 2021 @ 10:00am 
Originally posted by Dorok:
Originally posted by Yme:
Is it the cyclops that's hurting you? Concentrate fire into his eye - this disables the beam of death. Hoplites aren't as big a threat with flanking or AOE.
Lol, do you realize this is providing no help at all? And yes the weapon of the cyclop, I quoted, ok that could have help if I hadn't noticed.

Originally posted by Leo3ABP:
A looked at the screenshot and I see a reasonable amount of cover so idk what exactly OP complains about having not much cover... Starting in a corner means you don't have to worry about being flanked from more than one side. Ultimately I see there is a squad of 8 people including a priest which can augment squad power to eleven with it's abilities (enrage, psychic blast, panic, mind control...). OP, seriously, you need start playing and actually trying to figure out how to solve a problem rather than endlessly complaining that a problem exist. Considering also that you are playing on a lower difficulty level (as you've mentioned it in some other thread) I don't see the issue of winning this mission. I had much worse starts in terms of positioning and also team composition on a harder difficulty level and prevailed, and so can you
Lol, all this blah blah but you are clearly unable to provide any help.

And for endless complain, one post, facepalm.

I wonder if you really played those missions as you never start in center of a map, unlike what you pretend. Just a bunch of theoretical blah blah on base of a snapshot. Play the DLC And come back, facepalm.

Seriously dude, just admit that you like to whine and complain, and be done with it. I have completed the game with all DLC's on a difficulty that is impossible to complete according to you and I have achievements to prove it. So how about you stick that passive aggression of yours where the sun don't shine? You are virtually in every thread on this forum complaining about the game, demanding changes, while you clearly have no idea how to play it. So all I am saying is that maybe if you spent half as much in the game, trying to play and win it, instead of endlessly complaining, then maybe you would learn a thing or two and your word on these forums would actually start bearing some weight instead of just being an endless rant from somebody who is terrible at this game?
Dorok Jan 18, 2021 @ 10:15am 
Originally posted by Shuichi Niwa:
Originally posted by Dorok:
So any suggestion to beat the crap?
Use a melee build with Rapid Clerance to clear all of the annoying minions in 1 turn. I supposed you don't have much problem with the big boss Cyclops?
So this is the only coherent advice for now. I checked all my roster and for now have no good candidate, there's Sophia Brown Assault/Infiltrator that could qualify, she hasn't the Close quarters specialist nor the melee bonus from Heavy, but the 100% damages increase should do the trick. But she has the Thief skills and I don't want lost or make less efficient some roles she has.

Other than her, the second best candidate is only level 4. This let the option to use an existing single class Assault level 7 and to mix with Infiltrator just for the melee purpose, not appealing for me. But I'll look to have at least one soldier with that build you suggest.

Still, I picked your point of melee to approach it close and personal. But also started with moving the team fully to right and from here, check upper platform, no enemy so put a Heavy here. And moved very close all Assault, not far all others.

Then a scouting, hide, and next a rush to kill them in two turns without attracting other enemies. Then from this corner scouted the next corner to realize I had a luck generation and no enemy. Then from afar destroy clyclop weapon and kill some small ones, had to quit so saved. But it should be done now, and even if indirectly your suggestion helped me, I didn't thought I could make it close and personal. But start with the right corner was also major.

@Leo3ABP: Another pointless aggressive blah blah? Lame. Continue whine, I won't bother with such vomit.
Last edited by Dorok; Jan 18, 2021 @ 10:20am
Jactar Jan 22, 2021 @ 10:22am 
I did those legacy of ancient missions just having every trooper 6-8 acid hand grenades (Imhullu Grenades) and 2 medkits. Then I just saturated all guardians with acid AOE DOT's that do hundreds DPS per turn.

Guardian's shields won't help against grenades and you can throw grenade behind cover. First aid kits heal if some of their beams hit.

Then i just waited behind cover when they die. After that profit.

Last edited by Jactar; Jan 22, 2021 @ 10:23am
o_siyeza Jan 22, 2021 @ 11:15am 
I hated these missions at first. And they are among my favourites now. If you dont have stealth soldiers (I didnt in my run), the apropiate way to deal with them is using efectively flanking and cover.
Last edited by o_siyeza; Jan 22, 2021 @ 11:15am
Dorok Jan 22, 2021 @ 11:35am 
Cover is an improper term, use cover is an error, you probably mean LOS blocked by obstacles.

For the first set of missions, they are good, for missions designed only around 2 types of enemies, for me this is already a very wrong design.

For new enemies design, I can admit, my opinion isn't yet based on valid experience.

For all other crap designs of this DLC I don't need more experiences:
- Two new enemies types for a large set of new missions. This is a wrong and lazy gameplay design.
- Globe scanning is stupid because of only systematic. This is an amateurish gameplay design.
- Plane + soldier to exploit a site is a pointless boring design, it's like designers had no clue on how to integrate to global gameplay and ended with something so disconnected that it's boring and incoherent. This incompetent gameplay design.
- End with OP weapons destroying a solid value of the game, choices, that's totally stupid. This is a dumb gameplay design, even amateurs can do better than that.
- The long long grind aspect, it's a failure, it feels like a grind because of too long and based on bad gameplay, and because rewards are a lot too late, for such duration, some intermediate rewards are needed.
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Date Posted: Jan 17, 2021 @ 10:58pm
Posts: 65