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For me, it's more than 300H of very good fun, so I have no regret to have pledged it. But also for me it's not a game finished. Many aspects are quite tuned and polished. Many other aspects have an approximate design but most are at the global management layer. For combats, most topics get cleaned, the few exceptions are easy to avoid like some OP skills or some OP builds. For UI there's been a huge improvement, only a few parts would need an upgrade but overall it's already quite good and usable. There are also still some bugs that would need a clean.
Just throw it to trash is quick, at least don't if you are a fan of Tactical TB shooters. Or check again later.
My only expectation was that I would get a playable X Com game as good as X Com was, I did not get that. I got Phoenix Point.
EXACTLY! They all think that they can invent a better mouse trap and they fail miserably.
Being stuck with the default boring look and mechanics of the standard game is so sad.
So many broken and forgotten promises since the days of the kickstarter also doesnt help.
JA2 has the exact same problem, the deepest and more detailed of all, but with severe problems hard to fix without totally change the gameplay, and such problems will be major nowadays.
All series suffer the problem, they can't clone themselves without a severe backlash. And players' expectations are evolving over time, hence cloning is risked business for higher budget games.
If they would be high, he wouldn't play PP...
No, it's just to defend his new toy when he see it fail.
Xcom2, with or without mod, now or at his release 5 years ago, it was/is far better than PP. The huge difference of numbers between them is not a coincidence.
Ps: some people seems to forget than PP has been released 1 year ago to the epic store. It isn't really new. One year of dev time already since the release and this dev time didn't help it a lot...
A ton of improvement was done, and plenty of stuff added. The problem is with Chtulhu update they changed in deep the global blueprint of the gameplay and on many aspects, it's like starting on a new basis. If many aspects of the game are like unfinished with approximate gameplay, it's a lot more on global management. For combats, it's a wide cleaning and improvement, even if there's still some stuff to clean, balance or fix. But a lot of good work was done, you can't remove them that.
Not only XCOM2: Old XCOM1 still has 2 times more players than PP at this moment so yeah, sunk cost fallacy is strong here with people trying to persuade themselves and others that they are in front of something worth more that what it is with zeal that look like it was a member of their family.
It can be also seen with the "new patch/DLC/whatever will fix everything" mantra that appears when a glimpse of "hope" (also known as a random Canny update) is sighted.
Game is dead: Takes 1 year to adjust a thing needed since day one (the panic/paralysis loop for example), really low feedback or news about DLC, touted Canny tool is barely used, etc. Everyone dropped the "this is XCOM 3" chants, left, and now, the rest just pray that bugs reported a year ago will get fixed while trying to recover from their sunk cost .
I've just been half-ass playing PP because I already own the game on release and was curious to see what the ancients dlc was about, while waiting for other games to update. It's a sad life hopefully one day I'll break out of it entirely.