Phoenix Point

Phoenix Point

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TheSuit Jun 5, 2024 @ 3:43am
Did Festering skies get better?
Hi, New player here
Everytime I read about festering skies - all I see are complaints
Should I just restart game and remove the DLC?

Thanks
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Showing 1-11 of 11 comments
Artek [General] Jun 5, 2024 @ 4:45am 
Sort of? I swear the maps for haven cleansing got better - less buggy, that is.
They used to be a nightmare of geometry in the first days of release - there were parts that you soldiers could enter but couldn't leave and would get softlocked in an environment. There was MUCH less of that later on after a couple of patches.

The key is to delay doing "the gift" mission to delay the activation of the DLC As much as possible: it gives you a head start AND you can cheese the mission with a vehicle.
Last edited by Artek [General]; Jun 8, 2024 @ 8:25am
Well said, Artek!
Muton Jun 5, 2024 @ 10:08am 
yes festering skies is amazing if you like to make the game more difficult with more problems on your plate to deal with. Some do, some don't.
Great White Shark Jun 7, 2024 @ 12:03am 
I'm about to quit in disgust and lose 33.5 hours of time because of Festering Skies. It's that bad.

I believe you have to have all the DLC enabled to run the Terror/Void mod. If I could do it again, I would start without the mod just to avoid the horrible Festering DLC.
Last edited by Great White Shark; Jun 7, 2024 @ 12:10am
Voland Jun 7, 2024 @ 2:53am 
Why? :)
Magic Bang Jun 9, 2024 @ 11:25pm 
play etermes
Originally posted by Great White Shark:
I'm about to quit in disgust and lose 33.5 hours of time because of Festering Skies. It's that bad.

I believe you have to have all the DLC enabled to run the Terror/Void mod. If I could do it again, I would start without the mod just to avoid the horrible Festering DLC.

The game is fun to replay...
lily40k Jun 23, 2024 @ 8:51am 
Originally posted by Great White Shark:
I'm about to quit in disgust and lose 33.5 hours of time because of Festering Skies. It's that bad.

I believe you have to have all the DLC enabled to run the Terror/Void mod. If I could do it again, I would start without the mod just to avoid the horrible Festering DLC.

Whats so bad about festering skies other than lame air/air combat? or is that it? are people struggling cos they cant manufacture weapons in time?
Last edited by lily40k; Jun 23, 2024 @ 8:52am
Artek [General] Jun 23, 2024 @ 9:39am 
Originally posted by lily40k:
Originally posted by Great White Shark:
I'm about to quit in disgust and lose 33.5 hours of time because of Festering Skies. It's that bad.

I believe you have to have all the DLC enabled to run the Terror/Void mod. If I could do it again, I would start without the mod just to avoid the horrible Festering DLC.

Whats so bad about festering skies other than lame air/air combat? or is that it? are people struggling cos they cant manufacture weapons in time?
Being lame is a big part of it, but mostly just unresponsiveness of the Behemoth and bad instructions on what to do - people reliably keep coming in here being confused by Big-B walking around and they have no idea what are they supposed to be doing to stop him (the answer being: fighting planes if there are any and doing NOTHING if there aren't).
If BigMan spawns on the other side of the planet during 2nd coming (which he loves to do) - there's literally nothing people can do and it drains them emotionally that they feel like they're losing without a fighting chance. Just very bad feedback all around.
lily40k Jun 23, 2024 @ 10:08am 
Hmm maybe they just trigger the quest too soon? i remember i had a fleet all around the globe by the time they started showing up, and it was no biggie to make more manticores.

Anyway i feel air combat was rare enough to not be nearly as annoying as me being forced to micro every damn plane every 3 seconds.
Artek [General] Jun 23, 2024 @ 10:22am 
Originally posted by lily40k:
Hmm maybe they just trigger the quest too soon? i remember i had a fleet all around the globe by the time they started showing up, and it was no biggie to make more manticores.

Anyway i feel air combat was rare enough to not be nearly as annoying as me being forced to micro every damn plane every 3 seconds.
Most people go for the mission as soon as it appears - and it appears WAY too soon. It doesn't cross their mind that the 2 weeks timer is a recommendation, and not a suggestion.
Not to mention that it's just rude to make Synedrion wait and not take their invitation. Something-something Ludo Dissonance.
Indeed - the DLC becomes far more manageable if you post pone its' activation as you can secure a lot more resources and ground in that time, but it just doesn't cross people mind on first attempt and so their early introduction to Big Man become miserable. They can barely manage their bases and soldier gear, now they have to invest into planes too? Rough.
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