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Most importantly: it only requires 1AP to shoot instead of 2AP a manual throw requires.
Combined with Assault's Ready for Action perk - that means that an assault can shoot this thing 4 times in a row as long as he has ammo to keep loading it.
Sidegrade: it shoots grenades at a much more radical arc than a normal throw, so you can't effectively use it in tight spaces and low ceilings, but it does better at bypassing high cover.
It also counts as an Assault Rifle and as such benefits from Trooper perk.
What's hilarious about it are the ways in which it combines with various perks - particularly Ready for Action, Rapid Clearence and Heavy's Kaboom.
Heavy's Kaboom works with it and reduces the AP cost of the shot to 0AP.
Then Ready for Action makes reloading it a free action.
And then Rapid Clearence refunds you 2AP for every enemy killed by the grenade, which is hilarious when used against weak enemies such as worms.
You can create quite a broken unit with this thing... But only if the unit is enterily dedicated to it. Personally i never bothered - i already have Heavies and Goliath Heavy Grenade Launcher to do whatever Vidar does, but... I'd rather have this thing ready than a conventional throwable grenade, which is why my Assaults still carry at least 1 one of these things just in case it comes in handy.
Worst case scenario: you can use it to shred some armor of some particularly nasty fatass crab.
Fun fact, the vidar works with the Trooper assault rifle perk.