Phoenix Point

Phoenix Point

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Charlemagne Apr 28, 2023 @ 3:09pm
Vidar grenade launcher
I've heard it is good but I would like to know how? Vs. hand grenades or grenade launcher. I just got the tech but as I see it the stats are very similar to hand grenades, it has less AP but it weighs a ton and uses two hands. The replacement grenades take up a lot of space, so you can't really carry a truckload as you would wish to take full advantage of the low AP. The heavy grenade launcher can't launch more than one, but carrying a resupply means you have 16 grenades to use in the mission, plus much more range. Should I make the effort to accommodate this weapon on my assaults even if it means leaving other stuff at home?
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Artek [General] Apr 28, 2023 @ 3:28pm 
Vidar GL is pretty much a direct upgrade to a normal grenade throw. Not damage wise, but reliability wise - it shoots further and more accurately (or so i think).
Most importantly: it only requires 1AP to shoot instead of 2AP a manual throw requires.
Combined with Assault's Ready for Action perk - that means that an assault can shoot this thing 4 times in a row as long as he has ammo to keep loading it.

Sidegrade: it shoots grenades at a much more radical arc than a normal throw, so you can't effectively use it in tight spaces and low ceilings, but it does better at bypassing high cover.

It also counts as an Assault Rifle and as such benefits from Trooper perk.


What's hilarious about it are the ways in which it combines with various perks - particularly Ready for Action, Rapid Clearence and Heavy's Kaboom.
Heavy's Kaboom works with it and reduces the AP cost of the shot to 0AP.
Then Ready for Action makes reloading it a free action.
And then Rapid Clearence refunds you 2AP for every enemy killed by the grenade, which is hilarious when used against weak enemies such as worms.

You can create quite a broken unit with this thing... But only if the unit is enterily dedicated to it. Personally i never bothered - i already have Heavies and Goliath Heavy Grenade Launcher to do whatever Vidar does, but... I'd rather have this thing ready than a conventional throwable grenade, which is why my Assaults still carry at least 1 one of these things just in case it comes in handy.
Worst case scenario: you can use it to shred some armor of some particularly nasty fatass crab.
Last edited by Artek [General]; Apr 28, 2023 @ 3:28pm
Charlemagne Apr 28, 2023 @ 4:25pm 
Thanks. Seems interesting, also you could start building a soldier from the beginning of the game with the Vidar in mind.
flintfakeer May 4, 2023 @ 10:52pm 
Assault + heavy + squad-mates carrying reloads = infinite bombardment. This works especially well with the neural torso. Give them a melee weapon and they can be a terminator as well. Just objectively overpowered.

Fun fact, the vidar works with the Trooper assault rifle perk.
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Date Posted: Apr 28, 2023 @ 3:09pm
Posts: 3