Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Jericho produce mainly materials.
Synedrion produce mainly tech.
There are havens-exceptions.
Best trading ratios are:
2>12
8>2
4>6
Technically there is no such thing as bad trade. You just shaffle resources around and keep the exchange difference as a bonus.
The 12:2 is favourites although I did the 10:2 at anu and swapped it for tech at jericho and made 50% BUT you can't fill your boots and you spend ages looking at each haven to see if they've got the trade you want.
I think the 'technically theres no bad trade...'option is the time saving one although the returns might be minimal.
I had entire planes dedicated to just trading. Just going from haven to haven in a giant circle around the world trading everything that could be traded.
Of course you have one particular resource you don't care about - food. Your 30 soldiers don't really eat that much, you don't need it for any research or manufacting and later on you can make fungal farms that provide you with your own source of food, so soldier starvation is literally off the table.
From that point onward you just keep your food at like 500 for any surprise world events that could require some to solve a situation, and trade off everything else.
Here's an interesting thing: if all it does is deals damage to them - does that means that a Medical Post will technically keep them alive indefinetely (through some kind of fluid infusion probably?).
Which means it would be of no concern to base-stationed soldiers, and is only a problem for exploration teams who can't just continuosly pump salt water into their veins.