Phoenix Point

Phoenix Point

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Roop Mar 21, 2023 @ 7:54am
Trade Economics
I'e watched a guy explain badly the economics of trading.
I've written on post it notes the resource ratios (that I've found) and have this:
There is a circle economy where I can buy and sell with in Anu and Syn. Is there one for Jericho?
Has anyone put a table together for best trade routes or do the ratio's (or commodity mix) change daily?
What sort of returns can you make for a days trading, on average?- comparing that to missions??
I presume there are inter-faction trades that are more profitable than trade within one faction?
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Showing 1-10 of 10 comments
Roop Mar 21, 2023 @ 8:46am 
Ive run it through excel so I can see it properly. I've answered my own questions mainly.
Muton Mar 21, 2023 @ 9:05am 
I'm happy to make any trade anywhere as beggars cant be choosers.. I have more food to trade than havens have materials / tech to trade to me. It takes a while for havens to rebuild their tradable resources
Artek [General] Mar 21, 2023 @ 9:50am 
Anu produce mainly food.
Jericho produce mainly materials.
Synedrion produce mainly tech.
There are havens-exceptions.

Best trading ratios are:
2>12
8>2
4>6

Technically there is no such thing as bad trade. You just shaffle resources around and keep the exchange difference as a bonus.
Last edited by Artek [General]; Mar 21, 2023 @ 9:51am
Roop Mar 21, 2023 @ 12:13pm 
Originally posted by mergele:
https://phoenixpoint.fandom.com/wiki/Trade
Think he's got his terminology mixed up. His 'bad trade' is a bad ratio. A bad trade is taking a bad ratio to another faction and swapping for another bad ratio.

The 12:2 is favourites although I did the 10:2 at anu and swapped it for tech at jericho and made 50% BUT you can't fill your boots and you spend ages looking at each haven to see if they've got the trade you want.
I think the 'technically theres no bad trade...'option is the time saving one although the returns might be minimal.
Artek [General] Mar 21, 2023 @ 12:22pm 
Originally posted by roop298:
Originally posted by mergele:
https://phoenixpoint.fandom.com/wiki/Trade
Think he's got his terminology mixed up. His 'bad trade' is a bad ratio. A bad trade is taking a bad ratio to another faction and swapping for another bad ratio.

The 12:2 is favourites although I did the 10:2 at anu and swapped it for tech at jericho and made 50% BUT you can't fill your boots and you spend ages looking at each haven to see if they've got the trade you want.
I think the 'technically theres no bad trade...'option is the time saving one although the returns might be minimal.
At early game you can afford to be picky about your trades, but at some point you'll have so much ♥♥♥♥ that it won't even matter.

I had entire planes dedicated to just trading. Just going from haven to haven in a giant circle around the world trading everything that could be traded.

Of course you have one particular resource you don't care about - food. Your 30 soldiers don't really eat that much, you don't need it for any research or manufacting and later on you can make fungal farms that provide you with your own source of food, so soldier starvation is literally off the table.
From that point onward you just keep your food at like 500 for any surprise world events that could require some to solve a situation, and trade off everything else.
Muton Mar 21, 2023 @ 12:25pm 
Anyone know what happens if you run out of food? (I always trade food for materials or tech, and sometimes materials for tech, no other trades)
Roop Mar 21, 2023 @ 3:34pm 
Thematically starvation would impede recovery. I can't imagine the devs have overlooked this.
Artek [General] Mar 21, 2023 @ 3:46pm 
Originally posted by Muton:
Anyone know what happens if you run out of food? (I always trade food for materials or tech, and sometimes materials for tech, no other trades)
Originally posted by roop298:
Thematically starvation would impede recovery. I can't imagine the devs have overlooked this.
According to official wiki - negative food causes your soldiers to slowly lose HP and eventually die of starvation.

Here's an interesting thing: if all it does is deals damage to them - does that means that a Medical Post will technically keep them alive indefinetely (through some kind of fluid infusion probably?).
Which means it would be of no concern to base-stationed soldiers, and is only a problem for exploration teams who can't just continuosly pump salt water into their veins.
Last edited by Artek [General]; Mar 21, 2023 @ 3:47pm
Muton Mar 21, 2023 @ 4:51pm 
no I imagine they would die unless you can use a medical kit on them during a mission
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Date Posted: Mar 21, 2023 @ 7:54am
Posts: 10