Phoenix Point

Phoenix Point

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lily40k Mar 18, 2023 @ 4:18am
Can i not do the faction request to attack another?
Some of the factions simply need you to defend them to improve relations, but then they ask to sabotage other faction.

Is this optional? can i just ignore it (and if i do will it be replaced with something else?)
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Showing 1-15 of 19 comments
lily40k Mar 18, 2023 @ 4:22am 
in diplomacy type it says Accept but there is no option to reject
arnaud_defrance Mar 18, 2023 @ 4:39am 
You can't ignore it if you want to get past the "relationship blocks" at 24, 49 and 74% relationship. So yeah, you have to do them. I don't think but don't remember that you can get the special diplomacy mission if you have an accepted sabotage mission ongoing.

Diplomacy missions are actually good, you can juggle between factions by doing their mission and the relationship mostly balance out.

You lose a bit overall, till their relationship degrades and you get more relationship from attacking their enemies, but the gains in experience, ressources and "bumps" that you get techs and special diplo missions are worth it.
Blathergut Mar 18, 2023 @ 5:49am 
You never HAVE to do those missions to attack a faction for another faction. By NOT clicking on 'Accept' you ignore it, reject it. Nothing will happen. It's just something they are offering if you'd like to play that. You can get to 75%+ with never doing one of those missions.
lily40k Mar 18, 2023 @ 6:21am 
Originally posted by Blathergut:
You never HAVE to do those missions to attack a faction for another faction. By NOT clicking on 'Accept' you ignore it, reject it. Nothing will happen. It's just something they are offering if you'd like to play that. You can get to 75%+ with never doing one of those missions.

Thanks, i foolishly clicked accept in the earlier stage, is it the same or in this case i have to do it?
Artek [General] Mar 18, 2023 @ 6:26am 
Yes, just ignore them. They are completely optional missions. Simply don't touch the "ACCEPT" button and you're fine.

Reasons to do them: they pay nicely and you get extra relationship with the contractor.
Reasons to not do them: more ways to lose your soldiers, negative relationships with the victim, morals.

I believe it used to be that you could abuse this system and just sabotage everyone for everyone forever and gain lots of standing that way. Maybe got nerfed, don't know.
Inherent problems: this will escalate factions' radicalisation and speed up the inevitable Faction War. They will eventually get there all by themselves - but being harassed by PP on someone else's orders will accelerate the process and all the additional missions will add another like 10-20 hours to your already bloated playthrough time.

Honestly i never touched any of these missions except for achievements. All my playthroughs are always pacifist-style and i gain my standing with them by just doing my job - kicking pandorans in the ass whenever they show up.
lily40k Mar 18, 2023 @ 6:38am 
Thanks i'm gonna do that, though i still don't know if you already accept it is it still optional?

I dont want the game to stop attacking havens (hence no defence missions), or be blocked until i do them.

I guess if no one knows for sure i'll just do these sabotage missions once and never accept anymore.
Artek [General] Mar 18, 2023 @ 6:48am 
Originally posted by lily40k:
Thanks i'm gonna do that, though i still don't know if you already accept it is it still optional?

I dont want the game to stop attacking havens (hence no defence missions), or be blocked until i do them.

I guess if no one knows for sure i'll just do these sabotage missions once and never accept anymore.
No-no, you can ignore it. The only downside is that you'll forever have the reminder for it on your top-left mission corner, but that's it. Presumably will go away if haven is destroyed, lol.

The funny thing is that you can hit faction havens all by your own. These hit-requrests are just extra reason to do it.

You COULD steal a plane by yourself.
OR you could take a request from someone to steal a plane that you already intended to steal. So now you get both a plane AND a hefty compensation from the contractor.
... The victim will not be happy though.
Last edited by Artek [General]; Mar 18, 2023 @ 6:50am
arnaud_defrance Mar 18, 2023 @ 11:00am 
Sabotage missions are missions of their own. You can't do them and steal aircraft at the same time.
Artek [General] Mar 18, 2023 @ 11:48am 
Originally posted by arnaud_defrance:
Sabotage missions are missions of their own. You can't do them and steal aircraft at the same time.
Fairly certain it worked the one time i did it, but can never be sure. After all i did only do it like 1-2 times.

Would be nice if someone could test it and report the evidence (preferably with screenshots / video).
lily40k Mar 18, 2023 @ 12:10pm 
Unless sabotage missions say to steal an aircraft (which i never saw), i would assume that just stealling an aircraft is not the same as targeting a generator for example, so no it shouldnt work. I'll test as much as i can and post here.

Btw how long did your first playtrough take? i'm not trying to rush it but it feels like it will take 60+ hours just for one playtrough...
Artek [General] Mar 18, 2023 @ 12:33pm 
Originally posted by lily40k:
Unless sabotage missions say to steal an aircraft (which i never saw), i would assume that just stealling an aircraft is not the same as targeting a generator for example, so no it shouldnt work. I'll test as much as i can and post here.

Btw how long did your first playtrough take? i'm not trying to rush it but it feels like it will take 60+ hours just for one playtrough...
Fairly certain such missions exist. At least i have a very vague memory of seeing one, but could be just my hallucinations.

According to my Review - my first blind playthrough (no restarts) took me 130 hours.
As in: that's what the Steam was showing me when i was done.

To be fair: I'm quite infamous for being an AFK lad, so you can easily scratch like 30 hours off for just wasting time, which leaves us with ~100 hours.
And it was probably a perfectionist playthrough - gotta explore everything, finish every research and mission, yadi yada, which delayed the finale a bit.
lily40k Mar 18, 2023 @ 11:16pm 
wow thats a lot
lily40k Mar 19, 2023 @ 1:25am 
Do all fabrication plants stack globally or in one base only?
Noobiecanoobie Mar 19, 2023 @ 1:51am 
Originally posted by lily40k:
Do all fabrication plants stack globally or in one base only?
Yes, stacks globally.
It doesn't matter where you build a fab plant. Thankfully you don't need to manage transporting inventory between bases.
Artek [General] Mar 19, 2023 @ 1:58am 
Originally posted by lily40k:
Do all fabrication plants stack globally or in one base only?
Manufacturing, Research and Storage - globally.
Everything else (healing, resting, training) - locally.
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Date Posted: Mar 18, 2023 @ 4:18am
Posts: 19