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But I would definitely like a sequel, despite not playing this that much, since certain aspects of the game felt quite clunky and/or unrewarding.
The question isn't will there be a Phoenix Point 2. They probably have already started it. Takes time, but what will they learn and improve on. I know this. It cannot be the same game. You must grow and be innovative.
1. Do they go Third Person like Mordheim did? or Alter camera movements, get away from Isometric? Imagine a smooth third person turn base mode where your in the action with an isometric map overhead to simply judge the optics and not select from it. Do they go the X-com Chim route? Do they make their long war mode more intriguing and complex?
2. Do they expand on the Lore choices (Telltale type) where you choices have open up different pathways?
3. Do they give value to the soldiers you recruit as part of those Lore stories, so they are not just cattle? Do they expand rosters to go beyond 8 max?
4. How they expand from ground, vehicle and air battle? Do they introduce space and sea naval units and game play? How will their in game battle mode improve from selective targeting?
5. How they expand on weaponry. X-com and PP are gun games, do they add hand to hand? Blade weaponry? I found it interesting in a decaying world that they had the most advanced weaponry that kept advancing which made no sense, not go back to basics, for in such a deteriorating world, weaponry would not go futuristic, but more crude. They would have had to be creative. Does that change?
6. How do they implement a new version of Chess play? How creative will their missions be? Do they go a story mode like Knights of the republic with soldier interactions and choices? Do they go beyond the 3, 4, 8 vs system? What creative skill tree and combinations can they do, beyond the sniper/bomber/assault mechanic-Again in a deteriorating world, not everyone is a high level soldier class. What creative process of upgrading not just one way, but mutating that soldier. For example, a civilians to weapon choice attributive with maybe alternative classes based on his choices, a soldier if he makes solid training choices or a mercenary if he doesn't. How do they upgrade, mutate, and be super fun and unique. Not just PP, but the enemies as well.
7. How the combat system can be improved. From the crude space turn based battles to something better, or combination combat system play.
8. Do they improve the simulation "build up" in game. Instead of making all the same structures, having a massive diversity based on the situation. I get the haven were all the same for simplicity, but both Xcom and PP building construction is boring and been done that way for 40 years. Do they improve the in game currency and resources without over-complicating it.
9. Do we stop DLCs or do we increment what I have suggested above in a more pleasing manner where if a customer is going to spend, that the expansion DLC be worth it and fun and improve the overall game play, not a money grab.
I can go on and on. Here is the question they must answer. How does our franchise vastly improve so that it becomes a multi franchise monster that we can do films, books, tv series, merchandise and a playable daily game. The developer is only as good as their knowledge. Maybe all they know is how to do an Xcom game, if so, then eventually the sales will be less, they will not be able to expand and slowly become a redundant trope. If it were me, I would be pushing boundaries with PP2, I would ask, what can we do better and different and skies the limit, not the same game. But that is me. Phoenix Point 2 has to be their Dark Knight, their Aliens.
My take on your question.
Another plus is that Phonixpoint approaches the UFO series from a completely different angle.
This different approach manages to,
Phonixpoint is not in direct competition with titles such as X-Com 2 or Ufo Aftermath or Afterlight, but it is clearly different and often much better.
No, not that XCOM 2 is not good, just different.
The atmosphere, the music, the ambience give Phonix-Point a surreal, almost oppressive feeling, which fits very well into the setting at the end of the world and can also be found in the original in many small borrowings.
Simply great.
I think one of the biggest mistakes of Snapshot Games was the exclusive release at Epic.
This ultimately scared off many on Steam/Gogo at first, which could never really be made up for.
(That's my private opinion)
So I hope that Snapshot Games will not leave it with Phonix-Point and work on a successor to P&P.
What I want to add extra :
I think that Phonix-Point has some borrowings from Alpha Zentauri, too, which flow into P&P very cleverly and almost unnoticed.
It would be very nice if Snapshot Games Inc. could/would say something about a successor.
You definitely have my pre-order.
Ps: @Eagle_of_Fire
I definitely don't see it that way and that they should go bankrupt
after a possible part 2/3 ?
Well I think that's a bad joke ?
There is no telling what is going on there and they can't explain it until they are ready to do so.
I'm more then happy with Phoenix Point now. The 25$ I spent on Fig year ago was verry well invested money for me, so I'm ready for a sequel.
One of the MANY weaknesses of Phoenix Point is that it's just not a visually appealing game.
XCOM and XCOM2, even WITHOUT MODS, had a certain level of heroic sex-appeal to them, where the members of your team look aspirational.
Also, an alternate route would be to use the gameplay as a basis for a different type of game, e.g.: something focused on human-on-human conflict.
Nobody else noticed how a plane with such stupidly rear arsed reactors is able to land about completely straight? To me it always scream of they did that cinematic very early on and simply never touched it again even tho it's so bad.