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You can also completely disable human population counter via Custom Campaign mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2835034814&requirelogin=true
https://steamcommunity.com/sharedfiles/filedetails/?id=2840976354
Just save havens to slow down population loss. You can push mist off some havens to slow starvation too. I really don't think it's a huge problem. You can't just let havens die for no reason and expect the population to be great.
I agree with what you said. My preference is to play long campaigns like (LWOTC/LW2 for XCOM as an example), So I use the mod and slow it down by 50% so I don't feel I need to rush through the game and enjoy playing it and end it on my terms.
Even on Hero you can easily unlock ALL research projects, have like 5 well-developed teams keeping the entire planet on lockdown and beat all the special / sidequest missions and STILL have like 20-30% of population to spare.
2) As devs themselves mentioned in the first response - there's now a mod that can help you finetune that particular mechanic in something that doesn't bother you.
Either your first playthrough was in very early version of the game (i believe they did calmed down the timer with later patches), or you made some mistake in strategic layer that was causing such insane casualties, but even then i can't imagine it being that bad.
Either way, it should be much better now.
Oh it was a very long time ago, before any expansions. SO I am gonna assume that I just played the "pre toned down" version.
That's the real RNG, nobody decided to fix the gamebreaking bugs, and if you get one you are basically done.