Phoenix Point

Phoenix Point

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csvii Aug 23, 2022 @ 1:53pm
Final mission difficulty lol gg (Spoilers)
So I'm playing on Normal difficulty. 2nd attempt at the mission, got past the gatekeepers, it was challenging but felt fair...
....But the Yuggothian Entity was just too brutal. Unless you turn up with a specialized team (which a player would have no way of knowing beforehand), the infinite spawning enemies combined with the Mark of the Void is just ridiculous. Also need to pray to rng gods that any explosives don't destroy your weapons on the way there. Got it down to a few hundred HP before I ran out of ammo and medikits and got wiped...... after over 2 hours on this mission.

I'm giggling at the difficulty spike even as I'm crying salty tears. I feel like it should be toned down just a smidgen for Normal difficulty. I can't imagine what the highest difficulty would be like!

Did anyone find this mission relaxing? Should I just git gud? :)

This mission has given me enough salt to cook my lunch and dinner tomorrow.
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Showing 1-13 of 13 comments
Artek [General] Aug 23, 2022 @ 4:21pm 
Well, first of all - it is THE final mission. The player really should consider that and just deploy... EVERYTHING.
The mission allows deployment of 9 soldiers total and you have no reason to keep their inventories free - just fill it up with anything they could need to get ♥♥♥♥ done.
Of course - maximum class diversity required. Prefferably at least 1 Priest with Frenzy Head and at least 1 Technician capable of repairing all those broken limbs.

That being said: the final mission is kinda cringe.
The map is bland as it gets and feels unfinished, like i'm playing some D-tier game made by a single dev who's not very good at this map making thing.
The final boss is an absolute joke both in experience and difficulty too.
The optimal strategy... Is to just bum-rush his ass.

Kill the defending chirons, do Frenzy and just rush forward.
Always bring a technician built for speed and have him bring an inventory worth of turrets and just yeet them all over the place, then just have him running around healing everyone.
The "boss fight" can be ended in like 3-4 turns this way.
Also: no DOT. The bastard is resistant to all that Acid / Poison nonsense. Lead is all you need.
Also you can break his eyes to prevent him from using Mark of the Void? I'm not sure actually, can't remember it working like that.
One method is to load a vehicle up with turrets or spare ammo.

Another is to doctor the special AR in the tutorial and the grenade launcher to deliver high levels of paralysis. You'll still need to kill all the front gate critters; but that's easier if they're quiescent.

First time through, I also got wiped. Second time I had nine guys with lots of ammo. Kept revising the character classes each time.

Then, after 5 vanilla wins (one of each, with help from the various wikis about how to direct yhe flow, I started modding and found the flavor I liked.

YMMV.
Eagle_of_Fire Aug 24, 2022 @ 2:16am 
Haven't got any problem at all on the final mission. This despite not even knowing what slime was before this mission. Most of my squad was long range based, just chewed up everybody for lunch.

Then the attack on the last boss was a simple rush in, kill it job.

It felt very underwhelming.
Artek [General] Aug 24, 2022 @ 4:16am 
Originally posted by Eagle_of_Fire:
Haven't got any problem at all on the final mission. This despite not even knowing what slime was before this mission. Most of my squad was long range based, just chewed up everybody for lunch.

Then the attack on the last boss was a simple rush in, kill it job.

It felt very underwhelming.
I know that mentioning XCOM is a bad thing around here, but lets compare this to XCOM 2 finale:
- In lore there are riots breaking out all over the earth, ADVENT are under complete assault by everybody everywhere, and violence is true the roof and you are the one that decided how it all ends;
- There's lot of dialogue and discussion happening in the background, with Elders trying to talk sense into you while Bradford effectively tells them to ♥♥♥♥ off;
- Final fight also includes the player being constantly assaulted by infinite reinforcements, only it's not 1-2 measly crabmen climbing out of a hole - it's entire squads of chrysalids, faceless and many others. The squads are so large your soldiers have issues grinding through them and not leaving 3-4 survivors to take their turn. It really feels final-fighty while The Receptacle is just sort off pushed against a corner and fails to scramble any reinforcements to defend itself;
- Epic "final stand" music blaring from the speakers.

XCOM 2's final mission is so ♥♥♥♥♥♥♥ hype compared to this.
-ALPHA- Kyuss Aug 24, 2022 @ 4:32am 
I had exactly the same issue as you. It was my first playthough where I got to the end but I gave up as I couldn't even get close to the boss. My ammo was low even after takling heeps and the legacy of teh void was killing my troops too easy.

YOu find that when you play a new game you get alot better and know more things. I am on my 3rd main playthrough at teh moment after having maybe 3 before that where I gave up.

Key think for me is I didn't realise you can ally with all 3 clans and get every research if you want. It also helps knowing about frenzy and being able to get the boss really quick. The legacy of the ancients weapons have infinite ammo as well.

Every playthrough has been rewarding for me as I know more and have been adding DLC each time to make it interesting but now I have them all on and am nearing the end. sad face. 250 hours in
csvii Aug 24, 2022 @ 8:57am 
I think the quickest and easiest workaround for me will be to bring a vehicle and abuse the infinite storage
Artek [General] Aug 24, 2022 @ 9:43am 
Originally posted by csvii:
I think the quickest and easiest workaround for me will be to bring a vehicle and abuse the infinite storage
You really don't need to.
9 of your best soldiers filled to the brim with ammo is more than enough, unless you keep missing.
Muton Aug 24, 2022 @ 10:56am 
Its only a bit hard when you face 2 Scyllas with screaming head and 4 Chirons with bomb launchers and a dozen other enemy gatekeepers.. I think the important part is knowing not to enter the final room until you kill the two far away Chirons, recover all WP, health, and line up your guys to rush the boss, then use Frenzy head priest and drop a few turrets close to the boss. Load up your guys with health kits and reloads if youre not using LotA. If youre not yes it will be harder and you'll run out of ammo. Destroy the eyes first. Overwatch the holes enemies pop out of with your guys (and turrets) that werent able to attack the boss (the leaves blocking them)
csvii Aug 28, 2022 @ 11:27am 
Right I finally did it.

Jump jet sniper on the 1st wall, can take a shot and then hide. Let everyone bleed to death to conserve ammo. Slowly whittle down the gatekeepers in a boring but safe way.

Overwatch anyone coming round the wall.
Biochemist machine-gun heavy to infect the Scylla and induce panic.
Adrenaline Rush sniper/beserkers to burst everyone down.
Had 1 beserker with just a hammer acting as the mule carrying max virophage kits.

Do not move past the gate until everyone has max willpower and is fully healed up. Mad dash to the Yuggothian Entity making sure you spread out. Take out the tentacles, then the eyes.

Pray to rng gods that your weapons don't get destroyed and you don't run out of ammo.
Moth Aug 28, 2022 @ 4:30pm 
Easiest option is to just abuse the Mutoid worm throw. Free units forever, leave a sniper with the Scorpion (or 4) and just take the bad shots at the entity from beyond the wall. He'll die eventually, and you take no risks to yourself.
Mentalflows Aug 29, 2022 @ 1:19am 
tbh, i used pretty much mostly ancient sniper rifles +ancient grenade launchers with for like half of the team with 1 mutoid to spam fire worms that helped a lot and one priest to mass kill hostile worms. Not sure how it would be without ancient weapons that have unlimited ammo, tbh. But, probably I would never use melee team at least.
Rastina Sep 3, 2022 @ 5:04am 
Just realized that having shotguns in that mission is great, blast the eyes from the side.
Also I'm in love with the Gorgon, weaken armor with explosives first and then deal (sometimes) over 1k damage with 4 APs.
Katara Sep 5, 2022 @ 10:36am 
I agree that the difficulty for that mission is too high and I am not even playing anymore...
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Date Posted: Aug 23, 2022 @ 1:53pm
Posts: 13