Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The mission allows deployment of 9 soldiers total and you have no reason to keep their inventories free - just fill it up with anything they could need to get ♥♥♥♥ done.
Of course - maximum class diversity required. Prefferably at least 1 Priest with Frenzy Head and at least 1 Technician capable of repairing all those broken limbs.
That being said: the final mission is kinda cringe.
The map is bland as it gets and feels unfinished, like i'm playing some D-tier game made by a single dev who's not very good at this map making thing.
The final boss is an absolute joke both in experience and difficulty too.
The optimal strategy... Is to just bum-rush his ass.
Kill the defending chirons, do Frenzy and just rush forward.
Always bring a technician built for speed and have him bring an inventory worth of turrets and just yeet them all over the place, then just have him running around healing everyone.
The "boss fight" can be ended in like 3-4 turns this way.
Also: no DOT. The bastard is resistant to all that Acid / Poison nonsense. Lead is all you need.
Also you can break his eyes to prevent him from using Mark of the Void? I'm not sure actually, can't remember it working like that.
Another is to doctor the special AR in the tutorial and the grenade launcher to deliver high levels of paralysis. You'll still need to kill all the front gate critters; but that's easier if they're quiescent.
First time through, I also got wiped. Second time I had nine guys with lots of ammo. Kept revising the character classes each time.
Then, after 5 vanilla wins (one of each, with help from the various wikis about how to direct yhe flow, I started modding and found the flavor I liked.
YMMV.
Then the attack on the last boss was a simple rush in, kill it job.
It felt very underwhelming.
- In lore there are riots breaking out all over the earth, ADVENT are under complete assault by everybody everywhere, and violence is true the roof and you are the one that decided how it all ends;
- There's lot of dialogue and discussion happening in the background, with Elders trying to talk sense into you while Bradford effectively tells them to ♥♥♥♥ off;
- Final fight also includes the player being constantly assaulted by infinite reinforcements, only it's not 1-2 measly crabmen climbing out of a hole - it's entire squads of chrysalids, faceless and many others. The squads are so large your soldiers have issues grinding through them and not leaving 3-4 survivors to take their turn. It really feels final-fighty while The Receptacle is just sort off pushed against a corner and fails to scramble any reinforcements to defend itself;
- Epic "final stand" music blaring from the speakers.
XCOM 2's final mission is so ♥♥♥♥♥♥♥ hype compared to this.
YOu find that when you play a new game you get alot better and know more things. I am on my 3rd main playthrough at teh moment after having maybe 3 before that where I gave up.
Key think for me is I didn't realise you can ally with all 3 clans and get every research if you want. It also helps knowing about frenzy and being able to get the boss really quick. The legacy of the ancients weapons have infinite ammo as well.
Every playthrough has been rewarding for me as I know more and have been adding DLC each time to make it interesting but now I have them all on and am nearing the end. sad face. 250 hours in
9 of your best soldiers filled to the brim with ammo is more than enough, unless you keep missing.
Jump jet sniper on the 1st wall, can take a shot and then hide. Let everyone bleed to death to conserve ammo. Slowly whittle down the gatekeepers in a boring but safe way.
Overwatch anyone coming round the wall.
Biochemist machine-gun heavy to infect the Scylla and induce panic.
Adrenaline Rush sniper/beserkers to burst everyone down.
Had 1 beserker with just a hammer acting as the mule carrying max virophage kits.
Do not move past the gate until everyone has max willpower and is fully healed up. Mad dash to the Yuggothian Entity making sure you spread out. Take out the tentacles, then the eyes.
Pray to rng gods that your weapons don't get destroyed and you don't run out of ammo.
Also I'm in love with the Gorgon, weaken armor with explosives first and then deal (sometimes) over 1k damage with 4 APs.