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some tips for the final mission
1. git gud
2. stay out of range of the boss and his long range cronies until you are ready ... behind the gate
3. send drones first to give them sacrificial targets ... spam a pack every turn if you can
4. if you deploy turrets just right you can spawn camp new enemies
5. divide your units to be ready to hit the boss from every angle ... also to minimize the AOE of his attack
6. have fun?
* Bring a diverse cast of units. Prefferably a technian or two (maybe a cross-class) filled to the brim with turrets (prefferably phoenix laser type) and ready to heal anyone who needs it.
* Do not hold back on resources and backpack space - fill your guys up to the brim and give them everything they could ever need. Also spend all your remaining Skill Points
* The key to defeating the boss is to spread around and surround him ASAP. 3 people holding the pillar on the right, 3 people on the ledge to the left and 3 people in the middle right in front - preferably someone who can move far to adjust position and take shots through multiple potential holes.
* If you followed my previous advice and brought someone who has like 5 turrets on him - use that guy to throw them all over the place. If the bastard exposes himself to one of them for a clear shot - start spamming remote control on that turret to take all the possible shots.
* And of course - mandatory Priest Frenzy Head. Obviously.
The mission is honestly not that hard its just... Annoying and very anti-climatic. No epic music playing in the background, a very uninspired and boring map / surroundings.
The objective sums up to "just kill everything". Even Behemoth's takedown from Festering Skies is far more unique and cool as a finale mission.
You just grind through through the defensive detachment in front of the gates and then grind down the boss. With a couple of dedicated technicians running around healing everyone he can't do ♥♥♥♥♥♥♥♥♥.
And no, DLCs do not touch the finale in any way.
Corrupted Horizons probably spawns an Achiron or two in front of the gates, but that's as far as it goes.
Different faction endings also do not affect how the mission goes.
EXCEPT for Disciples' ending, as you have to guide The Allmother herself as a unit to the big head. Game Over if she dies, of course, so you can't use her on the frontlines anyway.
I'm not "good", have beaten the game several times on each level, and have about 600 hours invested.
I's a matter of finding the right advice and patently farming your way to victory, like all the xcom games, etc.
Just occasionally check who anu sell for hire and if it's a frenzy head - that's an instant buy.
Your A squad can opt-in into having someone crossclass into a priest and get mutated later. The 2 very good options are either assault with + WP or Speed talents so that they can keep up with the rest of the squad... Or a heavy with +WP talent, as jetpack will provide him with insane ability to just jump up to people and kind control them. It's a top kek.
As for not saving all of the world - that's normal. If havens are too far, and clusters too small and spread out - you can just leave them to the fate if you can't handle it. Personally I try to save everyone, but it's hard.
I usually end up with:
- 1 manticore watching africa
- 1 manticore / 2 heliosi watching eurasia
- 1 thunderbird watching Australia
- 2 thunderbird watching Americas, one for each.
This is usually enough to keep entire planet on lockdown . Except for southern poll.
The issue is that I'm fairly certain that some POIs are revealed exclusively by havens, so losing any before you reach them is a problem.
The quicker you can expand and explore - the better.
Like in xcom, If you want to: research everything, get all the equipment, max out skills for the A team, save everyone ... it's going to take a long time ... it may even bore you
The game will give you plenty of resources to offset the cost of activating bases i think, but it's a matter of not activating too many too early.
I wait until mist starts to spread on a continent before activating bases, to focus on building key facilities and build valuable equipment
Personally I think you can control the whole world with 6 helios ... I keep extra aircraft with vehicles for scavenging missions and exploration ... but it can be done with only 6 if you bring 2 aircraft to missions as needed
aircraft can be expensive and take long to produce but it's worth it imo... the less you steal the faster you increase rep
Even if a scanner find say 2 more POIs you may have missed, the return is probably less than the scanner, and especially less if you had to also activate the base for it.
Australia and Antarcitica usually need a base with scanner to give you a foothold to even get there at all, greenland you usually find connections from north america or even europe.
PS: I agree with grave, you don't need many bases early. Bases are for resting soldiers, getting key connections between continents and later scanning in misted areas. And the last one can wait quite a bit. For the first month resources are sparce and you really have to think where you will get the most out of the ones you have.
And you can definitely control the world with 6 aircraft, you can even do it with 5.
Yea, when I got towards the end of my last playthrough it got a bit boring. Because I didn't want to expand any further and had explored everywhere I wanted too it was just a case of waiting. I was waiting for new jerico to build their fortress but it never came. While I was waiting it was just a case of haven defense, PP base defense and strikes on nests, lairs and citadels. I think the new jerico ending got stuck so I just had to go the PP route for the ending. I think it was august/September. I put the timer on fastest and just let the enemy destroy bases and havens to see if anything else popped up but after another month or so, nothing.
This time I have almost done the Kaos missions, just one to do I think and I have fought the Pure for first time. Scanned most of Eurasia and Africa so might sneak across to America for some scans. Haven't seen anything from Ancients DLC yet I think. I have noticed I haven't had any vehicle scavenge missions. Not sure if that is a kaos machine feature?
Do people ever attack havens for materials or tech? Is it worth it? I have only done it once to steal a aircraft. I could see that that would be quite interesting if you commit to pissing someone off.
Vehicle scavenge missions are in the base game. (Or at least they were, I haven't personally checked if they are still in there after the Kaos DLC but I doubt they removed them).
I've not attacked havens for materials, but that is mostly ideological and so can't comment on the value of it. What I have done however is use the sabotage missions factions give you to boost relations to the next breakpoint. That can speed up the time until you reach access to equipment or mutations a lot, although it is of course an overall drain on total relations.