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You mean sort of like Sniper in XCOM? I guess that makes sense: Find a good "nest," don't move, and then just keep firing.
But it's the pure Heavies that I find trouble with. Perhaps I will do better once I get more stats, abilities, and gear.
Yeah, with Close Combat, Heavy/Assault makes sense, too - just like Heavy/Sniper. But it's the early game as a pure Heavy that I find difficulty with.
Alright.
Level 1 Heavy: no job, really.
Carry a gun and a grenade, throw the grenade or shoot the gun if opportunity arises. His better purpose is to stay in the open and bait enemies to shoot at him, as his armor will be better at absorbing assault rifle fire (but careful around snipers).
Level 2 Heavy: gets Brawler (+50% damage from bash and melee, also can use melee now).
Now this is better.
If you can find a melee weapon - give it to the guy immediately. If any enemy will be stupid enough to get too close - that's basically death.
The weakest melee weapon deals 140 damage, or 210 with this perk.
Bashing enemies with weapons also now deals considerable damage and its only 1 AP.
Which means heavy can now jetpack next to someone and slam his heavy weapon in their face for like... 100 damage or something (increases with weapon weight and strength stat).
Level 3 Heavy: War Cry (remove 2 APs from any and all enemies within range).
Now heavy becomes full-on support unit. He can jetpack next to a squad of enemies and reduce their APs to the point that they basically can't do much. His heavy armor will help him survive their retaliation (if any) and then, since he is so close now - he can properly his weapons, taking close range shots.
This is also exceptionally useful for disabling powerful enemy units who need 3 APs to act, like snipers, other heavies, Chirons, yadi yada.
Level 5 Heavy: Boom Blast (reduce cost of explosive weapons to 1 AP).
After activation shooting Mounted Weapons costs 0 AP, throwing grenades costs 1 AP and using Goliath Grenade launcher costs only 2 APs.
This means, that if your positioning is good enough - the guy can take a mounted weapon shot and then shoot 2 grenade as well.
Also: you can take jet-pack jump and throw a grenade right after. Costs crap ton of WPs though, so it better be worth it.
Level 6 Heavy: Nothing different, really.
Unless you just found a small pack of worms and happened to carry a grenade...
In which case that's easy WPs for the entire squad.
Level 7 Heavy: Anti-vehicle / large enemy unit. But nothing changes for fighting small humanoid targets.
The single best thing you can do for heavies is to research Advanced Laser Tech and give them Destiny Laser Array which shoots a 70x3 laser burst that pretty much never misses except for bugs.
This effectively allows the heavy to delete any <200 HP enemy from the board, as long as he got a clear line on sight on it. Or at the very least - break a problematic limb, or even destroy the weapon they're holding.
Otherwise: pray the guy will have some talent that will allow him to use literally any other weapon as it immediately makes them a superior unit, i swear.
Except for Sniperist. Obviously.
Early game though, Heavies are something of a liability. They're one of the hardest classes to get running, and their default proficiency guns don't work well with a height advantage (which seems rather counterintuitive for the class that starts with a jetpack).
Yes, I will turn some of them into melees, likely with hybridizing with Assault. But at low levels, the Heavy doesn't have the mobility to get into melee range though - aside from jumping.
Yes, I am using War Cry with profit - but again this raises the mobility issue.
I guess this is where Heavy finally comes into his own. I guess I will wait till then!
What weapon is best for this?
I will have to do that and see if it is not too much of an eye sore! ;)
Don't you need a head mutation to neutralize the daze effect? But again, I am way away from there! ;)
Acid Cannon technically can get better results, but only against targets that take longer than 2 turns to kill. Of which there's literally only 2 in the game.
(there is a 3rd one, but its resistant to acid so... Gauss Cannon reigns supreme)
If you can shoot, definently do that instead, but because of limited movement and ♥♥♥♥ accuracy the jump and bash is typically what I end up using initially.
Mid game once I unlock the grenade launcher I use them for shredding armored targets and/or limb damage via explosives.
But really all of that is secondary. The most powerful tool a Heavy wields throughout the game is Warcry. It's a stupidly powerful ability that would make me take one into battle without weapon and consider it worthwhile. if you ever have a problem, Warcry is the solution.
You can use bunch of heavies like heavy/sniper, heavy/assault that can go in group, just use one specifically to pin bunch of enemies for few turns (try to get maxed willpower) and rest will be wiping + helping with war cries when required.
P.S.: as others say - war cry is OP skill.
P.P.S.: Laser Array is highly recommended as well, since reasonable damage (e.g. 2 shots to disable Syren's head), no range limit and 100% accuracy.