Phoenix Point

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Legend difficulty shock damage
I'm having a bit of an issue recently since starting to play on legend were enemies don't seem to be affected by shock damage as I would expect them to. For example I just hit a athron shieldbearer with the hammer dealing 200 shock damage, however despite having only 63 hp left he still resisted the daze.
Is that something with to do with legend difficulty and if so what, or am I just misunderstanding the mechanic still?
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Shock Damage triggers first, then normal damage. Shock damage is also affected by armor.

Example: 300 Health, 20 Armor, 200 Shock, 160 Damage (Hammer)

1. Shock: 180 Shock (200-20), Shock is lower than Health (300), Shock is resisted
2. Normal Damage is applied now, 140 Damage (160-20)
Remaining Health 160

Next attack:
1. Shock (180) 180>160 = Shock is applied
2. Damage 140
Remaining Health 20

There is a melee weapon with 600 Shock. It will shock Sirens at 100% of the time, since Sirens are not able to get a sum of Life + Armor equal or above 600. The highest value a Siren can reach is Banshee with 560 (Head armor 30 + 530 HP)

Shock is a current Health + Armor check
Sonic is a current Willpower check
The above post is incorrect as shock is calculated after damage, not before.
Proof: https://youtu.be/wZs5P71LTz8?t=67

Therefore OP's question still could use an answer.
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Date Posted: Dec 12, 2021 @ 7:30am
Posts: 4