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1) There are havens out there that you have not discovered yet, which may be getting attacked without you ever knowing about it - attacks on undiscovered havens don´t trigger alerts for you.
2) Attacks that are fended off still lower the target haven´s population; I don´t know by how much, I´ve only read somewhere (either a guide or the wiki) that they cause deaths "by the hundreds".
3) Havens suffer starvation unless they´re within range (I think that´s the "operating distance" given in the haven´s stats) of a haven that produces food; this also lowers their population.
Total human population at game start appears to be somewhere in the vicinity of 1.2 million people. That means depending on difficulty, you need to keep 60,000 to 240,000 people alive in order to avoid a game over.
As per the above, any haven within range of a food-producing haven (that´s usually the Disciples of Anu) and far enough from any mist that no Pandoran colony can spawn close enough to attack it *should* stop losing population. Mist repellers with overlapping areas of effect (both your own and those in Synedrion havens) should help with the latter.
yep, thanks.. and thats what i hate...
Indeed. The first time I won the game, I was in mid-to-late March (about 80 days into the campaign), and remaining population was at about 70 percent.
And as I said above, that curve will flatten at some point, because more and more of the remaining havens are protected from the causes of population loss.
Even if the timer is so generous that it never comes up, I personalty would prefer not to have it hanging over my head. I get the idea is to instill a sense of urgency. But im stressed enough making sure my soldiers dont get deleted because some enemy was magically hiding behind a small trashcan and then 1-2 hits them.
Yep, i feel you.. and agree
Faction wars will also reduce population latemid game.
If you can get a good 3-4 mission teams you can keep havens in good check and barely lose population on hero,activating most DLCs like the festering skies make the doomclok harder and much more RNG.Most DLCS make the game harder or more grindy.
On rookie you have forever to lose.
Even hero is generous enough if you lose a few teams it might be a concern.
Legend timer might be a real conern but still decent.
That said game could/shoulf allow giving food and or doing PP sharing research with the Havens that would reduce starvation or give it time.
Xcom 2 does have counter measures to reduce Doom timer,PP does not have passive ones.