Phoenix Point

Phoenix Point

View Stats:
MeowThai Feb 5, 2022 @ 7:59am
Human population
is this thing like time limit in the game or we can stop it or slower it?
how the population going down? attack to heavens or its AI thing to give a time limit to the game like it was in xcom?
i have 5-6 bases now and cover half of the planet, they attack only 1 or 2 same heaven and cannot win. But the population seems keep going down.
i started to believe its a auto thing like a time limit of the game. If so i hated in xcom and i will hate that in this game too. I just hate games pushing me to finish it quick without enjoying the game. And please dont say its normal and strategy games should be like this, no its not! this is a game at the end of the day and its for fun not rush to end the game in given time...
Originally posted by Just me n my pc...:
It's essentially the same type of timer as the Avatar Project in XCOM 2 / WOTC.
< >
Showing 1-10 of 10 comments
SirChaos77 Feb 5, 2022 @ 8:58am 
The reason that population still goes down is threefold:

1) There are havens out there that you have not discovered yet, which may be getting attacked without you ever knowing about it - attacks on undiscovered havens don´t trigger alerts for you.
2) Attacks that are fended off still lower the target haven´s population; I don´t know by how much, I´ve only read somewhere (either a guide or the wiki) that they cause deaths "by the hundreds".
3) Havens suffer starvation unless they´re within range (I think that´s the "operating distance" given in the haven´s stats) of a haven that produces food; this also lowers their population.

Total human population at game start appears to be somewhere in the vicinity of 1.2 million people. That means depending on difficulty, you need to keep 60,000 to 240,000 people alive in order to avoid a game over.

As per the above, any haven within range of a food-producing haven (that´s usually the Disciples of Anu) and far enough from any mist that no Pandoran colony can spawn close enough to attack it *should* stop losing population. Mist repellers with overlapping areas of effect (both your own and those in Synedrion havens) should help with the latter.
AlexMBrennan Feb 5, 2022 @ 8:59am 
Note that havens start with more population than they can feed so initial population losses are unavoidable.
The author of this thread has indicated that this post answers the original topic.
It's essentially the same type of timer as the Avatar Project in XCOM 2 / WOTC.
MeowThai Feb 5, 2022 @ 9:55am 
Originally posted by Just me n my pc...:
It's essentially the same type of timer as the Avatar Project in XCOM 2 / WOTC.

yep, thanks.. and thats what i hate...
mergele Feb 5, 2022 @ 1:26pm 
It's probably gonna take 6 months or so before you have to even start worrying about the threshold and you'll be way beyond the endgame in 3 or 4. I wouldn't worry about it, it's more windowdressing than anything realy imo.
SirChaos77 Feb 6, 2022 @ 4:01am 
Originally posted by mergele:
It's probably gonna take 6 months or so before you have to even start worrying about the threshold and you'll be way beyond the endgame in 3 or 4. I wouldn't worry about it, it's more windowdressing than anything realy imo.

Indeed. The first time I won the game, I was in mid-to-late March (about 80 days into the campaign), and remaining population was at about 70 percent.

And as I said above, that curve will flatten at some point, because more and more of the remaining havens are protected from the causes of population loss.
XelNigma Feb 10, 2022 @ 6:48pm 
Does any one enjoy these doom-timers tactical games think they need? From Xcom to phoenix point to even WH40K: Mechanicus, all with time limits, doom timers.

Even if the timer is so generous that it never comes up, I personalty would prefer not to have it hanging over my head. I get the idea is to instill a sense of urgency. But im stressed enough making sure my soldiers dont get deleted because some enemy was magically hiding behind a small trashcan and then 1-2 hits them.
MeowThai Feb 10, 2022 @ 8:25pm 
Originally posted by XelNigma:
Does any one enjoy these doom-timers tactical games think they need? From Xcom to phoenix point to even WH40K: Mechanicus, all with time limits, doom timers.

Even if the timer is so generous that it never comes up, I personalty would prefer not to have it hanging over my head. I get the idea is to instill a sense of urgency. But im stressed enough making sure my soldiers dont get deleted because some enemy was magically hiding behind a small trashcan and then 1-2 hits them.

Yep, i feel you.. and agree
Nijuyin Feb 11, 2022 @ 3:43am 
not discussing whether a lose condition in this type of game is needed or not or whether ones idea of fun is equal to anybody elses, I honestly doubt so. But if you don't research "human population census" then you will not see the bar that shows population percentages. maybe that helps you in not being stressed. it will be still active, though. you just don't see it. *shrug*
Last edited by Nijuyin; Feb 11, 2022 @ 3:45am
Crypto Gamer Feb 11, 2022 @ 4:27am 
Human population straves,eventually it will slow down once there is enough food.First month like 10% of the pop will starve(on Hero) nothing you can do.
Faction wars will also reduce population latemid game.

If you can get a good 3-4 mission teams you can keep havens in good check and barely lose population on hero,activating most DLCs like the festering skies make the doomclok harder and much more RNG.Most DLCS make the game harder or more grindy.

On rookie you have forever to lose.

Even hero is generous enough if you lose a few teams it might be a concern.

Legend timer might be a real conern but still decent.

That said game could/shoulf allow giving food and or doing PP sharing research with the Havens that would reduce starvation or give it time.

Xcom 2 does have counter measures to reduce Doom timer,PP does not have passive ones.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 5, 2022 @ 7:59am
Posts: 10