Phoenix Point

Phoenix Point

View Stats:
Muton Oct 19, 2021 @ 5:04am
Anyone actually use Slamstrike, Dante FT, Archangel?
I wish there was a better tier 2 upgraded Grenade launcher between Goliath and Rebuke. Maybe with 15 shred.. The archangel has no blast radius and only hits one part.

I am not sure when to carry / use Slamstrike over the Iconoclast or if its worth carrying.

Dante, well I carry the Deceptor instead
Last edited by Muton; Oct 19, 2021 @ 6:47am
< >
Showing 1-15 of 24 comments
finnwalTD Oct 19, 2021 @ 5:36am 
Slamstrike - useless crap. May be if you are slowpoke you can use it against armored units, but on the second week you already have 2-3 snipers with much better sniper rifle.

Dante FT - sometimes very usefull, 2 strick to kill pandoras incubator, very effective for make firewall to prevent enemy mouvement.

Archangel - specific weapon for class like berserker/infiltrator with right perk and low HP, you can give to scylla ~1000 damage during 1 turn, from unlimited distance and remouve 90 armor. Ofcouse it will cost alot, but it can safe in difficult situation.
Last edited by finnwalTD; Oct 19, 2021 @ 3:48pm
Muton Oct 19, 2021 @ 6:50am 
not sure how you turn a 100 damage, 20 shred missile into 1000 damage and 90 shred
lunarknight64 Oct 19, 2021 @ 8:33am 
slamstrike is okay for assaults to hit armored targets, and if the enemy is weak enough for the daze you can pretty much ignore them for a turn.
I haven't really used dante after the changes/nerfs but it used to be very strong. For now it's probably still a great area denial tool to block off or outright kill low armor enemies. Also only 2 AP to fire unlike other heavy weapons
I've never used an archangel. boom blast with the regular grenade launcher and shoulder rocket is usually more than enough already. And as you said you can just get rebukes for an upgrade.
cary2010haha Oct 19, 2021 @ 9:07am 
slamstrike is the only shotgun for AP.
and its range is almost a rifle.

dante changes make it not the best choice for setting fire anymore, used to be good, now better bring some fire nades or fire bugs now if you wanna play fire.
Last edited by cary2010haha; Oct 19, 2021 @ 9:08am
finnwalTD Oct 19, 2021 @ 9:42am 
Originally posted by Muton:
not sure how you turn a 100 damage, 20 shred missile into 1000 damage and 90 shred
(100 Base damage, +50 stealth, +30, low hp, +10 perk) + 10% vivisection ~ 200 damage
1 hit from dynasty3 with armor breack = ~400 damage +30 shred (1 AP)
3 hits from archangel = 600 damage +60 shread. (3 AP)
ulzgoroth Oct 19, 2021 @ 10:08am 
The Slamstrike isn't great, but if you want a weapon that penetrates armor and is usable by assaults it's as good as you'll get. Sometimes worth carrying, usually alongside another gun.

Fire can be great, but I'm not so sure about the Dante. Heavies don't need a flamethrower to be dangerous at short range, they can just bash things. But if it's what you have by all means trap some enemies in a flame patch and watch them burn.

I've never actually used the Archangel but I'm very confused by the description. It's supposed to be a blast-and-shred explosion.
Muton Oct 19, 2021 @ 2:45pm 
Originally posted by finnwalTD:
Originally posted by Muton:
not sure how you turn a 100 damage, 20 shred missile into 1000 damage and 90 shred
(100 Base damage, +50 stealth, +30, low hp, +10 perk) + 10% vivisection ~ 200 damage
1 hit from dynasty3 with armor breack = ~400 damage +30 shred (1 AP)
3 hits from archangel = 600 damage +60 shread. (3 AP)

I see..sounds like that is a Berzerker/Infiltrator with Strongman + Reckless, and keeping him at low HP (somehow?), and assuming he is able to wear a jetpack torso with Destiny laser.

Mark of death with 1 shot Harrower and 3 shots Shardgun is almost as good and much easier to attain on a regular basis
Muton Oct 19, 2021 @ 2:48pm 
There is an explosion but it only strikes one body part and only damages / shreds that one part, the blast radius is 0. So its nearly useless, a Goliath hits multiple parts (without the 999 range)

Once you get Agile launcher, which I think is amazing, no need for Slamstrike
Last edited by Muton; Oct 19, 2021 @ 2:49pm
finnwalTD Oct 19, 2021 @ 4:53pm 
Originally posted by finnwalTD:
Archangel - specific weapon for class like berserker/infiltrator with right perk and low HP,
Originally posted by Muton:
I see..sounds like that is a Berzerker/Infiltrator with Strongman + Reckless, and keeping him at low HP (somehow?), and assuming he is able to wear a jetpack torso with Destiny laser.
My berser/infiltrator have perk Thief, today you need to have Bombardier or Reckless. to have the same effect.
He wearing: Shadow legs, second tors augment, and styck helment.
This unit have ~420 base damage from Dynasty laser, and each turn he can kill almost any artron or Trion, from unlimited distanse. If he dont need to move or daze on the next turn are acceptable he can kill siren. It was very useful tips of units.

Old video when dynasty have 80*3 damage with Bers/inf without perks.
https://www.youtube.com/watch?v=8VnLHopJGwo

Originally posted by Muton:
and keeping him at low HP (somehow?),
at the end of the previous mission just hit him with pistol 1-2 time. Always keep them in save zone.

Originally posted by Muton:
Mark of death with 1 shot Harrower and 3 shots Shardgun is almost as good and much easier to attain on a regular basis
My berserker is something like absolute sniper, which always strick and never miss. Yours is a close attack fighter they have different field of use.
Last edited by finnwalTD; Oct 19, 2021 @ 4:54pm
ulzgoroth Oct 19, 2021 @ 4:54pm 
Originally posted by Muton:
Once you get Agile launcher, which I think is amazing, no need for Slamstrike
Seems unrelated. The Vidar may be good, but it basically does the same thing as an Odin grenade, which you already had access to. If you want to make the Slamstrike's utility irrelevant by always shredding armor with explosives you don't need that launcher to do it.
Muton Oct 19, 2021 @ 5:20pm 
Vidar launches further than you can throw and costs 1 AP. Throwing a grenade doesnt go as far and costs 2 AP
Muton Oct 19, 2021 @ 5:21pm 
Originally posted by finnwalTD:
Originally posted by finnwalTD:
Archangel - specific weapon for class like berserker/infiltrator with right perk and low HP,
Originally posted by Muton:
I see..sounds like that is a Berzerker/Infiltrator with Strongman + Reckless, and keeping him at low HP (somehow?), and assuming he is able to wear a jetpack torso with Destiny laser.
My berser/infiltrator have perk Thief, today you need to have Bombardier or Reckless. to have the same effect.
He wearing: Shadow legs, second tors augment, and styck helment.
This unit have ~420 base damage from Dynasty laser, and each turn he can kill almost any artron or Trion, from unlimited distanse. If he dont need to move or daze on the next turn are acceptable he can kill siren. It was very useful tips of units.

Old video when dynasty have 80*3 damage with Bers/inf without perks.
https://www.youtube.com/watch?v=8VnLHopJGwo

Originally posted by Muton:
and keeping him at low HP (somehow?),
at the end of the previous mission just hit him with pistol 1-2 time. Always keep them in save zone.

Originally posted by Muton:
Mark of death with 1 shot Harrower and 3 shots Shardgun is almost as good and much easier to attain on a regular basis
My berserker is something like absolute sniper, which always strick and never miss. Yours is a close attack fighter they have different field of use.


Can you go through the build you need to get 420 damage from 1 salvo of Destiny laser? That sounds really good. Yes they nerfed it from 80 to 70
Last edited by Muton; Oct 19, 2021 @ 5:22pm
finnwalTD Oct 19, 2021 @ 5:45pm 
Originally posted by Muton:
Can you go through the build you need to get 420 damage from 1 salvo of Destiny laser? That sounds really good. Yes they nerfed it from 80 to 70

70 base damage +35 from stealth, +7 perk(Reckless), +7 second perk(Bombardier), +25 damage low hp(1/3) = 144 damage
Ussualy 1 perk is enough for kill(137 damage)

144*3 = 432 total damage.
if target are armored, for example have 20 armor, you can use "Armor break" and you will do 124+134+144 = 402 damage

cary2010haha Oct 19, 2021 @ 6:29pm 
Originally posted by finnwalTD:
Originally posted by Muton:
Can you go through the build you need to get 420 damage from 1 salvo of Destiny laser? That sounds really good. Yes they nerfed it from 80 to 70

70 base damage +35 from stealth, +7 perk(Reckless), +7 second perk(Bombardier), +25 damage low hp(1/3) = 144 damage
Ussualy 1 perk is enough for kill(137 damage)

144*3 = 432 total damage.
if target are armored, for example have 20 armor, you can use "Armor break" and you will do 124+134+144 = 402 damage
destiny problem is only could shoot once pre turn....it just not worth for berser

Originally posted by Muton:
Vidar launches further than you can throw and costs 1 AP. Throwing a grenade doesnt go as far and costs 2 AP

every thing is 1 ap cost if you wish to :P thats why just use the 3 ap launchers, you dont even need to be pro with heavy weapon.
Last edited by cary2010haha; Oct 19, 2021 @ 6:31pm
Muton Oct 20, 2021 @ 5:01am 
correct. I'm referring to your average Joe assault guy without using abilities
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Oct 19, 2021 @ 5:04am
Posts: 24