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Dante FT - sometimes very usefull, 2 strick to kill pandoras incubator, very effective for make firewall to prevent enemy mouvement.
Archangel - specific weapon for class like berserker/infiltrator with right perk and low HP, you can give to scylla ~1000 damage during 1 turn, from unlimited distance and remouve 90 armor. Ofcouse it will cost alot, but it can safe in difficult situation.
I haven't really used dante after the changes/nerfs but it used to be very strong. For now it's probably still a great area denial tool to block off or outright kill low armor enemies. Also only 2 AP to fire unlike other heavy weapons
I've never used an archangel. boom blast with the regular grenade launcher and shoulder rocket is usually more than enough already. And as you said you can just get rebukes for an upgrade.
and its range is almost a rifle.
dante changes make it not the best choice for setting fire anymore, used to be good, now better bring some fire nades or fire bugs now if you wanna play fire.
1 hit from dynasty3 with armor breack = ~400 damage +30 shred (1 AP)
3 hits from archangel = 600 damage +60 shread. (3 AP)
Fire can be great, but I'm not so sure about the Dante. Heavies don't need a flamethrower to be dangerous at short range, they can just bash things. But if it's what you have by all means trap some enemies in a flame patch and watch them burn.
I've never actually used the Archangel but I'm very confused by the description. It's supposed to be a blast-and-shred explosion.
I see..sounds like that is a Berzerker/Infiltrator with Strongman + Reckless, and keeping him at low HP (somehow?), and assuming he is able to wear a jetpack torso with Destiny laser.
Mark of death with 1 shot Harrower and 3 shots Shardgun is almost as good and much easier to attain on a regular basis
Once you get Agile launcher, which I think is amazing, no need for Slamstrike
He wearing: Shadow legs, second tors augment, and styck helment.
This unit have ~420 base damage from Dynasty laser, and each turn he can kill almost any artron or Trion, from unlimited distanse. If he dont need to move or daze on the next turn are acceptable he can kill siren. It was very useful tips of units.
Old video when dynasty have 80*3 damage with Bers/inf without perks.
https://www.youtube.com/watch?v=8VnLHopJGwo
at the end of the previous mission just hit him with pistol 1-2 time. Always keep them in save zone.
My berserker is something like absolute sniper, which always strick and never miss. Yours is a close attack fighter they have different field of use.
Can you go through the build you need to get 420 damage from 1 salvo of Destiny laser? That sounds really good. Yes they nerfed it from 80 to 70
70 base damage +35 from stealth, +7 perk(Reckless), +7 second perk(Bombardier), +25 damage low hp(1/3) = 144 damage
Ussualy 1 perk is enough for kill(137 damage)
144*3 = 432 total damage.
if target are armored, for example have 20 armor, you can use "Armor break" and you will do 124+134+144 = 402 damage
every thing is 1 ap cost if you wish to :P thats why just use the 3 ap launchers, you dont even need to be pro with heavy weapon.