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second mutation (Perceptor)
second mutation (Shadow legs)
for all other classes which i use:
vengeance torso
Mirage legs
"If I get a body augment, does it mean I cant use jet jump on that heavy soldier?"
yes, "jet jump" is a hevy armor skill, if you equip hevy to the assault, than he will be able to use jump.
Jet Jump is tied to the heavy chest piece itself. So if you augment the torso, you lose the ability to wear a chest piece and you won't be able to use jet jump. You can however augment the legs and the head safely.
As for Heavy augments. I totally recommend the head slot because of immunity to mind control. The body or legs are a matter of opinion. The shield sounds nice but I seriously think it's a negative. When I use the shield the AI seems to have no trouble shooting me in the head.
For example, Armored heads reduce your perception, accuracy, and stealth (sounds horrible) still they are the best head for a Berserker/Anything that uses Adrenaline Rush because of the daze immunity.
Echo heads are the best for infiltrators.
I try to put Agile legs on everyone except snipers and infiltrators (I like the mobility and the jumping)
Vengeance torsos are the best for Melee builds
Neural Torso are perfect for Technicians (can mount arms and enables them to carry loads of Turrets) It also has the highest accuracy boost for a torso in the game (at least while still being able to use 2 handed weapons)
it all depends on how you play, just put in mind the random personal perks as well. If you get bombardier this torso becomes even more effective for anyone.
If you play with the mod that enables you to have 3 mutations/ augmentations you can build the most accurate Snipers with disruptor head, neural torso, an stomper legs. (a 32% increase in accuracy)
Stompers are nice as they provide ludicrous amounts of accuracy and armor but a case can be made for normal armor with goo immunity upgrade (Wardogs or Phlegethon with +1 speed instead of -1) when more speed is wished for.
As far as Heads I mostly use Judgement for Frenzy on Priest which is amazing ofc and Eidolon with Night vision on everyone else. I find that a lot of missions are played at night and this preserves your return fire range and gives you a massive tactical advantage there. Clarity Head is also nice against those "suddently siren" moments but you loose accuracy and perception in trade. Armored head on berserkers is also fantastic.
For stealth a combination of Styx armor and Echo Head/Shadow Legs is obviously great for permanent invisibility but with the Vanish skill you can take advantage of Sneak Attack regardless of armor so this is for Infiltrators with Thief.