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1. Mount Laser once available.
2. Shield for most Heavy to open positioning tactics preparing next turn, and sometimes to serve as lure. This also means I won't bother try some AR shot.
3. Flamethrower
4. Autocannon, or Hell Cannon, or MG or perhaps Acid Cannon (need try it more),
5. Bash replacing any melee.
For mid range Heavy, it's more:
1. Mount Laser once available.
2. Autocannon or Hell Cannon
3. MG or perhaps Acid Cannon (need try it more),
4. Shield or Flamethrower
5. Bash replacing any melee.
For Assault/Heavy, it's more:
1. Mount Laser once available.
2. Shotgun
3. Flamethrower
4. MG or AR
5. Bash replacing any melee.
For sure, in practice, I use more variations, sometimes use the Grenade Launcher, sometimes don't use a shield, could even use an SR but with the ability or Sniper class, more. For Infiltrator/Heavy I can mix both or have more of an infiltrator approach with a Heavy weapon option.
About your question on choice for choice having a longer range, the Heavy has a natural powerful long-range, but perhaps it will be nerfed a bit, the Mount Laser with max precision and range. Jetpack + Mount Laser shot is quite an option in parallel to Jetpack + Bash. But even more, you can move closer with 3 moves and still have a quite good attack with Mount Lazer.
Otherwise Sniper/Heavy with Jetpack and SR is also an option I like.
Otherwise, before the Mounted Laser, I prefer focus on positioning better a Heavy for the next turn than try some mid-range shot as with an AR.
Snipers are the key for me. Early on in the game, my kill strategy revolves around sniper kills. When they reach level 4 they can dual class into either Assault (for Dash) or Infiltrator (for those nice damage boosts when in sneak mode). Later, with a Scorpion, most critters can be killed in one or two shots.
Early on, Assaults are mostly for spotting enemies and finishing things off or killing lightly or unarmoured opponents. As soon as they reach level 4, they can dual-class as snipers and then they have options. Give them a shotgun and they get meaner. Once they have the Shard guns, noone can mess with them. If the Assault has Biochemist skill, the Shard gun can pump them full of virus very quickly - it is THE way to capture a Scylla.
But Heavies? I barely use them now early on. There is usually one with a Jetpack for spotting, but otherwise they are largely carried until level 4 when I can dual-class these into snipers as well. Long ago, when Rage Burst was a good skill, I would use them more, but now, they are barely worth a slot for my playstyle until late game.
I just find the Heavy class to be wholly underwhelming untli late game, at which point the Boom Blast combined with the Rebuke grenade launcher is very nice, and the shoulder-launched missiles are fun.
Ok Heavy is better dual, but a style, this can be argued, it seems more you don't know use 3AP weapons without the Sniper skill, and use the Jetpack just for scouting is very limited. And clearly you never tried the Mounted Laser (great with any class, but even more with Jetpack). And I doubt you really tried the 2AP Flamethrower. Sorry, it looks a bit aggressive, but you really don't seem have tried learn use a Heavy without the Sniper skill.
It is a matter of preferred style. I have said elsewhere, I consider melee in a game like this to be anti-thematic and I personally choose not to use it.
I simply find it far more efficient to use "Quick Aim" with everything, to reduce AP use and allow more actual troop movement. Using 3AP is a static decision, and I like to keep moving unless setting up an ambush (at which nothing is better than snipers!).
As for the Scorpion - this is for mid to late game - and well, you are entitled to view it negatively. I view it as the ultimate weapon in this game, it fits both the genre and my playstyle perfectly, and I love it (along with the Shard gun and the Rebuke), and my squads are filled out with these three weapons once they are available.
YMMV.
Otherwise, it's with Shield or not, with melee or not, with extra weapon in inventory or not, sometimes with grenades or Assault Grenade Launcher, sometimes with Shotguns only and using the Slamstrike, sometimes even without any shotgun and 2 AR and Shield plus Trooper skill plus if available Reckless skill (that otherwise I avoid). And also a Mounted Laser and Heavy body armor (without using the Jetpack) if with the skill Bombardier. But I skip Sniperist and Strongman and never tried with PWD.
A heavy used this way doesn't fire every turn, but when they do it saves your ass.
I also tried two assault/heavies using the Vidar. Since it's 1AP to fire and 1AP to reload at base your skills bring those to 0 and 0. Being able to fire 22 grenades in a turn is generally too expensive and too short term to be a good idea, but on some critical levels with large concentrations of enemies it was a fantastic opening gambit.
That said, replenishing multiple grenade launchers' ammo is very costly and something you might not be able to easily afford early on. They also have problems launching in indoor areas due to their high trajectory and so hand grenades are still needed in such situations. On top of that, you also need to spend enough XPs to increase the heavy's strength to carry the launcher and split the XP cost with giving speed buffs as well. So it's a careful balancing act.
After that, my next priority would be either an assault or sniper rifle depending on what I choose to cross-specialize the heavy in, which in turn depends on what personal traits he has to maximize his abilities. Overall, cross-training in different weapons is just for flexible response in specific situations that require it. Heavies should still primarily focus on using heavy weapons to maximize use of their unique class abilities and free up other classes to focus on theirs.
I don't use much the GL because of ammo price and cost is 3AP or 2AP with more WP used. No much useful but for rare usages. Grenades are much less safe now because they hit a random number of parts.
EDIT: If Mount Laser is nerfed, I'll see. :-)
Why choose one or another is for me a matter of opportunity, now the game spread different armors levels, hence Heavy/Assault/Sniper could be better suited to exploit enemies with low armors asap. Heavy and Sniper for long-range, Heavy and Assault for less long-range. After that, those not having anything to disable or kill can bother on armor shredding.
per default my layout is:
Shotgun/Assault Gun for Assault,
Tyr or Grenade launcher /Fury/Marduks Hammer for Heavy