Phoenix Point

Phoenix Point

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The Accuracy of enemy weapons
Is it like in xcom where they always land hits? I'm on my third campaign as the first one I quit prematurly and the second I team wiped on a mist nest, this is my third one and I did the bandit syndros mission and just lost two guys despite sticking to cover and keeping my distance and elevation advantage.

Is this normal or just a case of bad luck, also any tips would be appreciated besides gitgud, i'm already trying that one :hintlord::6face:
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Showing 1-15 of 16 comments
Mhblis Mar 22, 2021 @ 11:12pm 
Your biggest issue is that this game doesnt use percentages.

Its catching you out since it works nothing like Xcom.
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What the circles means is that that 50% of the projectiles will land in the centre circle.

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So cover is all or nothing. You want as much of your soldiers covered or its still leaving parts to be hit.

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There is no elevation bonuses.

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This game is all about Alpha Strikes and cheese.
Last edited by Mhblis; Mar 22, 2021 @ 11:21pm
404 Float not found Mar 23, 2021 @ 12:41am 
Originally posted by Mhblis:
Your biggest issue is that this game doesnt use percentages.

Its catching you out since it works nothing like Xcom.
-----

What the circles means is that that 50% of the projectiles will land in the centre circle.

-----

So cover is all or nothing. You want as much of your soldiers covered or its still leaving parts to be hit.

------

There is no elevation bonuses.

-----

This game is all about Alpha Strikes and cheese.
Im not really having an issue hitting stuff, its stuff hitting me that I'm not quite getting.
I'm talking my guys in full cover, being shot at by an enemy at long range with a hand gun, and almost every shot is landing on my guys head or chest.
JimmysTheBestCop Mar 23, 2021 @ 1:55am 
All cover isn't created equal. It might give the "full shield" cover indicator if you are behind a tree. But more than likely huge areas of your body will be open to enemy fire since trees are thin.

Often the "half cover" is better because your soldier ducks down and less of his body is sticking out. You actually have to pay attention to the shape/design of the cover.

If you are in a firefight you most likely want to out range them with your snipers. The Pythagoras has the longest range. Early game I even gave all my guys any sniper rifle I had laying around as even if they aren't proficient they have a better chance of hitting then with assault rifles or shotguns for the opening salvo.

Shotguns are kinda ok before you find/steal/reverse engineer the Marduk's Fist melee weapon. This weapon carries you all the way until you start the Ancient Weapon DLC that can be mid to late game depending on your skill level and stuff that happens. Before I had that weapon I bashed a lot and it was still better then the ar's/shotguns most of the time.

Reason why the assault rifle and shotgun aren't that good is because you have to get real close and if you are that close the melee weapon will kill them in 1 shot. Especially when you get the 3rd bionic torso which makes melee hits 1 AP. No early shotgun shreds armor. And the ar's have few bursts and low shreds they can't penetrate armor once the mutations happen.

Melee so powerful that the entire game becomes either melee or sniper. Cause even 60 armor you are hitting for about 100 with a sniper while no other ranged weapon will basically touch the person. Or if you have a turret guy. Turrets are pretty unreal. Turrets melt everyone.

The early game is a problem especially if you don't know anything about PP because only the Anu can build melee weapons. I recruited a Berserker just to reverse engineer the damn hammer. It's actual worth raiding to steal the tech.

It's also not a game you where you want to get into an extended firefight with the enemy. If you are shooting you always want to target one of their arms that is either holding the gun or is mutated into the gun. Once the arm is disabled they cant fire back.

All ranged enemies if you are firing ranged as well you only target their ARMS. Some other enemies you might target head if they have mind control but its basically 80% arms on every enemy.

You either have to master melee or come mid game you can master the turret. The only other option is a ranged strategy where you first shred armor then another guy destroys them with a high damage gun that cant penetrate since armor is shredded they are dead. The Anu starting shotgun hits for 350 damage when you crack the armor open from another gun.

But the shred then damage approach takes so many turns. And you need like perfect movement around the cover. While melee approach you are wiping 10+ enemies in the 1st move. Turrets are pretty fast too depending how many you deploy. Once the enemy rushes your position the turrets just kill everything.


Originally posted by Mhblis:
Your biggest issue is that this game doesnt use percentages.

Its catching you out since it works nothing like Xcom.
-----

What the circles means is that that 50% of the projectiles will land in the centre circle.

-----

So cover is all or nothing. You want as much of your soldiers covered or its still leaving parts to be hit.

------

There is no elevation bonuses.

-----

This game is all about Alpha Strikes and cheese.


- 50% , wich is a precentage, is basicaly using precentage and yes, despite the "manual aim" you can still miss most of your shots (so does AI)
- nope, nowhere near 50% hit the center circle. maybe 25% as would in reality
- That part about cover is true, either full or nothing, thou 50% can help you out in some situations but kill you outright in others (as foes aim for the head in that case more often, and we all know that a broken head = soldier panik = lose)
- no elevation bonus? Not in terms of game stats no, in terms of "better aim against difficult counterattack" thou, like in REALITY , yes. And if that does not count as bonus for you, i dont know what does.
- This game is more about the perfect trap set up for your enemy to die in, not the perfect alpha strike. You can shoot a queen at start, thats an alpha strike, does it kill her? Maybe, but not certainly. A well laid trap thou, thats a different story (as well as "cheese" skills deployed by a heavy weapon guy)
XelNigma Mar 23, 2021 @ 7:49am 
It's my understanding that ss the game goes on the enemy gains more stats, one being more accuracy meaning, yes they can snipe you from across the map with a pistol no problem, cover be damned.
M(i)ech Mar 23, 2021 @ 9:16am 
Originally posted by 404 Float not found:
Im not really having an issue hitting stuff, its stuff hitting me that I'm not quite getting.
I'm talking my guys in full cover, being shot at by an enemy at long range with a hand gun, and almost every shot is landing on my guys head or chest.

You are still thinking in XCOM terms. You need to think in X-COM terms or perhaps in FPS terms as a crutch.

Cover is only useful if it actually is between you and enemy. Just like it did in X-COM and just like it does in shooters. No ridiculous arbitrary lines extending to infinity, deciding "beyond this line you have 40% bonus/penalty". It's all about visible cross sections, which in turn means that you can stand way back behind cover and get the same protection from that particular angle, because cover is still between you and the enemy.

It really is pretty simple. If there is unobstructed line of sight, you can be hit. This isn't hide-and-seek for 3 year olds, just because you hide your head behind something, doesn't mean entire rest of your body doesn't stick out in plain sight.
Last edited by M(i)ech; Mar 23, 2021 @ 9:19am
SpiteAndMalice Mar 23, 2021 @ 11:05am 
Originally posted by M(i)ech:
It really is pretty simple. If there is unobstructed line of sight, you can be hit. This isn't hide-and-seek for 3 year olds, just because you hide your head behind something, doesn't mean entire rest of your body doesn't stick out in plain sight.

You're half right, movement and cover are still determined by arbitrary positioning with the player having little to no control over how units make use of available cover, so the hide part of hide-and-seek is still for 3 year olds whilst the seeking part is for grown ups.

But yeah, in short your units might be behind 'full cover' but they might as well be stood there with a towel over their heads for all the good it's going to do them.
EvilJoshy Mar 23, 2021 @ 11:11am 
Sometimes I question how well the AI can shoot. I did 3 campaigns, 2 of which I finished. Both times I tried the augment with the shield. Every time I deployed that thing there was a very high chance that soldier got shot in the head. I often wonder if it's better to not use it at all. Deploying it seems to make the AI focus on your head.
M(i)ech Mar 23, 2021 @ 12:13pm 
Originally posted by EvilJoshy:
Sometimes I question how well the AI can shoot. I did 3 campaigns, 2 of which I finished. Both times I tried the augment with the shield. Every time I deployed that thing there was a very high chance that soldier got shot in the head. I often wonder if it's better to not use it at all. Deploying it seems to make the AI focus on your head.

Sounds like AI is properly trying to counter shield use, just like player does, so I can't see what's the problem here.
I appreciate the feedback, these are things i'll have to consider next time I face enemies with guns.

Originally posted by 404 Float not found:
I appreciate the feedback, these are things i'll have to consider next time I face enemies with guns.
I understand how the player team inflicts damage as that was one of the big selling points when i first saw this game was the slight removal of rng, and that play shots use a ballistic calculation and physics as opposed to xcom's dice roll, I was just wondering what others thought as at times it felt like the enemy gun wielding foes felt like they played by xcom rules when shooting while i'm playing by phoneix point rules.
Last edited by 404 Float not found; Mar 23, 2021 @ 1:17pm
EvilJoshy Mar 23, 2021 @ 1:33pm 
Originally posted by M(i)ech:
Originally posted by EvilJoshy:
Sometimes I question how well the AI can shoot. I did 3 campaigns, 2 of which I finished. Both times I tried the augment with the shield. Every time I deployed that thing there was a very high chance that soldier got shot in the head. I often wonder if it's better to not use it at all. Deploying it seems to make the AI focus on your head.

Sounds like AI is properly trying to counter shield use, just like player does, so I can't see what's the problem here.
Have you tried to shoot a Pure with a shield in the head? It is a very tiny hit box. I swear the AI had no trouble hitting that.
wei270 Mar 23, 2021 @ 7:32pm 
if you look at the enemy stats their accuracy stats go up over time, and pandorian shooter with human guns has no preferency with the weapon and but will get preferency with their later models
The only insanely cheese crap i've found when it comes to enemies is the goo spam. There is always a way around the Scylla though.
Last edited by DAVOS CENSORSHIP 2030 FTW!!!; Mar 29, 2021 @ 2:47pm
XelNigma Mar 30, 2021 @ 6:39am 
I do get irritated when a triton spawns at the edge of the map on the exact opposite side, and instant takes a shot, landing 3/4 shots on my sniper's head clear across the map.
Then takes another shot and lands 4/4 shots.
At a point, there accuracy gets so high even combat shields do nothing nor does cover. you just have to break los other wise its a laser to your head.
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Date Posted: Mar 22, 2021 @ 9:30pm
Posts: 16