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Be sure to use Dash before you hit adrenaline rush for obvious reasons. Dash is great to help position for a good adrenaline rush attack.
Berserker in general is a very excellent recipient of Onslaught since they make the most use out of AP when under Adrenaline Rush, so in addition to just crossing it with an assault, you can use other assaults to pass him APs to make him even more excellent.
I would also seriously consider a team that has everyone with berserker as a second class so your entire team is immune to mind control and limb damage, it's kind of silly tbh. To me berseker is tied for top spot for most generally useful splash class.
Heavy: Pretty good. Brawler is a massive 50% damage boost to melee and war cry is always good to have. You mention jump jet as an option, which isn't bad, but personally I would always try to run vengeance torso anyways for 1 AP melee attacks.
Sniper: Okay. High accuracy armor break and ignore pain so you don't need to worry too much about breaking an arm is cute but overall there are better ways to strip armor. It's not listed in the skill but I believe adrenaline rush gives an accuracy down so not the best combo.
Priest: Bad. None of their skills really synergize, and your head slot is taken up by a priest head so you can't even use the daze immunity head for adrenaline rush. Frenzy head also doesn't hit them self so it's hard for them to get into melee range.
Technician: Bad. Again no real synergies, but nothing actively negative. Okay if you unlock technician and want to make a high leveled one right away and don't really care about your berserker skills at all. Also technician wants technician arms so can't use vengeance torso.
Infiltrator: Very bad. Melee range obviously breaks stealth so the classes really don't got together at all.
Overall berserker is an okay class but is mostly held back by vengeance torso giving melee weapon proficiency, so you can have an assault/heavy as a better, faster melee attacker. Although I list a bunch of these combos poorly, it's mostly because I find assault to be a better support class for dash and onslaught. In reality the passives on berserker are good enough that you can run it as a secondary on pretty much anything and be okay.
that is why you go assault with heavy weapon perk and go terminator mode, still the best in the game.
berserk rank 7 lets you fire heavy weapon with 1 action, assult rank7 7 lets you get 2 ap every kill.
if you set it up correctly a single assult bersekr terminator can clear the map, i hope the dev don't nerf this too.
1. machine gun terminator you can get it as soon as you hit rank 7
2. it works better with sniper mark
3. berserk has arugebtlly better passive in this regard. damage reduction + speed and damage increase.
yeah vengeance torcel + Scyther is sweet and all but by the time you get it the game is effectively over.
Isn't the game also effectively over if you have a ranged terminator build with deceptor or whatever other gun you prefer?
where as you can get the ranged terminator in the second month if you are lucky
By the time the enemies that can survive become very common you can have the mattock and be on your way
with CQC it will
Of course weapons and armor should be used depending on the perks
Berserker it is not about melee weapon at all. For melee weapon you have assault+infiltrator+vengeance torso.
"Berserker+melee weapon" - nice joke