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Also in game we have close range aircraft cannon - it is useless since it is "close range"
Maybe it does, there's no good documentation, but I haven't seen anybody else saying so.
It could, if you aggressively run the applicable complex of missions.
Since I've preferred to neither abandon all the Havens nor neglect to develop the technology needed to end the Behemoth threat, and didn't have stacks of surplus operational capacity, I didn't. I don't yet have any ability to field ancient weapons.
...I don't know which aircraft cannon you're calling useless, since there are at least two relatively short-range cannon, but the phoenix one isn't useless. Not the weapon I'd prefer to use, but when you need more aircraft weapons fast in the first Behemoth incursion it's an actual option, while most better weapons aren't. The Anu one might be, I didn't need to try it. The NJ short-range rocket pod isn't useless, though, it hits really hard.
In previous update i was testing Gungnir, +50% from stealth, +25% from Snaiperist perk works also for virophage damage.
I try to protect as many Havens as i can, it fors me to expand faster, first ancient weapon i have at 77% of population, all 5 teams have weapon at 74%.
after you complete Virophage weapons research you will have another one for construct virophage aircraft cannon.
I think there are only 2 useful cannon:
NJ - 1700 range, 80% accuracy, 120 damage, ignor armor (cheep)
PP - 1700 range, 95 accuracy, 150 damage (expensive)
All other are not effective after 1-2 Behemoth.
But yes, the NJ railgun and the hybrid-tech electrolaser cannon are both quite good. The Synedrion laser is pretty useful too early on, because it has great range, accuracy, and rate of fire. Suffers against armor, but you can mitigate that some by pairing it with the starter missiles.