Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Certain weapons need all 3 exotic materials so you need to control all 3 processing sites and have at least 1 MANNED(can be 1 man only) aircraft STAY at each resource type resource site.So at least 6 ancient ruins done out from the 10 possible.
You get 1 material/hour/completely built archaeology lab from each resource site.
Sometimes you also need to defend them for attacks you get 24 hours warning for that.
For 250 mat and 100 exotic resource you buy a cyclops guardian(instant) to help defend.From my exp attacks are kinda rare.
You also need to complete the research for that particular ancient weapon,for that you need to complete their 6 total special mission first.I recommend at least 4 arch labs before you begin probing and excavating for very cheap probes and excavation.
Is there any point in staffing an extraction-site if you don't have the processing-site yet? Like, does the material just accumulate, and then you need to find the processing-site in order to actually USE it? Either way, it seems like I've got a lot of excavating to do still...
Also: There seriously needs to be some better in-game tutorials and explanations about this stuff. It's pretty arcane, completely separate from everything else you do, and has basically no tutorializing as it is.
I recommend stealing a few aircrafts and staff them with 1 cheap rookie.I have not tried 1 vechile/muton only only,I don'tknow it that count as "manned".
The tutorial needs some SERIOUS expansion,however the official wiki is kinda good.
http://wiki.phoenixpoint.com/Legacy_of_the_Ancients
But its tacked on so its very clearly DLC. The weapons are straight upgredes and best in slot.
At least if you get lucky with spawns you can actually unlock them really early in the piece.
Like I meam before tier 2 weapons become and option.
I can understand the probes, and the initial clearing battle, too ... I agree that having to park a manned aircraft over the things is not clearly communicated, and also annoying and somewhat senseless to me ...
I think this parts needs rethinking ... Why not build a "factory", and if they so wish, reduce food income by 1 per site with factory, as if you get 1 man there.
Still a huge pain, but it's manageable once you know what you need to do. Another, cheaper option is to just have a single high-speed craft (Synedrion's, obviously) with a suitable passenger aboard, and then just cruising it between resource-sites depending on what materials you need at any given time. If you build a bunch of archaeology-buildings, you can accumulate a ton of materials really quickly, making the 'one for each' approach a bit overkill, if anything.
- SR makes them all obsolette except eventually the Neural SR.
- Shotgun make them all obsolette.
- GL makes GL obsolete and breaks the ammo cost balance.
- The two melee make them all obsolete and one of them makes the other obsolete with the only tiny detail that it requires 2 hands.
- Crossbow makes them all obsolete.
Nonsense design.
Yes, the weapons are generally stronger than what's available, but not by that much, and you have to go through quite some effort to get it, in fact one could argue that if you are able to go through that effort to begin with (clearing out the guardians from multiple sites and hold them for a while with extra aircraft) that you don't even really need the weapons to begin with. Sure, someone might find or have an easy way to cheese through guardians, and you might abuse stealing to get hold of aircraft, but those balance issues can be tweaked over time like anything else.
The weapons are hardly necessary to beat the game, so I could actually argue that you're just spending time working on weapons you don't even need, when you can already win the game comfortably with non-legacy weapons.
Don't forget also that there are no legacy weapons that really make sense for a turret dropping technician, and correct me if I'm wrong, the deceptor is actually the best rage burst weapon for damage assuming that armor has been stripped (I use deceptors in the final mission because I couldn't really find an ancient weapon to replace it with).
Ancient Shotgun is 375 damages 15 piercing per bullet, potentially 15 Virus and 150 more damages with Death Mark
Iconoclast is 350 damages (potential of 10 Virus and 100 more damages)
Harrower is 280 damages, 8 global shredding (potential of 8 Virus, and 80 more damages)
There's no reason to use the Iconoclast, nor the Harrower but perhaps this last with Rage Burst to shred armor for the team or manage the lack of ability to aim a part with Rage Burst, but Rage Burst is a bad level 7 skill that should be replaced.
Ancien Melee weapons are ridiculous OP, Ancien Crossbow is widely better, Ancient GL is widely better with 3 times the shredding, higher damages and free ammo when GL ammo price is high.
This lets one case, The Harrower potentially better than Ancient Shotgun when used with a bad skill Rage Burst and very few use cases.
Firstly some players quoted that it's a part of design problems that it is intended to be achieved end game, it's a lot too late and tend to increase the grinding feeling. The second half of Midgame would be a better target and the target would be alternate weapons using ammo, not OP weapons with infinite ammo. The ammo price doesn't need to be special as for the Ancient weapons. But also the sites management and scanning need a second thought, currently, it's tedious.
It is interesting and fun. The additional missions are interesting and are a good opportunity for more experience.
And the upgrades from the new materials are superb and well worth the time.
If you have not yet played these missions, DO NOT SIMPLY BELIEVE THE NAYSAYERS.
Try them out yourselves and form your own opinions.