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Sorry to hear that the game isn't for you, maybe one day they will make easy easier.. IMO easy should be a difficulty where you could complete a campaign without any experience to tactical games (more room for errors, good hints/tips if making a mistake and how to recover after one etc..).
As I wrote, I have decades of experience with "recovering from mistakes" and learning from lost missions. I have done Darkest Dungeon and other simular games too without quitting.
This isn't to say the game doesn't have problems. Overall plot is not very captivating because there are so much tactics and management between "cinematics". There's also no way to recap previous cutscenes, I'm kind of out in the dark about what happened and what was said earlier. For 90% of my game I've not been sure what technology or quest is crucial for saving of the world. This is kind of frustrating since I'm dealing with timer that may render my game unwinnable without me knowing I should start over. I still haven't finished my first game so I've crazy hours behind and (probably) ahead. But by now the battles with my A and B squad have become relatively easier. On one hand I don't want spoilers but on the other I'm not sure I can still win the game. We'll see. Overall I think it's a solid game with solid turn based battlescape, but it's just very ambitious on the wastelandey, sandboxey geoscape tip and kind of absurd diplomacy aspect. There could perhaps be more side quests that reduce animosity between factions. But yeah, haven't finished the game yet so I can't tell.
When in mission and you feel RNG decided to be a jerk with enemy placement and types there's an option to restart the map all fresh. Nice to use during those times when all the civilians spawn next to the enemy.
Later in the game it's easier to even out the "1s'" by loading up your squad to face pretty much anything the game can throw at you.
I understand how you feel. There are a lot of games which do help the player to identify quite early what to do in order to complete successfully the campaign.
In PP, one has to make a lot of choices, almost permanently, without being sure of the real impact of the results of these choices. It is a little bit like real life in fact.
This is surprisingly what I like. I guess I am naturally curious, and I'm always trying to understand what I could do wrong and why I could be wrong. Of course, I sometimes understand it a little bit too late. Generally, my soldiers bear the bruises caused by my errors. I agree it is sometimes frustrating, but it is, surprisingly, a good way to get a feel for real life. Nothing is set clearly, and many of the choices one makes are not optimal, and unfortunately, one often discovers it too late.
So the answer is probably to prepare as much as you can, because there is only one thing that you can confidently expect : that you were not expecting everything that will happens, and therefore that you'll have to improvise.
Improvisation is the key to good music and it is quite fun to see that it has a place in a game too.
Rgds
It's a helpful suggestion, but you really shouldn't need to do this.
I'm all for learning a game, and adapting your strategies to cope with what the AI throws at you, but f the game requires the player to reload a map whenever the initial map loads up unfair conditions, that's a really strong sign that the procedural generation isn't work as it should be in the first place.
Syndrion snipers are a nightmare early game. They out range you and the rifle is more accurate. And because of how their map tiles are you oftennget very little cover to their high building invisible snipeing.
The reverse of that is Anu. Their maps are so open 2 snipers pretty much dominate them.
But even then i wouldnt say its turned me.off the game entirely.
I like the fact they have mostly done away with the 'do this thing in 3 turns' or lose which makes you rush the level.
Ive seen people rush and win rediculously fast, I on the other hand take it slow and enjoy the game. im reaching into the third month with 44% population left and am doing just fine.
If your definition of slow is not getting rep with the factions then yea... you cant do that, but if you are going slow as in not completing the game and enjoying doing combat missions then its perfectly possible to go slow.