Phoenix Point

Phoenix Point

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onewhofound 29/dez./2020 às 11:14
Best class combinations?
List your favorite class combinations here and why you like them!

1. Sniper: That's it. The only class that can stand perfectly on its own

2. Sniper/Assault: All the goodness of sniper with Dash and shooting back, give em some cyborg jump legs and they should be almost half of any assault force

3. Sniper/Heavy: All the goodness of sniper with heavy weapons and not having to save scum with Jetpack jumps. Every team should have 1-2 with Boom Blast and Destiny III lasers. Ignore direct fire heavy guns, they are not quite totally useless and anything they do can be done better by cheaper, lighter, more versatile weapons. Weirdly, stompy mutation legs are best because of their high accuracy.

4. Assault/Technician: Turrets and quick firing SMGs, and the ability to get into position with them and shoot back when fired upon while supporting said turrets with repairs, not to mention being the team doctor. Every team should have one.

5. Sniper/Infiltrator: Sniper shot from concealment is highest damage attack in the game, and Extreme Focus means no cost overwatch with crossbows - which are better than pistols in almost every way. Consider silencer head and shadow legs. Larger teams should have one as a scout.

6. Heavy/Infiltrator: Most fun class to use frankly, because whackin' muties is hilarious and awesome. Bash increases damage and stealth lets you get close enough to use it. cborg Vengeance Torso and mutant shadow legs a must. Not needed on any team but still fun.
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Exibindo comentários 3145 de 88
My Killer Shack 1/jan./2021 às 7:16 
If you get a priest or technician with the healing and will perk go tech/priest

Priest is mostly for frenzy, panic doesnt hurt as well. then technician for healing broken limbs and turret spam. (this gets even better if the person also has the 25% more carrying capacity perk)

an all in 1 support.

Or master of robots, technician/infiltrator for turrets and spider mines.
x_equals_speed 1/jan./2021 às 7:24 
I've not had the resources to support a technician/scout who takes advantage of the scouts free inventory manipulation to carry six turrets in their backpack and deploy them all over the first few turns, but now I want to.
onewhofound 1/jan./2021 às 8:24 
Escrito originalmente por FGoulart:
I am using Sniper/Infiltrator a lot, using quick aim to shoot with two action points and the other two action points to hurl a lot os spider drones to incoming enemies. Also love to use Deploy Decoy as a defense when Pandorians advance, because they seem to always focus on them

Absolutely, Decoy is a great ability
onewhofound 1/jan./2021 às 8:28 
Escrito originalmente por My Killer Shack:
If you get a priest or technician with the healing and will perk go tech/priest

Priest is mostly for frenzy, panic doesnt hurt as well. then technician for healing broken limbs and turret spam. (this gets even better if the person also has the 25% more carrying capacity perk)

an all in 1 support.

Or master of robots, technician/infiltrator for turrets and spider mines.

Ehhhhh, I find that both Technician and Priest have their own thing to do and a trooper with both sets of abilities ends up needing more AP than they have. I like to pair a fighty class with either of them to get the ability to Return Fire or easier overwatch or something instead.
My Killer Shack 1/jan./2021 às 8:38 
Escrito originalmente por onewhofound:
Escrito originalmente por My Killer Shack:
If you get a priest or technician with the healing and will perk go tech/priest

Priest is mostly for frenzy, panic doesnt hurt as well. then technician for healing broken limbs and turret spam. (this gets even better if the person also has the 25% more carrying capacity perk)

an all in 1 support.

Or master of robots, technician/infiltrator for turrets and spider mines.

Ehhhhh, I find that both Technician and Priest have their own thing to do and a trooper with both sets of abilities ends up needing more AP than they have. I like to pair a fighty class with either of them to get the ability to Return Fire or easier overwatch or something instead.
they take a bit more love but you can skip alot of stuff, you only need panic and frenzy head for priest and field medic remote control for technician. by doing this you free up a slot for another dps class.
Escrito originalmente por My Killer Shack:
Escrito originalmente por onewhofound:

Ehhhhh, I find that both Technician and Priest have their own thing to do and a trooper with both sets of abilities ends up needing more AP than they have. I like to pair a fighty class with either of them to get the ability to Return Fire or easier overwatch or something instead.
they take a bit more love but you can skip alot of stuff, you only need panic and frenzy head for priest and field medic remote control for technician. by doing this you free up a slot for another dps class.
Frenzy is very useful but I dont wanna take a Technician just for the rare occurence that they snipe someones arm. The turret is very useful to draw aggro from mindfragges or Sirens, but I dont see any exceptional use that would see me taking Techie over another multiclass.
My Killer Shack 1/jan./2021 às 10:03 
Escrito originalmente por Dr. Albert Schweitzer:
Escrito originalmente por My Killer Shack:
they take a bit more love but you can skip alot of stuff, you only need panic and frenzy head for priest and field medic remote control for technician. by doing this you free up a slot for another dps class.
Frenzy is very useful but I dont wanna take a Technician just for the rare occurence that they snipe someones arm. The turret is very useful to draw aggro from mindfragges or Sirens, but I dont see any exceptional use that would see me taking Techie over another multiclass.
the point is taking up 1 slot for a support instead of two. there is never a reason to not bring a frenzy priest, and sometimes losing a limb will cripple you. on top of that ive found turrets to be amazing
ElPrezCBF 2/jan./2021 às 0:26 
I don't decide class combination based on variety but by personal traits. So for example, if an assault comes with a strongman trait, he'll cross-specialize as a heavy. If he comes with an accuracy bonus, he'll can also be a sniper. I also noticed some soldiers come with personal traits that may not combo well with others because of strength limit. That's where I'll consider cybernetic options to enhance their carrying strength.
Dorok 2/jan./2021 às 3:33 
Escrito originalmente por My Killer Shack:
If you get a priest or technician with the healing and will perk go tech/priest

Priest is mostly for frenzy, panic doesnt hurt as well. then technician for healing broken limbs and turret spam. (this gets even better if the person also has the 25% more carrying capacity perk)

an all in 1 support.

Or master of robots, technician/infiltrator for turrets and spider mines.
But it could be the problem, too many roles for the sake of one soldier. In past, Preist and even more Techician had troubles to do much else than their special activities, opportunities of shooting was very rare, have the two classes on one soldier is looking too much.

But it depends on self-restriction. The priest gameplay can involve many actions including mind rest turns to restore will. The tech gameplay can involve many actions when you start use turret, repair turret, take back turret to reposition turret, provide armor boost along one turn, and more.
Dorok 2/jan./2021 às 3:35 
Escrito originalmente por Ratmannf:
I don't decide class combination based on variety but by personal traits. So for example, if an assault comes with a strongman trait, he'll cross-specialize as a heavy. If he comes with an accuracy bonus, he'll can also be a sniper. I also noticed some soldiers come with personal traits that may not combo well with others because of strength limit. That's where I'll consider cybernetic options to enhance their carrying strength.
That's the common min/max approach, but I think there's a lot of options and possibilities here, and it won't change the very solid value of some classes mix.

Such topic would need its own thread.
ElPrezCBF 2/jan./2021 às 6:44 
Escrito originalmente por Dorok:
Escrito originalmente por Ratmannf:
I don't decide class combination based on variety but by personal traits. So for example, if an assault comes with a strongman trait, he'll cross-specialize as a heavy. If he comes with an accuracy bonus, he'll can also be a sniper. I also noticed some soldiers come with personal traits that may not combo well with others because of strength limit. That's where I'll consider cybernetic options to enhance their carrying strength.
That's the common min/max approach, but I think there's a lot of options and possibilities here, and it won't change the very solid value of some classes mix.

Such topic would need its own thread.
I don't do it to min/max or consider these the only/best combinations but simply because it makes sense. I think every player would find a way to make whatever combination works best for him, which is a form of min/max in itself.
Dorok 2/jan./2021 às 7:25 
Escrito originalmente por Ratmannf:
Escrito originalmente por Dorok:
That's the common min/max approach, but I think there's a lot of options and possibilities here, and it won't change the very solid value of some classes mix.

Such topic would need its own thread.
I don't do it to min/max or consider these the only/best combinations but simply because it makes sense. I think every player would find a way to make whatever combination works best for him, which is a form of min/max in itself.
Right min/max adapted to tactic and strategy to player. But if the player doesn't adapt to possibilities, this can limit a lot the choices. Min/max isn't saying much, it's on roles perspective, current roster perspective, current squads perspective.

Have personal perks dictate classes choices is hardly the best in a more global perspective, it's too rigid. But have it in mind when wondering about a second class, for sure it's a point to consider. A thread of good examples can help have in mind more choices exploiting this aspect.

The point you highlighted, pick class corresponding to a perk increasing a weapon is very general. Not many classes provide damages increase for their specialized weapons, a lot of skills are valid for a weapons mastered and those personal skills provide it. A good example is AR personal perk increasing damage and precision, in fact it suits well to a Sniper focused on high precision.

Abother example, sniperist, I don't like the -4 will and feel it a serious penalty for a sniper. So I take it only if I have another personal skill giving some + to will. But then it depends of the current class, I won"t pick second class Sniper just because I picked the Sniperist. It makes a lot of sense, but if I have already a ton of snipers I could give up.
ElPrezCBF 2/jan./2021 às 8:08 
Escrito originalmente por Dorok:
Escrito originalmente por Ratmannf:
I don't do it to min/max or consider these the only/best combinations but simply because it makes sense. I think every player would find a way to make whatever combination works best for him, which is a form of min/max in itself.
Right min/max adapted to tactic and strategy to player. But if the player doesn't adapt to possibilities, this can limit a lot the choices. Min/max isn't saying much, it's on roles perspective, current roster perspective, current squads perspective.

Have personal perks dictate classes choices is hardly the best in a more global perspective, it's too rigid. But have it in mind when wondering about a second class, for sure it's a point to consider. A thread of good examples can help have in mind more choices exploiting this aspect.

The point you highlighted, pick class corresponding to a perk increasing a weapon is very general. Not many classes provide damages increase for their specialized weapons, a lot of skills are valid for a weapons mastered and those personal skills provide it. A good example is AR personal perk increasing damage and precision, in fact it suits well to a Sniper focused on high precision.

Abother example, sniperist, I don't like the -4 will and feel it a serious penalty for a sniper. So I take it only if I have another personal skill giving some + to will. But then it depends of the current class, I won"t pick second class Sniper just because I picked the Sniperist. It makes a lot of sense, but if I have already a ton of snipers I could give up.
Adapting to possibilities goes without saying. Saying it makes sense is not the same as claiming that it's the only or best way in all situations as I already said. What you consider to be "rigid" is subjective depending on the situation, class synergies in squad composition and tactical choices. There are so many possibilities that no one should claim what's rigid and what's not. In fact, what you're saying is already a form of min/max, not that it's "wrong" but just one of many possibilities. I'm just here for casual discussions. If you're looking for in-depth analysis of certain class combinations in certain situations, feel free to start a thread on it.
Dorok 2/jan./2021 às 8:27 
Lol ok, I don't think we disagree, I only wanted pinpoint that personal perks leading to second class choice isn't really a better perspective than examples of strong classes mixes. The second has less constraints so is more adaptable to the context.
ElPrezCBF 2/jan./2021 às 8:55 
Escrito originalmente por Dorok:
Lol ok, I don't think we disagree, I only wanted pinpoint that personal perks leading to second class choice isn't really a better perspective than examples of strong classes mixes. The second has less constraints so is more adaptable to the context.
I think the constraints you refer to are mainly for personal traits that come with penalties like will loss and I'm aware of it. Choosing a class choice based on personal traits does not mean that you need to give the personal trait at the same time as cross-specialization when you reach level 4. It's just a matter of planning to give it to them the moment some other trait buff offsets the penalty like say a cybernetic helmet that grants mind control immunity later.
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Publicado em: 29/dez./2020 às 11:14
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