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If you don't have a spare magazine, the game will remember the remaining ammo and your gun will remain partially loaded.
There isn't (and never was) any "freebie".
Unless I maintain 0 stockpile?
If you want to use e.g. laser weapons don't have any spare ammo! The only spare ammo should be in the inventory of your troops (backpack or belt) so they can keep using partially used magazines and they can reload in the mission. After you will finish a mission build only as much to refill their backpacks/belts.
Once you restock (you dont want to go into next mission with half clip, right?) it will thrown that partially used clip away.
I might be wrong but this is how i understand this works.
For difficult missions, I use weapons with expensive ammo and I try to be cost-efficient with my expences and not throwing away partially used magazines.
Definitively waiting for Xenonauts II now.
In case you need manufacturing and you still have ammo left in the magazine, it will only manufacture the part you need. For example, your grenade launcher have 8 ammo in a magazine, and you uses 4 of them. Then it will only manufacture half a magazine instead of a full one and only cost you half the normal cost for a magazine.
Pretty sure they totally forgot to code the "bullet" logic (unlike everyone else non-XCOM in the genre such as Jagged Alliance or UFO:Aftershock or others like Resident Evil) so that's why there's that whole "one gun, one clip" thing going everwhere.
And do it three times and you burned a lab or workshop worth's in materials!