Phoenix Point

Phoenix Point

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I'm still not sure about ammo spending?
If you can't manufacture ammo, then the game follows each bullet in magazine precisely, no freebie here.

Now, if you can manufacture, how magazine from stockpiles are spent? Is it probabilistic? Like if I spent 3 ammo of a 15-capacity magazine, there is a 3/15 chance (20%) to spend a magazine from my reserve, and in all cases, I get replenished?
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Showing 1-15 of 25 comments
Tasi Dec 24, 2020 @ 4:02am 
If you have a spare magazine, the partially used magazines will be discarded. Your weapon will be automatically loaded with fresh magazine (you will lose the remaining ammo there).

If you don't have a spare magazine, the game will remember the remaining ammo and your gun will remain partially loaded.

There isn't (and never was) any "freebie".
Robo Dec 24, 2020 @ 4:06am 
This I do not understand - if the game can remember partially filled magazines, why it does not happen for all of them. And when you restock after mission, these partially filled magazines are used first.
BladeofSharpness Dec 24, 2020 @ 4:08am 
OMG ... So if I fire a single shot of say a grenade launcher, then I spend a full clip of ammo, and they cost 110 materials ???

Unless I maintain 0 stockpile?
Tasi Dec 24, 2020 @ 4:12am 
Originally posted by BladeofSharpness:
OMG ... So if I fire a single shot of say a grenade launcher, then I spend a full clip of ammo, and they cost 110 materials ???

Unless I maintain 0 stockpile?
Exactly. The ammo in Phoenix Point is bloody expensive. Especially laser weapons, technician turrets, explosives, etc.
If you want to use e.g. laser weapons don't have any spare ammo! The only spare ammo should be in the inventory of your troops (backpack or belt) so they can keep using partially used magazines and they can reload in the mission. After you will finish a mission build only as much to refill their backpacks/belts.
Robo Dec 24, 2020 @ 4:13am 
Even keeping 0 stockpile wont help you much ... it will keep you with partially loaded weapon and just will not restock.

Once you restock (you dont want to go into next mission with half clip, right?) it will thrown that partially used clip away.

I might be wrong but this is how i understand this works.
Tasi Dec 24, 2020 @ 4:14am 
Originally posted by Robo:
(you dont want to go into next mission with half clip, right?)
Actually, you want that to save resources.
Tasi Dec 24, 2020 @ 4:28am 
BTW, manually re-stocking backpacks is a tedious job. I usually have different equipment for different missions. For easy missions, I use only the basic Phoenix Point weapons (the starting weapons) and I don't care about throwing away partially used magazines.

For difficult missions, I use weapons with expensive ammo and I try to be cost-efficient with my expences and not throwing away partially used magazines.
Last edited by Tasi; Dec 24, 2020 @ 4:29am
BladeofSharpness Dec 24, 2020 @ 5:37am 
Darn. This is suboptimal. The more I play PP, the more ... I feel I'm not fit for the game design of Mister Gollop. I still like the game, but there are more and more choices I question.

Definitively waiting for Xenonauts II now.
Shuichi Niwa Dec 24, 2020 @ 6:51am 
Originally posted by BladeofSharpness:
Darn. This is suboptimal. The more I play PP, the more ... I feel I'm not fit for the game design of Mister Gollop. I still like the game, but there are more and more choices I question.

Definitively waiting for Xenonauts II now.
Nothing suboptimal here. The game auto reload ammunition for you. If you have spare magazines then it uses them. If you don't have spare magazines then you either manufacture what you need to fully reload or leave your weapon as it is (not fully loaded).

In case you need manufacturing and you still have ammo left in the magazine, it will only manufacture the part you need. For example, your grenade launcher have 8 ammo in a magazine, and you uses 4 of them. Then it will only manufacture half a magazine instead of a full one and only cost you half the normal cost for a magazine.
Last edited by Shuichi Niwa; Dec 24, 2020 @ 6:52am
Shuichi Niwa Dec 24, 2020 @ 6:55am 
To makes thing simple, just don't leave any spare magazines in the store. That would be more efficient anyway. Your soldiers can bring along one or more reserve magazines. And then the game will fully automatic restock for you after every mission, even the spare magazines will be restock to keep your inventory the same as when you start the mission. Simple and easy. No wasted ammo either, you shot 4 bullets? We will manufacture another 4 bullets for you, not a full magazine.
Last edited by Shuichi Niwa; Dec 24, 2020 @ 6:57am
Tasi Dec 24, 2020 @ 6:59am 
Originally posted by Shuichi Niwa:
To makes thing simple, just don't leave any spare magazines in the store. That would be more efficient anyway. Your soldiers can bring along one or more reserve magazines. And then the game will fully automatic restock for you after every mission, even the spare magazines will be restock to keep your inventory the same as when you start the mission. Simple and easy.
If you will restock, you will do exactly what the game automatically does: throw away partially used magazines.
JVonD Dec 24, 2020 @ 8:19am 
It need's to be a "by bullet" system not a clip. Way to many resources lost.
Last edited by JVonD; Dec 24, 2020 @ 10:07am
Elevrai Dec 24, 2020 @ 9:00am 
Originally posted by DreilDrag:
It need to be a "by bullet" system not a clip. Way to many resources lost.

Pretty sure they totally forgot to code the "bullet" logic (unlike everyone else non-XCOM in the genre such as Jagged Alliance or UFO:Aftershock or others like Resident Evil) so that's why there's that whole "one gun, one clip" thing going everwhere.
Last edited by Elevrai; Dec 24, 2020 @ 9:01am
Elevrai Dec 24, 2020 @ 9:09am 
Originally posted by BladeofSharpness:
OMG ... So if I fire a single shot of say a grenade launcher, then I spend a full clip of ammo, and they cost 110 materials ???

And do it three times and you burned a lab or workshop worth's in materials!
JVonD Dec 24, 2020 @ 10:10am 
Classic 1994 XCom all you had to do was unload the gun at the end of the battle and you never lost a half empty clip.
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Date Posted: Dec 24, 2020 @ 3:57am
Posts: 25