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If you thing Gear Tactics is too repetitive... i wonder why it differnt for you in PP.
I guess you didn't spend enough time to got bored enough to call it repetitive like Gear Tactics.
First of all you can miss 95% shots in PP, especially with weapons like sniper rifles just because your weapons clips enemy or because it moved from animation while bullet was flying.
Secondly, by midgame it turns into a crappier version of firaxis board game as you will and have to use abilities. Unlike in XCom, abilities here define everything, maps or enemies don't matter. What matter is which multi-classes you have.
Thirdly, the overwatch here is crap. Your soldiers will hit obstacles like 1 out of 3 times. Each triggered overwatch is played sequentially, meaning that your soldier will wait for someone else to take a shot before pulling a trigger, not only this leads to needlesly wasted time on watching animations, it can lead to friendly fire or enemy exiting shot opportunity entirely. On top of that, AI knows exactly which squares are covered by your overwatch and can walk literally in between not completely overlapping cones.
So please stop regurgitating marketing points and actually look into how these game mechanics really work.
Firaxis made a good job in the presentation in the game. The music, the soldier customization the animations and so on this was just amazing and when this is importent for you ,then maybe you will be not a friend from Phoenix Point. It's much more like the first X-Com and Terror from the Deep with much more micro managment, but this games are so old and many people just played the Firaxes-Games, so it's hard to say.
At the end there are not so many games like that out there for me and it's always nice to have one more.
You sure we're playing the same game and you're not just reminiscing about initial release?
So you miss shots if you don't pay attention to enemy idle movement or obstacles. You're saying it is as bad as a dice roll. You sure you want to carry on with this line of argument?
I like using abilities. They're cool and I can tactically plan around them, like Heavy's Jet Jump followed by Bash. Neat.
Not seeing the problem here. If you set the cone over an obstacle, you'll have a chance to hit it. So don't. Enemies leaving the OW zone while waiting on others to finish shooting is an interesting point, but unless your OW zones are really tight, it's not an issue - never had one myself. Same for hitting friendlies - just check lines of fire before setting the OW. Simples.
Modders didn't embrace X-COM 2 as much for some reason.
When you are standing point blank to them? Are you even serious?
Dude, the whole thing with exploiting animations is the dumbest meta-play thing ever in a TBS game.
Good for you, but that does sound like you just finished tutorial if default abilities is your example.
Yeah, sure. Did you read it somewhere on the forum as it doesn't sound like you know what you are talking about? Simplest example is nests where a lot of obstacles are chest high and you have no problem aiming over them, but in overwatch your idiots can shoot only at the center of mass and not at parts which they actually see. Yes you can twiddle with setting your cone thinner to try to avoid it but that is not a guaranteed solution because cone is only a trigger zone, it's not a fire zone. For the same reason you can get a friendly fire regardless if your cone covers friendlies or not. If two soldiers have overlapping cones and melee crab is running at you, both are triggered at the same time, but one soldier will wait for another to take a shot, all while enemy is still moving, by the time it's a turn of a second guy to take a shot, you can have a friendly in the line of fire.
There are pages and pages of suggestions on how this can be fixed, on official forums. Sitting there for half a year. The simplest fix is to just check where enemy will be to take a clear shot or take at least a 50% shot at the part that is visible. Taking into account how much time it took to add simple fixes like this, we are not going to see this fixed till 2021 as they will keep pumping DLCs as if there is no tomorrow. Or it will get abandoned faster than this as company was acquired recently by some other party.
Turn based tactical combat (tbc) is important too. That is the salt of these games. XCOM2 has good tbc, but after Phoenix Point and Gears Tactics, it feels old. Some recent contenders in XCOM-like genre still try to do with the old two-action system. Nope, it's done. The tbc in PP and GT is more advanced - they give the player more freedom of choice, more possible moves, which is something any player of tbc games should appreciate.
Yet, I have not played GT, because I've heard that that it is shallow and railroady, with hardly any replay value. Based on that, I would call it an XCOM-lite at best. I only have some 10 hours playtime in PP but my first impression is that it seems like a proper XCOM-like with team and base management and a meaningful storyline. So, it really comes down to what you expect of a game. Do you want a good tbc game? Gears Tactic might be the right game for you. Do you want a tbc game with a meaningful story and a team of soldiers that you really care of. XCOM2 might be the right game for you. Or, do you want something with some of both. It is possible that PP might be the right game for you.