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Mutoids can't be augmented/mutated so a lot of their abilities are sort of just making up for the lack of augments.
I really want to test out the paralyze limb ability. In my imagination it would be able to disable scylla's claws rending it harmless.
One cute thing is if you autopsy a chiron you can learn goo bomb, and if you goo one of your own soldiers you can develop the anti-goo tech at least potentially before the pandorans goo you, which is minor but nice. edit: actually this is almost useless since you still have to capture a pandoran with a goo ability before you can manufacture anti goo boots
Reminder to self to try 2 mutoids vs scylla and see if I can disable both arms in one turn.
If you spec a mutdoid into infiltrator they do not get the baseline class stealth bonus.
Human
Level 1: Technician - turrets do amazing damage
Level 2: Dash, mobility is just too useful
Level 3: remote control to go with turrets, war cry is a close second but I have a lot of war cry coverage as is
Level 4: field heal, curing limbs is nice to have in a pinch
Level 5: remote deployment to go with turrets
Pandoran
Level 1: paralyze limb (still need to test on scylla)
Level 2: spit goo to trap pesky melee enemies
Level 3: confusion cloud, should have some application vs umbrians or any highly mobile unit. it's like a ghetto war cry, or they both can both be applied for suppressing enemies
Level 4: pain chameleon, makes it hard if not impossible to take lots of damage from one enemy in one turn
Level 5: mind control immunity, not sure if it's better than goo bomb but it's nice to have in general. You could learn frenzy here but i do like to have a dedicated priest for that because mind crush ultimate is great for clearing worms launched at you from distance from chiron
I don't think mutoids excel at melee combat for two reasons: first you can't pick both dash and brawler (ouch), and second you can't augment with vengeance torso (ouch). I can see justification for using a heavy class for jet packs and grenade launcher, so that's definitely an alternative to technician spec.
edit: all right paralyze limb doesn't work on scyllas (I tested on his slashers, and then his legs) so RIP that idea. It's still decent for locking out pandorans or humans with 2 handed weapons I suppose.