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At time of writing there have been 6 players in the last 24 hours. There was a maximum of 33 players ever. That is terrible. Maybe its too niche and TTS has had years to build a community and perhaps they are reluctant to leave, even though TTP is a better engine. I fear the devs for TTP have shot themselves in the foot by omitting workshop.
Both could coexist. I hope they do implement workshop it would be nice to get a game once in a while. I can barely find any games.
Lack of mods is what is holding my purchase back.
Does the steam workshop help you find games? I thought steam workshop was the mod stuff.
Unless you're referring to people not buying TTP because of no workshop support.
However, this game is currently available on PC only, meaning that having to use mod.io is more trouble for users to download and maintain their mods because it requires users to make another account just for mods. If they had focused on using the Steam Workshop while they develop the game for PC, this game would be much more popular than it currently is.
I agree with the developers choosing to use mod.io for the sake of console compatibility, but there are no console releases. A console port is something that seems too distant in time to wait for.
Most players who use this game don't want to bother making another account to store mods when they are aware that there is already integrated mod storage via the Steam Workshop.
I saw the devs address this
That says that it's completely integrated into the game without requiring another account.
That's why I claimed it's "seamless (no account, no login ..."
I have been playing TTS for quite a few years now. I am just under two thousand hours on the game. I do agree that TTS does have a lot of issues, both from a player point of view and as a content creator point of view.
I have watched quite a few videos on the creation process, and game play on TTP. It seems like they have improved on a lot of the issues with TTS. The creation process seems a lot more streamlined.
But I don't have to give my steam info to a third party provider to get my content for TTS. This is one of the main reasons I feel hesitant on picking up the game.
Completely understand your concern. For the record if you sign into mod.io in-game via Steam, we don't get access to your steam account, or anything like that, we also don't need or want that, and nor would we ever use it. All we get is information from the steam API that is public (like your username and avatar and steam id), and it is used only to make authentication easy so you can manage your board game collection in-game using mod.io. Happy to address any concerns you may have - and feel free to contact me, i'm scott at mod.io if needed.
I actually think the only way that TTP will rival TTS is by the devs either trying to fill their library themselves or hire someone to actually start converting the most played games from TTS to TTP. I know that's not quite legal, but I don't know if there is any other way.
Using steam workshop
It's been around. Steam has been around. We expect it to BE around in a few years.
It's integrated in the steam client
It's well known and has a familiar review, subscription, comment, and packaging system
It's better exposure for mod makers because people *do* browse workshop when looking at these types of games for purchase as evidenced by this entire debate.
Conversely, mod.io
is new (from the moddb.com people, but still new and therefore no history of reliability)
requires you to leave steam
is missing most of the convenience of Steam Workshop.
Adds no value at all for your average user.
The question is not "Why is mod.io good?"
The question is "Why would I want to use it instead of Steam Workshop?"
and nobody has given a reason for the *user* to want that.
The only thing that's been put forward is that it's easier for the company to branch out into other releases when this one isn't at function equivalence to its competitor yet (full scripting support, "tablet" integration, large library of games) etc.
For your average Steam user (which is who the user base is for now), there's absolutely no advantage to mod.io except that your data goes into yet another company's database.
This is where the developer tells you that you don't need to login or give identifying details, but the truth is that most data collection like this is anonymized and used to define trending data and provide advertising info... none of which requires your real name or financial data.
So that means we now need to see the policy of those running mod.io. I mean they might just blatantly state they're using your data for advertising or something....
Now I'm not saying this is a bad faith move from the developers or from mod.io
I am saying that it's exposing myself to yet another company for no benefit on my end.
Saying "Give us Steam Workshop" isn't about "hate for mod.io" it's for there being absolutely no *advantage* to mod.io