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Not ♥♥♥♥ talking about Table Top Sim's desktop mode though.
If I'm understanding properly, that means (for example) that if you're playing Monopoly, when you roll the dice, your token could be programmed to automatically move the correct number of spaces. When you draw a Chance card, the bank can automatically distribute money to you, based on which card you draw.
TTPG also appears to give you a much broader ability to create your own game assets in the app itself. With TTS, you need to use other software to actually build all but the simplest game pieces, then import them into the simulation. It appears TTPG gives you the ability to design game pieces itself.
If I have those two things right, TTPG is exactly everything I always wished TTS would be.
I'll update after I've actually played with it but maybe Plasticity could verify whether what I'm surmising is accurate.
i like tts but the tts devs fail hard to deliver when it comes to update the game with requested features like health bars for figurines or a char sheet editor
if ttp manages to offer everything tts does at the moment + more easy to use tools to create stuff it takes the cake with ease
to this day you cant even change the table size without scripting in tabletop sim
iam super happy that there is competition around
"worst case" ttp takes the cake ...best case both games get more easy to use features
finally the tts devs have to wake up from their coma and deliver features everyone wants in the vanilla game
You may want to check out my post where I ask about RPGs, they gave me a pretty clear answer on how that is going to work: there are plans to support roleplaying games, but that will be developed further during early access. Right now, RPG options are limited. So hopefully, you will eventually get your Ravenloft, Spacejammer, Forgotten Realms, etc. game going.
Awesome. Sold.
Mods load without crashing to desktop.
Nothing has fallen through the table.
Oh, my sweet, Summer child.