Tabletop Playground

Tabletop Playground

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Fire May 14, 2020 @ 7:57pm
What does this game have to offer more than Tabletop Simulator?
If I had to choose, why would I choose this game?
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Showing 1-15 of 22 comments
AzgarthX May 14, 2020 @ 11:29pm 
Most likely nothing. TTS does everything TTPG does and more
Plasticity Studios  [developer] May 15, 2020 @ 2:16am 
There are several elements which Tabletop Playground does differently to TTS, from how games are created (using the powerful in-game editor) and uploaded (as complete packages on mod.io) to UI concepts, VR controls, scripting implementation, features for genres like miniature wargaming and much more. The game is still in development with more features to come during Early Access and beyond. You can join the discussion in Discord at https://discord.gg/tabletop-playground
Dr. Dill May 15, 2020 @ 7:52am 
Probably better VR support. Table top simulator is just awful in VR, it is awful to setup and awful to use.

Not ♥♥♥♥ talking about Table Top Sim's desktop mode though.
Last edited by Dr. Dill; May 15, 2020 @ 7:52am
thorvindr May 15, 2020 @ 11:28am 
Seems like the big difference is RULES. It would appear that while TTS is literally nothing more than a simulation of the top of a table, TTPG includes a scripting engine that (presumably) allows you to actually program the rules into the simulator, rather than just have them available for everyone to read.

If I'm understanding properly, that means (for example) that if you're playing Monopoly, when you roll the dice, your token could be programmed to automatically move the correct number of spaces. When you draw a Chance card, the bank can automatically distribute money to you, based on which card you draw.

TTPG also appears to give you a much broader ability to create your own game assets in the app itself. With TTS, you need to use other software to actually build all but the simplest game pieces, then import them into the simulation. It appears TTPG gives you the ability to design game pieces itself.

If I have those two things right, TTPG is exactly everything I always wished TTS would be.

I'll update after I've actually played with it but maybe Plasticity could verify whether what I'm surmising is accurate.
Plasticity Studios  [developer] May 15, 2020 @ 12:07pm 
The JavaScript engine can be used for implementing rules or book-keeping as you describe. And the editor gives you a lot of flexibility in importing and creating your own game pieces, card decks, and more. It is not a 3D modelling software though, if you want to create completely custom models, you have to import them or create them in a 3D modeler like Blender.
Conker May 15, 2020 @ 12:31pm 
while a few features are missing its definitely the "tools for dummies" approach that draws me in

i like tts but the tts devs fail hard to deliver when it comes to update the game with requested features like health bars for figurines or a char sheet editor

if ttp manages to offer everything tts does at the moment + more easy to use tools to create stuff it takes the cake with ease

to this day you cant even change the table size without scripting in tabletop sim

iam super happy that there is competition around
"worst case" ttp takes the cake ...best case both games get more easy to use features

finally the tts devs have to wake up from their coma and deliver features everyone wants in the vanilla game
Last edited by Conker; May 15, 2020 @ 12:58pm
Skdursh May 15, 2020 @ 2:31pm 
I don't think there is much of a difference quite yet and TTS is probably the more "complete" of the two, but that said if TTPG has robust scripting I'd keep my eye on this as it develops as it could bring a lot more potential the table than TTS could ever offer comparatively, barring them adding scripting capabilities as well.
ZQuickSilverZ May 17, 2020 @ 2:11am 
If I can play AD&D on this than I am happy. Otherwise it was wasted money in my opinion.
ElJag May 17, 2020 @ 10:47am 
Originally posted by ZQuickSilverZ:
If I can play AD&D on this than I am happy. Otherwise it was wasted money in my opinion.

You may want to check out my post where I ask about RPGs, they gave me a pretty clear answer on how that is going to work: there are plans to support roleplaying games, but that will be developed further during early access. Right now, RPG options are limited. So hopefully, you will eventually get your Ravenloft, Spacejammer, Forgotten Realms, etc. game going.
thorvindr May 17, 2020 @ 2:12pm 
Originally posted by Plasticity Studios:
The JavaScript engine can be used for implementing rules or book-keeping as you describe. And the editor gives you a lot of flexibility in importing and creating your own game pieces, card decks, and more. It is not a 3D modelling software though, if you want to create completely custom models, you have to import them or create them in a 3D modeler like Blender.

Awesome. Sold.
badinfo May 17, 2020 @ 2:40pm 
So far the most impressive difference is:
Mods load without crashing to desktop.
Nothing has fallen through the table.


Last edited by badinfo; May 17, 2020 @ 4:17pm
Fermia May 21, 2020 @ 11:31am 
sooo oki mods are hosted by mod.io what happends if that server dies? tts use google and google will never die
Plasticity Studios  [developer] May 21, 2020 @ 2:47pm 
If mod.io ever became unavailable, all mods would still be in organized folders on the players' disks. They can easily be shared manually using Google, Dropbox, or any other service. Tabletop Playground would move to a different provider for a centralized mod repository.
thorvindr May 21, 2020 @ 11:05pm 
Originally posted by Fermia:
sooo oki mods are hosted by mod.io what happends if that server dies? tts use google and google will never die

Oh, my sweet, Summer child.
thorvindr May 21, 2020 @ 11:06pm 
Originally posted by badinfo:
So far the most impressive difference is:
Mods load without crashing to desktop.
Nothing has fallen through the table.
Just had to laugh at this, because of how true it is.
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