DEAD OR ALIVE 6

DEAD OR ALIVE 6

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Incerto Mar 16, 2019 @ 10:07am
This game needs a "Region Search/Filter"
I've downloaded the Core Fighters on PC and the game is great. But they need to add a region filter/search on ranked/online matches. I'm from south america and is very hard to find matches. I really hope they add this soon.



And why on PC I can't search/filter by connection quality/bars?



They need to add it also to PC, like it already exists on PS4.
Originally posted by Spunky:
Originally posted by Glaicer:
Without filter it is hard, with filter imposible. Why do you want it?)
Sensible people decline low bar connections, these players are most times high ping players outside of your region. A filter saves us the time and effort to manually sort through all these people instead of going through a dozen low bars to find someone with a good connection.
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Showing 1-15 of 19 comments
Glaicer Mar 16, 2019 @ 10:16am 
Without filter it is hard, with filter imposible. Why do you want it?)
Last edited by Glaicer; Mar 16, 2019 @ 10:17am
Red Mar 16, 2019 @ 10:39am 
Tested it for some hours today and as I expected the ping bar is actually busted. I had a 5 bar match where the game was just outright unplayable (Over 7 frames of delay as far as I can tell) and the bar never went lower than 5 during that match, yet every 1 bar match I accepted afterwards played pretty much lagless except for one other particular case.

Heck, sometimes I'm not even warned that the opponent is using wifi fast enough and the icon only changes to the rounded one once I get to the fight. The ping bar is really unreliable and until lobbies are added I suggest you to just accept any fight (Except wifi if you don't want to deal with that).
The author of this thread has indicated that this post answers the original topic.
Spunky Mar 16, 2019 @ 10:42am 
Originally posted by Glaicer:
Without filter it is hard, with filter imposible. Why do you want it?)
Sensible people decline low bar connections, these players are most times high ping players outside of your region. A filter saves us the time and effort to manually sort through all these people instead of going through a dozen low bars to find someone with a good connection.
Kuriishi Mar 16, 2019 @ 11:07am 
I know they have that in the lobby mode so maybe it'll come to ranked too
PaSoca Mar 16, 2019 @ 11:51am 
The problem is the Wifi-Warriors. I live in brazil and i dont have problems playing with people from other Regions
Glaicer Mar 16, 2019 @ 12:02pm 
Originally posted by SaltyTears:
Originally posted by Glaicer:
Without filter it is hard, with filter imposible. Why do you want it?)
Sensible people decline low bar connections, these players are most times high ping players outside of your region. A filter saves us the time and effort to manually sort through all these people instead of going through a dozen low bars to find someone with a good connection.
I talking about low populated countriese that gets only 1 bar fights which SA is (i supose).
Originally posted by Red:
Tested it for some hours today and as I expected the ping bar is actually busted. I had a 5 bar match where the game was just outright unplayable (Over 7 frames of delay as far as I can tell) and the bar never went lower than 5 during that match, .
This happened to me too so I'll have to agree to this one

Some of the full blue bars are lying. Not all of them, but it sure made me doubt the credibility of those blue bars
I preper to accept the matches with green or yellow (never tried red, that bar traumatized me on ps4) rather than this one
Last edited by Blue Eyes White Coffee; Mar 16, 2019 @ 3:21pm
The Tęa Mastęr Mar 16, 2019 @ 4:01pm 
Wait a momment before u accept the Match, it takes 2-3 seconds to show the real connection status.


But i agree, it would speed thinks up if u could choose a region (EU, NA, ALL, etc) and how much Bars it should have minimum to even show up.

I think thats the way how Tekken does it, not sure atm tho.


I dunno why its showing the type of connection. It shouldnt matter if u are on wifi or cable if the connection is still good. It's true that wifi could be unstable by local circumstances tho.
Last edited by The Tęa Mastęr; Mar 16, 2019 @ 4:01pm
Red Mar 16, 2019 @ 4:04pm 
Originally posted by The Tęa Mastęr:
I dunno why its showing the type of connection. It shouldnt matter if u are on wifi or cable if the connection is still good. It's true that wifi could be unstable by local circumstances tho.

It ALWAYS matters. Packet losing is impossible to prevent so everyone has the right to know whether they're fighting against wifi users or not, even at 5 bars.
Kazzy Mar 16, 2019 @ 4:07pm 
I've faced 1 bar players and they turned out to be the best games whilst I've faced some 5 bar players who are idle and afk.
The Tęa Mastęr Mar 16, 2019 @ 4:22pm 
Originally posted by Red:
It ALWAYS matters. Packet losing is impossible to prevent so everyone has the right to know whether they're fighting against wifi users or not, even at 5 bars.

Dude, the way how fast a modern wifi resents a corrupt packet is straight up impossible to notice for any human. Especially in games where not much data have to be sent. It only gets noticable if its happen way to often what shouldnt be the case. You just have to set up ur wifi correct, get clear channel, no interferences etc. I dont want to write a how to now, there is enough material in the web but no it doen't matter if you do it right. It could be unstable but it shouldnt.

?[www.techwalla.com]
Last edited by The Tęa Mastęr; Mar 16, 2019 @ 4:23pm
Red Mar 16, 2019 @ 7:40pm 
Originally posted by The Tęa Mastęr:
Originally posted by Red:
It ALWAYS matters. Packet losing is impossible to prevent so everyone has the right to know whether they're fighting against wifi users or not, even at 5 bars.

Dude, the way how fast a modern wifi resents a corrupt packet is straight up impossible to notice for any human. Especially in games where not much data have to be sent. It only gets noticable if its happen way to often what shouldnt be the case. You just have to set up ur wifi correct, get clear channel, no interferences etc. I dont want to write a how to now, there is enough material in the web but no it doen't matter if you do it right. It could be unstable but it shouldnt.

?[www.techwalla.com]

Oh God, not this meme again, you wifi defenders are truly the worst. We got to a point where games have to identify the wifi users and you all will still defend that ♥♥♥♥.

The fighting game genre is pretty much the genre where you need the most accuracy with the information that's exchanged. You don't need to reduce packet loss, you have to avoid it by going wired, that's why some fighting games even ask you to NOT to use wifi nowadays. It's literally the wifi users against the world at this point. It's not even a matter of you getting a better antenna, with wifi you're outright at the mercy of others near your router and this is assuming you yourself don't even have any other devices connected to it like your mobile (Which is very unlikely for most wifi players).

Fighting games = GO WIRED, it cannot be any simpler. People aren't against wifi users because of some religion tier BS beliefs, wifi players outright introduce randomness via packet loss (It doesn't matter if you don't lose many of them, it's pure RNG at that point) and potentially ruining the match for both players. If you cannot connect a cable because the router is far away then use a powerline adaptor. There's literally no excuse at this point to keep using wifi except laziness or "My dad wont buy me X/Y thing".
Bread Mar 16, 2019 @ 8:10pm 
I've been playing plenty of matches tonight and it's clear as day when I'm matched up with a person from Europe and when I'm matched with a person from elsewhere in the world. Basically all the player names that look European (Like MehrBier lol) result in smooth matches with little input latency. Unfortunately, Europe is a backward continent with few fun people, so most of my matches are with people far away from me--with the appropriate latency, of course.

(Gotta say though, lot of sportsmanlike people who go for rematches even when we're having bad latency. Nice!)
The Tęa Mastęr Mar 16, 2019 @ 10:32pm 
@Red im not gona bother for a long answer since u clearly have no idea about the real world and the tech that exist in it. Long story short, ive sayed everythink before, read it again.
And the Fighting Game is clearly not the one who got the biggest demand on internet connections since u only have to track where person is in the momment, what stance he got and whats the actuall input command. Shooters like Pubg for example have to track much more, many poition updates of x player near u, stance, positional sounds, bullet position, etc. And that on a much higher frequenzy where most Server still stuggle to send out 100 updates in a second. A SINGLE wifi packed can contain information up to 1.492 bytes. Even Old 2,4 Ghz router can send 54 Mb/s aka 6,75 MB per SECOND. Sure in reality its less but still lets say u want a rate of 100 updates per second you got room of 0,07 MB per MS. A Game packed of all the information is pretty small tho so that u may use 0,2 MB/s or even less. So you try to send 100 packet per seconds and also recive 100. Im sure u know its only half duplex out there atm. Makes 200 Packet per second but hey the router can send a hell lot more packet in a second tho and since u also probably know, most games run on UDP not TCP what means? Yes u know it, even if a packed is missing it dont have to send everythink again but can interpolate the missing information.

So enough with ur bs allredy. If u still think im wrong, prove it and link somethink that says otherways. But im out, not worth my time.
Last edited by The Tęa Mastęr; Mar 16, 2019 @ 10:40pm
Faolchu Mar 17, 2019 @ 2:34am 
Wifi users in 2019 still have a more joke connection as i did on cable in 2005.
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Date Posted: Mar 16, 2019 @ 10:07am
Posts: 19