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Heck, sometimes I'm not even warned that the opponent is using wifi fast enough and the icon only changes to the rounded one once I get to the fight. The ping bar is really unreliable and until lobbies are added I suggest you to just accept any fight (Except wifi if you don't want to deal with that).
Some of the full blue bars are lying. Not all of them, but it sure made me doubt the credibility of those blue bars
I preper to accept the matches with green or yellow (never tried red, that bar traumatized me on ps4) rather than this one
But i agree, it would speed thinks up if u could choose a region (EU, NA, ALL, etc) and how much Bars it should have minimum to even show up.
I think thats the way how Tekken does it, not sure atm tho.
I dunno why its showing the type of connection. It shouldnt matter if u are on wifi or cable if the connection is still good. It's true that wifi could be unstable by local circumstances tho.
It ALWAYS matters. Packet losing is impossible to prevent so everyone has the right to know whether they're fighting against wifi users or not, even at 5 bars.
Dude, the way how fast a modern wifi resents a corrupt packet is straight up impossible to notice for any human. Especially in games where not much data have to be sent. It only gets noticable if its happen way to often what shouldnt be the case. You just have to set up ur wifi correct, get clear channel, no interferences etc. I dont want to write a how to now, there is enough material in the web but no it doen't matter if you do it right. It could be unstable but it shouldnt.
?[www.techwalla.com]
Oh God, not this meme again, you wifi defenders are truly the worst. We got to a point where games have to identify the wifi users and you all will still defend that ♥♥♥♥.
The fighting game genre is pretty much the genre where you need the most accuracy with the information that's exchanged. You don't need to reduce packet loss, you have to avoid it by going wired, that's why some fighting games even ask you to NOT to use wifi nowadays. It's literally the wifi users against the world at this point. It's not even a matter of you getting a better antenna, with wifi you're outright at the mercy of others near your router and this is assuming you yourself don't even have any other devices connected to it like your mobile (Which is very unlikely for most wifi players).
Fighting games = GO WIRED, it cannot be any simpler. People aren't against wifi users because of some religion tier BS beliefs, wifi players outright introduce randomness via packet loss (It doesn't matter if you don't lose many of them, it's pure RNG at that point) and potentially ruining the match for both players. If you cannot connect a cable because the router is far away then use a powerline adaptor. There's literally no excuse at this point to keep using wifi except laziness or "My dad wont buy me X/Y thing".
(Gotta say though, lot of sportsmanlike people who go for rematches even when we're having bad latency. Nice!)
And the Fighting Game is clearly not the one who got the biggest demand on internet connections since u only have to track where person is in the momment, what stance he got and whats the actuall input command. Shooters like Pubg for example have to track much more, many poition updates of x player near u, stance, positional sounds, bullet position, etc. And that on a much higher frequenzy where most Server still stuggle to send out 100 updates in a second. A SINGLE wifi packed can contain information up to 1.492 bytes. Even Old 2,4 Ghz router can send 54 Mb/s aka 6,75 MB per SECOND. Sure in reality its less but still lets say u want a rate of 100 updates per second you got room of 0,07 MB per MS. A Game packed of all the information is pretty small tho so that u may use 0,2 MB/s or even less. So you try to send 100 packet per seconds and also recive 100. Im sure u know its only half duplex out there atm. Makes 200 Packet per second but hey the router can send a hell lot more packet in a second tho and since u also probably know, most games run on UDP not TCP what means? Yes u know it, even if a packed is missing it dont have to send everythink again but can interpolate the missing information.
So enough with ur bs allredy. If u still think im wrong, prove it and link somethink that says otherways. But im out, not worth my time.