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To add insult to injury though, the Story Mode cutscenes are appalling quality on my 1440p ASUS ROG Swift PG279Q IPS monitor - full of aliasing and shimmering like something from a PS2 game - and they completely jarring alongside the crisper (though still aliased) in-game rendered visuals. The first time I saw them I thought they were real-time and running on the Low preset!
I can understand using pre-rendered cutscenes even if I think they should really have been rendered in-engine like in earlier games but what I cannot fathom is why KT didn't at least crank up the image quality of the videos to make them, you know, actually look GOOD! They allow you to view these separately but why anyone would actually want to when they look this bad is something only they can answer. It is baffling really. They didn't even use any anti-aliasing as far as I can tell and the videos barely look 1080p.
KT should be embarrassed by the quality of these cutscenes IMO on all formats. The cutscenes in DOA5's Story Mode look superb compared with this game, and that really isn't right when the last game dates back to 2013!
Yes, they were as they match the quality and resolution (4K in my case) of the in-game visuals. They look leagues ahead of DOA6's Story Mode cutscenes despite running on a six-year old DX9 engine.
Quite why KT opted for pre-rendered cutscenes for DOA6 when DOA5's were real-time is another mystery. If nude modding is really the reason then how come DOA5's were real-time and not pre-rendered?
Real-time cutscenes are always better IMO, just look at how good they looks in Resident Evil 2 or Devil May Cry 5 for example and they blend seamlessly with the gameplay visuals. DOA5 at least got this right.
And, yes, I understand that some people may not care but if you are going to include cutscenes then why actually go to the effort of making them look worst than the six-year old sequel? They could and should have been rendered at a much higher quality that what we got here.
I would also prefer realtime cutscenes but if it were to hazard a guess, I would say that the cutscenes were pre-rendered as there would be scenes that would completely tank the framerate on consoles with the effects etc. being used.
I wonder if the story mode stages are in the game files like they were for DoA5LR though
The realtime cutscenes in DOA5 run at 30 fps, even on PC, and this allows the game to display twice the detail and still allow for them to run on consoles. While not ideal, since the switch from 30 fps to 60 fps and back *is* noticeable, I would have preferred that to the atrocities that pass for cutscenes in this new game's Story Mode. I cannot even watch them as they look so bad.
This game was rushed as everyone knows here, so prerendered cutscenes were the way to go to ship the mode with the game at launch.
It would be nice to get a confirmation that they're gonna fix that. I would like them to release the 30 pieces of story they had to cut due to time, and re-render all the other cutscenes at higher quality or just get them all working in-engine.