DEAD OR ALIVE 6

DEAD OR ALIVE 6

View Stats:
Gamerman88 Mar 1, 2019 @ 1:22pm
no ultra wide res in 2019
why no ultra wide support? 2560x1080
< >
Showing 1-15 of 25 comments
Yosogoto Mar 1, 2019 @ 1:41pm 
What do fighting games even look like in ultrawide?

Earlier on Twitter I saw a joke about a grappler character that has a super that does nothing but switch the aspect ratio from 16:9 to 4:3 and I laughed my ass off.
Gamerman88 Mar 1, 2019 @ 2:13pm 
i dont know but, seeing black bars bugs :(
motaku96 Mar 1, 2019 @ 6:53pm 
Originally posted by volescu:
What do fighting games even look like in ultrawide?

There's an ultrawide mod for SoulCaliburVI.
It puts more space behind the character.
https://steamcommunity.com/sharedfiles/filedetails/?id=1670422720
Last edited by motaku96; Mar 1, 2019 @ 6:53pm
Phosphorescence Mar 1, 2019 @ 6:55pm 
Originally posted by motaku96:
Originally posted by volescu:
What do fighting games even look like in ultrawide?

There's an ultrawide mod for SoulCaliburVI.
It puts more space behind the character.
https://steamcommunity.com/sharedfiles/filedetails/?id=1670422720
eh, i like to see my characters upclose
d0x360 Mar 1, 2019 @ 7:09pm 
Ultra wide makes up like 0.05% if monitors in the steam survey. I understand your frustration but.. it's not even close to being a standard yet so devs might not support it.

Wait and see...either they will add it or the community will
Originally posted by Blue★WanWan:
eh, i like to see my characters upclose

Fighting game characters in 16:9 ratio have the same size in ultrawide except that you see more things on 21:9 ratio. And stop watching screens in 21:9 résolutions on your 16:9 monitor since you will not see the same result as people with 21:9 monitor because in ultrawide resolution on a 21:9 monitor we have no horizontal black bar.
Playahater#1 Mar 1, 2019 @ 10:07pm 
Originally posted by d0x360:
Ultra wide makes up like 0.05% if monitors in the steam survey. I understand your frustration but.. it's not even close to being a standard yet so devs might not support it.

Wait and see...either they will add it or the community will
2019! Should be standard by now. Burnout Paradise 2008 has ultra wide. Straight up half a@@ PC porting as usual.
Last edited by Playahater#1; Mar 1, 2019 @ 10:08pm
Orchestructive Mar 1, 2019 @ 10:12pm 
It's a fighting game... while DOA scrolls so it's not THAT much of an issue, games like Street Fighter and DBFZ would completely break the mechanics if it had 21:9 support. The most you could hope for is an "invisible wall" while more of the stage is shown than your character can traverse. Worst-case it would actually show "out of bounds" areas and look glitchy as hell.
GuRu Asaki Mar 1, 2019 @ 10:57pm 
Games in 2019 seem to be Pre-Set & Locked to certain Resolutions now days, ~_~

Push beyond that in Full Screen & you get Duplicated Screens, even for Stretching Monitors,
& turning 2 Monitors into 1 Monitor, you still get Duplications... ~_~

Wide Screen just causes you to have a Windows Screen appear over your Desktop,
& you see Background while playing, it is sorta Distracting, :(

It seems to be like this for at least from what I have noticed so far, all Fighting Games
of 2019, & i'm starting to wonder if other Games will also be Locked to this as well, ~_~

Jump Force has HDR, but that won't make much of a difference if you can't use 4K Res ~_~
& by the way, even for non-4K, not that I don't want it, but I felt the Graphix
were amazing on Jump Force... I got a Girls long Hair to move like it would in real life,
i've never seen another Game where hair moved like that, o_@

The hair can move over the sholder, it can move behind the head, it can flow like normal,
& you don't need to do anything to make it work that way, oO

It happens as you walk, which I love about the Jump Force Game...


Does DOA have this as well? oO

I have not tested everyone's hair, I only noticed this on Long Hair so far...
ChaosLegionaire Mar 1, 2019 @ 11:16pm 
You should never expect anything beyond 16:9 resolutions and 60fps for fighting games. The intent is to make it so everyone has the same experience so that no player has a competitive edge.
Playahater#1 Mar 1, 2019 @ 11:38pm 
Originally posted by ChaosLegionaire:
You should never expect anything beyond 16:9 resolutions and 60fps for fighting games. The intent is to make it so everyone has the same experience so that no player has a competitive edge.
https://www.youtube.com/watch?v=VDtr29XGyk0&t=30s
I call anybody don't know stage layout to fighting game by now a scrub. Is no competitive edge. LOL
Last edited by Playahater#1; Mar 1, 2019 @ 11:40pm
AlRayes_BRN Mar 2, 2019 @ 12:02am 
LEGO games support 21:9 aspect ratios for crying out loud
Castor Troy Mar 2, 2019 @ 7:22pm 
Please patch the game to allow for 3440x1440 ultrawide. I shouldn't have to download unofficial mods to fix issues like this.
Lupo89 Mar 3, 2019 @ 1:49am 
Yeah because ultra wide res in 2019 is all the rage, is not like the majority has just a 1080p monitor.
I mean i see what is the problem, but saying "Come On, It's the Current Year" it's not an argument.
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Mar 1, 2019 @ 1:22pm
Posts: 25