DEAD OR ALIVE 6
DOA6 settings Menu (Disappointing)
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Показані коментарі 115 із 38
Yeah, I want AA settings at least.

Would be nice if we had LOD settings for characters, for weaker PCs.
No Textures/vsync/AA/AO settiings? Pathetic AF.....and WTF is object display?
Also now I am thinking that a lot of unwanted garbage like chromatic aberration,DOF,Motion Blur will be forced on and there will be no option to turn them off. Seriously I have seen Indie games with better options than this.
Автор останньої редакції: Dante; 25 лют. 2019 о 19:23
Цитата допису Providence 777:
Yeah, I want AA settings at least.

Would be nice if we had LOD settings for characters, for weaker PCs.
Do you even PC?
You have a PC so bad that you want to reduce LOD of characters but you wanted AA? If you have a crappy PC you should keep AA off anyway.
Besides.. you can always force AA straight from your GPU control panel anyway... so...
Цитата допису V I D A L:
Do you even PC?
yes

Цитата допису V I D A L:
You have a PC so bad that you want to reduce LOD of characters but you wanted AA?
No.
I want AA

But I'm saying that there should be LOD settings for PC's that aren't beast like mine.
That way more players can play the game.
Цитата допису Providence 777:
Цитата допису V I D A L:
Do you even PC?
yes

Цитата допису V I D A L:
You have a PC so bad that you want to reduce LOD of characters but you wanted AA?
No.
I want AA

But I'm saying that there should be LOD settings for PC's that aren't beast like mine.
That way more players can play the game.

I'm curious about your beast PC since you only own 35 games in which most of them are last gen stuff. lol

Again.. you can enable AA in your GPU. Not a big deal.
Цитата допису V I D A L:
I'm curious about your beast PC since you only own 35 games in which most of them are last gen stuff. lol
The people I play games with most, are still on consoles, so I get more games on consoles just to play with them.

But I have 16GB of ram and GTX1060 6GB, 2 hard drives, 1 SSD.
I meet the recommended requirements for DOA6 no problem.

I'm not going to use the GPU AA because I plan on using ReShade to handle AA, and add in some SSAO which the games sorely needs.
@Vidal - Nothing you have said so far added anything to the topic.
The Settings Menu is in no way positive, no way to make the game look better or worse than average, outside of external tools.
Автор останньої редакції: Yogensha; 25 лют. 2019 о 22:25
AA and VSYNC can be forced through your GPU settings. Would have been nice to have more graphic options though.
I am sad. Plz gib traditional settings menu. Maybe the day 1 patch will add more settings?

Still think people should spam them on twitter though
Should have in game render scale, DSR adds input lag. So no in game super sampling, setting wise this is the weakest big FG I have seen. No render scaling, no disabling of vsync, to use nvidias far better solution... Incredibly concerning
u guys thinking PC get more "attention"
while console version graphic is quite mess ?

this https://i.imgur.com/DXY9STG.png
XBOXoneX vs PS4pro graphic difference

https://wccftech.com/dead-or-alive-6-1080p-ps4-pro-4k-xb1x/

addition input-lag, yeah built for e-sports
https://displaylag.com/dead-or-alive-6-deluxe-demo-input-lag-tested/
https://twitter.com/WydD/status/1099134992049979393

for comparisson
BlazBlue: Delay2.62F Stability95%
GuiltyGearXrd: Delay3.57F Stability97%
USF4: Delay3.60F Stability96%
DBF: Delay4.53F Stability97%
Tekken7: Delay4.60F Stability94%
SF5: Delay4.41F Stability77%
SC6: Delay5.42F Stability72%

so more or less :
PS4 +most-player -bad-graphic
xbox +good-graphic -less-player
pc +mods -tons-of-cheater

and itagaki comment regarding DOA6
https://i.imgur.com/QXHsfM5.jpg (source https://www.facebook.com/tomonobu.itagaki)
Цитата допису SLYPHNIER:
u guys thinking PC get more "attention"
while console version graphic is quite mess ?

this https://i.imgur.com/DXY9STG.png
XBOXoneX vs PS4pro graphic difference

https://wccftech.com/dead-or-alive-6-1080p-ps4-pro-4k-xb1x/

addition input-lag, yeah built for e-sports
https://displaylag.com/dead-or-alive-6-deluxe-demo-input-lag-tested/
https://twitter.com/WydD/status/1099134992049979393

for comparisson
BlazBlue: Delay2.62F Stability95%
GuiltyGearXrd: Delay3.57F Stability97%
USF4: Delay3.60F Stability96%
DBF: Delay4.53F Stability97%
Tekken7: Delay4.60F Stability94%
SF5: Delay4.41F Stability77%
SC6: Delay5.42F Stability72%

so more or less :
PS4 +most-player -bad-graphic
xbox +good-graphic -less-player
pc +mods -tons-of-cheater

and itagaki comment regarding DOA6
https://i.imgur.com/QXHsfM5.jpg (source https://www.facebook.com/tomonobu.itagaki)

Tons of cheater huh, can you link me to videos of cheaters in T7,SFVAE,SC6,BBTAG,GG,DBF and so on?
Автор останньої редакції: RubberduckzillA RIP Alwyn; 26 лют. 2019 о 3:38
Supposedly, DoA 6 is using the DW9 engine, just heavily modified. If that's the case, seeing a lot of those missing graphics options in DW9 is odd. PCGamingWiki[pcgamingwiki.com] lists them, anyway
While a nicely fleshed out graphics menu is a requirement for most PC games, for fighting games i'm a little less demanding, these are games designed and optimized to run at a flawless 60fps on consoles, and while porting these games to PC is still a relatively new effort they seem to hit 60 on 4-5 year old hardware, maybe even older though i doubt it for games running Unreal 4 like Tekken.
I'm not worried about performance at all, really it's about v-sync and AA options for me, but those can usually be covered by either control panels or config edits, they should still be in the game though.
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Показані коментарі 115 із 38
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Опубліковано: 25 лют. 2019 о 17:50
Дописів: 38