DEAD OR ALIVE 6

DEAD OR ALIVE 6

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BADGIRL17 Aug 11, 2018 @ 3:38am
The game series became nothing but fan service.
I'm glad that they're taking measures to make it a fighting game again. I like what I see so far. Maybe it will be featured in pro tournaments like EVO and other.
Last edited by BADGIRL17; Aug 11, 2018 @ 3:39am
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Kuriishi Aug 11, 2018 @ 3:43am 
Are you talking specifically on the last 2 entries being Xtreme series games or is it the excessive focus on fanservice costumes in DoA5LR? Maybe both? XD
BADGIRL17 Aug 11, 2018 @ 3:56am 
Both. To be honest, the last time I bothered to think about DoA as a fighting game was probably 15 years ago.

I have nothing against people who love fan service or giant juggs swinging on their monitors/TVs, but I always felt that the game had it's own aesthetic, rythm, that made it different from SF, SC, VF and Tekken. And it wasn't about boob physics.

As far as I can see, DoA6 is still super-sexualized. Gals have fantastic bodies and revealing costumes.
Kuriishi Aug 11, 2018 @ 4:13am 
Originally posted by BADGIRL17:
Both. To be honest, the last time I bothered to think about DoA as a fighting game was probably 15 years ago.

I have nothing against people who love fan service or giant juggs swinging on their monitors/TVs, but I always felt that the game had it's own aesthetic, rythm, that made it different from SF, SC, VF and Tekken. And it wasn't about boob physics.

As far as I can see, DoA6 is still super-sexualized. Gals have fantastic bodies and revealing costumes.
Yeah DoA has the triangle system that makes it different mechanically from other fighters.

Aesthetically, it's always set itself apart with bright, colourful stages and cool stage transitions. The boob physics was what they used to market the game though. They've been moving away from that more recently, but it has always been a staple no matter what way you put it.

I would argue against DoA6 being sexualised, in terms of the females anyway. Kasumi is in more conservative "combat" gear and Helena is in traditional dress that accompanies her fighting style. The "cleavage window" is smaller too. In terms of bodies the proportions have been redone to make them "more realistic".

In terms of the men though, they're Hella sexualised. They're all super jacket and showing off their abs. Unfortunately for them though, being jacked doesn't mean you can have a navel. None of them do XD

Edit: I don't get how you can say:
Originally posted by BADGIRL17:
I'm glad that they're taking measures to make it a fighting game again. I like what I see so far.
In your OP and then complain about it being "super-sexualised" in a subsequent reply. Sounds a bit contradictory. Maybe I'm picking that up as a complaint wrongly, though.
Last edited by Kuriishi; Aug 11, 2018 @ 4:26am
BADGIRL17 Aug 11, 2018 @ 4:28am 
Helena's almost naked ass is constantly on display. Kasumi is covered, but it's a form-fitting outfit that emphasises female form and thus sexuality.

There's nothing contradictory about my post. I'm not complaining about them still being sexualized. It's just not the focus this time and more in line with other fighting games, that have sexy females and males. More realistic proportions are welcomed too. I'm just glad that fan service isn't the main focus now. I'm noting that the characters still look great, unless you specifically want something extremely revealing or bouncy.
Last edited by BADGIRL17; Aug 11, 2018 @ 4:32am
DANIEL RAIN Aug 11, 2018 @ 4:38am 
Originally posted by BADGIRL17:
I'm glad that they're taking measures to make it a fighting game again. I like what I see so far. Maybe it will be featured in pro tournaments like EVO and other.

I half agree, personally i always played DOA5LR for it's fighting mechanics and because i think that it's the best fighting game to date, to me DOA isn't just fanservice, besides fanservice it's just a bonus and it can't be the core feature of a "FIGHTING GAME", DOA6 is doing great.
Last edited by DANIEL RAIN; Aug 11, 2018 @ 4:03pm
Kuriishi Aug 11, 2018 @ 4:41am 
I don't wholely disagree or agree but I think it should be noted that there is a distinction between "sexy" and "sexualisation" the latter exists on the precedent of objectification.

Merely skin being visible isn't enough to argue that Helena is sexualised. Nor is Kasumi being in a combat outfit which subsequently accentuates her form.
Last edited by Kuriishi; Aug 11, 2018 @ 4:42am
Providence 777 Aug 11, 2018 @ 6:40am 
This is a false dichotomy, the existence of fanservice never had any impact on the fighting mechanics.

If you didn't think of it as a fighting game all this time, then that's your own problem. There is no rule that says that fighting games can't also be sexy.

But DOA6 as it stands now is not EVO worthy considering the new additions to the fighting system really take away from the unique and entertaining experience of DOA.
DANIEL RAIN Aug 11, 2018 @ 9:38am 
Originally posted by Providence 777:
But DOA6 as it stands now is not EVO worthy considering the new additions to the fighting system really take away from the unique and entertaining experience of DOA.

Not really.
Providence 777 Aug 11, 2018 @ 10:48am 
Originally posted by DANIEL RAIN:
Originally posted by Providence 777:
But DOA6 as it stands now is not EVO worthy considering the new additions to the fighting system really take away from the unique and entertaining experience of DOA.

Not really.
Evo is about competitive gameplay, and spectacle.

DOA6 has an auto combo system, not very competitive, and it's repetitive and boring to see the same combo over and over again, and the combo is not even a cinematic, it's dull and uninteresting.

DOA5 was more EVO material than DOA6 as it is right now.
Last edited by Providence 777; Aug 11, 2018 @ 10:49am
Kuriishi Aug 11, 2018 @ 10:54am 
Originally posted by Providence 777:
Originally posted by DANIEL RAIN:

Not really.
Evo is about competitive gameplay, and spectacle.

DOA6 has an auto combo system, not very competitive, and it's repetitive and boring to see the same combo over and over again, and the combo is not even a cinematic, it's dull and uninteresting.

DOA5 was more EVO material than DOA6 as it is right now.
Meh, Dragon Ball FighterZ has an auto combo and it's at Evo. Moot point.
DANIEL RAIN Aug 11, 2018 @ 10:56am 
Originally posted by Providence 777:
Originally posted by DANIEL RAIN:

Not really.
Evo is about competitive gameplay, and spectacle.

DOA6 has an auto combo system, not very competitive, and it's repetitive and boring to see the same combo over and over again, and the combo is not even a cinematic, it's dull and uninteresting.

DOA5 was more EVO material than DOA6 as it is right now.

Not very competitive? not EVO material? boring and uninteresting? Not really :D look at this https://www.youtube.com/watch?v=hU0dfjlB7V4 look at how many peoples are there watching the game, nobody looks bored :D and by looking at the fights it's clear like water that the game is very competitive.
Last edited by DANIEL RAIN; Aug 11, 2018 @ 11:09am
Providence 777 Aug 11, 2018 @ 11:03am 
Originally posted by Kurisu_丈:
Meh, Dragon Ball FighterZ has an auto combo and it's at Evo. Moot point.
You realize that's one of the most criticized elements of Dragon Ball from the fighting game community.

The auto combos in dragon ball are just short strings anyway, they can be mixed up in manual combos.

Everything DOA6 is doing is uninteresting with the fighting system.

Originally posted by DANIEL RAIN:
Not very competitive? not EVO material? boring and uninteresting? Not really :D https://www.youtube.com/watch?v=hU0dfjlB7V4 look at how many peoples are there watching the game dude, nobody looks bored :D and by looking at the fights on this video it's clear that the game is very competitive.
The viewing numbers were complete trash, hardly anyone one cares about this game right now.
Last edited by Providence 777; Aug 11, 2018 @ 11:05am
Kuriishi Aug 11, 2018 @ 11:12am 
Originally posted by Providence 777:
Originally posted by Kurisu_丈:
Meh, Dragon Ball FighterZ has an auto combo and it's at Evo. Moot point.
You realize that's one of the most criticized elements of Dragon Ball from the fighting game community.

The auto combos in dragon ball are just short strings anyway, they can be mixed up in manual combos.

Everything DOA6 is doing is uninteresting with the fighting system.
Yeah, but that doesn't stop it from being an "eSport" regardless.

The auto combo in DoA 6 can be used in mix ups too as evidenced in the Evo stream they did for it. So, still, moot point XD
Providence 777 Aug 11, 2018 @ 11:48am 
Originally posted by Kurisu_丈:
Yeah, but that doesn't stop it from being an "eSport" regardless.

The auto combo in DoA 6 can be used in mix ups too as evidenced in the Evo stream they did for it. So, still, moot point XD
You're ingoring the other element I listed, about it being uninteresting and not even cinematic.
Kuriishi Aug 11, 2018 @ 11:56am 
Originally posted by Providence 777:
You're ignoring the other element I listed, about it being uninteresting and not even cinematic.
That's pretty subjective, they're just going along with the trends. Tekken has Rage Arts, DBFZ has the auto combo they do pretty well.

The Fatal Rush in DoA6 is just the "mandatory" catering to casuals. I might not necessarily be on board with it, especially since it's replacing one of the existing mapped commands but it "has" to be there so I guess I can accept it.
Last edited by Kuriishi; Aug 11, 2018 @ 11:57am
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Date Posted: Aug 11, 2018 @ 3:38am
Posts: 235