DEAD OR ALIVE 6

DEAD OR ALIVE 6

Ver estadísticas:
gatto tom 24 AGO 2018 a las 23:51
Breast Jiggle Physics are Back!
To all the people doing a war for this ;see the video below and read the article

https://youtu.be/CuVRd8lX6QE

https://www.dualshockers.com/dead-alive-6-realistic-breast-physics/

Now support DOA6 and buy the game :100percent:
Última edición por gatto tom; 24 AGO 2018 a las 23:55
< >
Mostrando 166-180 de 364 comentarios
Providence 777 29 AGO 2018 a las 5:01 
Publicado originalmente por ⎛⎝ Heresy ⎠⎞:
and in the end of the day I have very little faith in what people on Twitter say in this regard.

Especially when they never seem to affect the sales whatsoever and you have cases like with Cyberpunk where people bombarded their Twitter because of a joke and later turned around and wen't '' lol, jokes on you I was never going to buy Cyberpunk anyway I don't even play games ''...

Not only in video games, but entertainment altogether.
Quoting this to highlight this point, I saw those tweets too, they're demanding CDPR apologize, then they admit they were just baiting them because they don't even play games.

I see these same kinds of people get taken seriously by the industry too often, these non-gamers dicating a medium they don't invest in. And they're voices are louder than any paying customer for some reason.
Última edición por Providence 777; 29 AGO 2018 a las 5:02
Jyu Viole Grace 29 AGO 2018 a las 5:14 
Publicado originalmente por It's time to nuke Melbourne:

I'd also add that DOA is a game where fundamentals absolutely matter. Ages back, there was this one guy I used to play Blazblue against. Despite having arguably better fundamental skills than him, I would always lose because he could do large uninterrupted combo chains from whiffs (this is what constitutes for 'hpe moments in the FGC). In DOA on the otherhand, I stood a fair chance against him because I could easily break his hit strings if he got too comfortable with them.

DOA5 is also that one game that required you to use the full arsenal of a character's moveset thanks to the hold system. Case in point, Hitomi has her >>KKP which ends in a launcher. An effect move to charge in from range, but it doesn't take an experienced player to hold mid punch when the launcher comes. But then I have options. I can go KvK instead, and sting him with a low. Or go >>KKK instead, and punk his midpunch hold. Or not complete the move, punk his hold, and hit him with a <>P instead. 4 different options just from a single move.

FGC guys will complain about 50/50 match ups, and how it reduces a fight into a guessing game without skill. You know what else has 50/50 matchups? ACTUAL COMBAT SPORTS!

Blazblue is that kind of game that you have to learn a lot to be able to fight against someone. You have literally an arsenal of defensive tools and they aren't that easy to master.

You have just guard, barrier, counter-assault, burst and even option selects like fuzzy jump to avoid 50/50 situations. It's one of the most fair FG I have even seen in my life.

btw, 50/50 situations aren't the same that 50/50 matchups. A 50/50 matchup means a perfect balance between these two characters' tools.

Última edición por Jyu Viole Grace; 29 AGO 2018 a las 5:15
CommanderBeanie 29 AGO 2018 a las 7:51 
Should just bring back DOA1 boob physics because we knew amazing that was..... ..........

Kuriishi 29 AGO 2018 a las 8:12 
Can someone please explain this whole "50/50 situation" thing to me? XD

I'm not competitive in the slightest XD
Ponton 29 AGO 2018 a las 8:21 
You put the opponent in a situation where there is only one of two options that they have. Typically it's also a situation in which they cannot react to either option, and instead must "guess" which of the two options they have. The term coming from both options being a 50% chance of occurring. A coin flip in other words.
Kuriishi 29 AGO 2018 a las 8:35 
Publicado originalmente por Ponton:
You put the opponent in a situation where there is only one of two options that they have. Typically it's also a situation in which they cannot react to either option, and instead must "guess" which of the two options they have. The term coming from both options being a 50% chance of occurring. A coin flip in other words.
Oh, thanks for that concise explanation. I'm no authority on the matter but I've never gotten that feeling playing DoA, personally
Ponton 29 AGO 2018 a las 8:39 
A cliffhanger in DOA5LR is an example, as the attacker can either attack or throw, and the defender has the option to either guard the attack or break the throw. However, neither opponent is able to react to the other's option as they must press their choice at the same time before either result is shown.
Jyu Viole Grace 29 AGO 2018 a las 8:56 
Well, to me 50/50 situation are the worst but no everyone hate them so badly. For example, DB Fighterz have a lot of that kind of situations and it's a really popular game (altough that for me it's due to Dragon Ball IP, I love ASW and DB but things are really clear at this point).

Hopefully Team Ninja can work to release a public demo to can play this entry before it's launch. I would like to see how the new parry (I don't remember its exact name, it's the one you can use with meter) can help you in this kind of situations.
Última edición por Jyu Viole Grace; 29 AGO 2018 a las 8:59
Kuriishi 29 AGO 2018 a las 9:26 
Aw, but I like fun gimmicks like cliffhangers. I would hate to see cool things like that disappear just to cater to a more competitive audience.
Kuriishi 29 AGO 2018 a las 9:47 
haha, too funny XD
Providence 777 29 AGO 2018 a las 12:00 
This is the kind of stuff that makes people worry:
https://www.psu.com/news/koei-tecmo-says-it-took-things-too-far-in-doa-xtreme-3/

Let's review:
  • DOAX3 already neglected the Western market to avoid backlash from Western media over the sexual content
    • (despite the West making up more than 80% of their total revenue for the previous DOAX games).

  • Yet despite this, the Western media went out of their way to hunt down news for the game and STILL gave them backlash anyway.
^ The result is that they gained no advantage from that move. It was clearly pointless.

What now?
  • They're responding to that backlash by saying "We took things too far"
    • (despite the fact that backlash is categorically coming from non-customers since the game didn't release to the West)

  • And their idea to remedy this, is to tone down the actual fighting game DOA6
    • (despite the reason for the "flak" being DOAX3.
All off that, and it's not even real gamers complaining
,
not actual potential customers. And real women aren't offended, they don't even care[www.psu.com] because they're mature enough to not be intimidated by fictional polygonal characters.

This kind of response is what incites anger and frustration with potential customers.
Seriously, the best, most successful strategy can be observed from how Yoko Taro handled the controversy over 2B's butt in Nier Automata[nichegamer.com]. Harada also stands firm against the people who got angry about the inclusion of swimsuits in Tekken.

Neither Harada or Yoko Taro took these offended people seriously, because those groups do not have the power to influence sales, only paying customers do.
Última edición por Providence 777; 29 AGO 2018 a las 12:05
Ponton 29 AGO 2018 a las 12:20 
I recommend reading the actual interview that separate headline pulls from (on its own site, surprisingly): https://www.psu.com/news/dead-or-alive-6-interview-with-yohei-shimbori/

Dead or Alive 5 came out in 2012 – in the six years since then what have you learned to aid in the development of Dead or Alive 6?

One of the biggest things from DOA5, and even from before then, is that we’ve been learning what kind of players we have, and we’ve learned a lot. Probably what people might see most are the core gamers from DOA tournaments, but we know that they’re not just the only players.

There are the players that will design costumes for our contests, there’s users that may not say much but they play the game a lot. We have those that will buy a lot of costumes in the game and others that will pick it up and play it with their friends. So, we’ve learned that there are many different types of players.

There’s certain things that players will like about DOA5 and things they don’t like, and players have difference preferences. We wanted to show in DOA6 that all these different players will find something they like and can enjoy. So, for DO6 we want to attract a lot more players in general.

From DOA5 Last Round, there are parts that were really escalated in the game, so we wanted to bring it back to the base, core starting point. So, we’d like to continue showing the most appealing parts of Dead or Alive 5 but also have a new entry point so that new users can join in.
Ponton 29 AGO 2018 a las 12:30 
Publicado originalmente por ⎛⎝ Heresy ⎠⎞:
Edit: Scratch that.
It's not strange at all.
They just want more clicks... :P.

Yeah, in the era of ad blocker, the click bait is strong with sites. Two articles from one, each with their own lens.
Jyu Viole Grace 29 AGO 2018 a las 12:33 
I think Shimbori should be really clear here and stop talking about "things", it's ambiguous and the only thing he will gain is people getting angry.

He never talked about "toning down" or "we went too far" to 4gamer so after all this mess these two months I don't know why he keep saying that to western media. People will start doubdting him.
Última edición por Jyu Viole Grace; 29 AGO 2018 a las 12:34
Providence 777 29 AGO 2018 a las 12:35 
Publicado originalmente por Ponton:
I recommend reading the actual interview that separate headline pulls from (on its own site, surprisingly): https://www.psu.com/news/dead-or-alive-6-interview-with-yohei-shimbori/

Dead or Alive 5 came out in 2012 – in the six years since then what have you learned to aid in the development of Dead or Alive 6?

One of the biggest things from DOA5, and even from before then, is that we’ve been learning what kind of players we have, and we’ve learned a lot. Probably what people might see most are the core gamers from DOA tournaments, but we know that they’re not just the only players.

There are the players that will design costumes for our contests, there’s users that may not say much but they play the game a lot. We have those that will buy a lot of costumes in the game and others that will pick it up and play it with their friends. So, we’ve learned that there are many different types of players.

There’s certain things that players will like about DOA5 and things they don’t like, and players have difference preferences. We wanted to show in DOA6 that all these different players will find something they like and can enjoy. So, for DO6 we want to attract a lot more players in general.

From DOA5 Last Round, there are parts that were really escalated in the game, so we wanted to bring it back to the base, core starting point. So, we’d like to continue showing the most appealing parts of Dead or Alive 5 but also have a new entry point so that new users can join in.
This is why I hate gameing news media.

It's nearly impossible to know what the hell is going on.

Thanks for linking that full interview.
< >
Mostrando 166-180 de 364 comentarios
Por página: 1530 50

Publicado el: 24 AGO 2018 a las 23:51
Mensajes: 364