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Here is a hint before I give the full solution:
The connectors opening the side rooms remain important in the second part of the puzzle.
Full solution:
Basically the idea is the same with a green RGB in the middle and the fourth RGB on the other side of the gate that we want to become the new green source. But the trick is to set up the middle RGB with extra connections to the all 4 connectors in the room, in a way that cuts the laser going from and to the 4th RGB so it doesn't interfere and the door remains open.
It should look like this once set up: https://imgur.com/a/jjxxvFp
Then you can just pick up the middle RGB at any time and the 4th one on the other side of the door will instantly take over as the new green source, keeping the door open.
As for Stylite I ended up doing the same thing you mentioned with the fan platform and it does feel a bit wrong, but I couldn't think of anything else so far.
Also cheesed The Ring a tiny bit first go - I still had to do the difficult stuff of retrieving the components, but you can place the components sitting on the ring (that join to the final receivers) at just the correct angles that the leftmost blue one connects to the RGB on the right as well as the red in the middle, meaning you can solve the puzzle without using all the components instead of via a more natural-feeling solution that uses all pieces.
Feel like I've been finding a lot more cheeky solutions in this DLC than base game, but I do think it's mostly a result of me trying stuff I'd probably not otherwise just because of how difficult some are!
Haha. That's the one I found as well. I was kind of shocked that I could connect a receiver at a more than 90 degree angle.
Will have to go back at some point to do it for real.
https://steamcommunity.com/sharedfiles/filedetails/?id=3271818709
Set it up nice and high on the hill, and it can beam over the other lasers without blocking them.
(Unfortunately, no luck in devising a similar solution to Metaphora itself!)
I ended up something similar, didn't open the side doors with this
https://steamcommunity.com/sharedfiles/filedetails/?id=3274639405
Thanks, again.
edit: Oof. Finally came to me. Just moved on in the interim, replaying all 3 DLCs one more time to make sure the techniques were remembered, for now, then looped back to Metathesis as the last hurdle. Nice puzzle.
1) Connect the first three connectors up so the green one is in the center and the door is open.
2) Keeping all existing connections, connect the green connector to both side gates, and each of the side connectors to the gate on the opposite wall. The exact position of the connectors matters slightly, as the extra lasers need to cancel each other out rather than cross one of the necessary connections. This will result in a stable pattern of lasers cancelling each other out. It's possible the wrong lasers will take priority and you'll have basically none of the lasers transmit forward; the easiest way to fix this is to pick up the central connector again with Keep Connections and set it back down. It should look like this when you're done:
https://steamcommunity.com/sharedfiles/filedetails/?id=3275608166
3) From the opposite side of the door, connect the fourth connector to the blue and red sources, as well as both connectors on the sides. You will get a repeating cycle of the gate opening, breaking its connections after a moment, closing, and reopening.
https://steamcommunity.com/sharedfiles/filedetails/?id=3275636506
4) Remove the connections to the extra doors on the opposite walls from the two connectors on the side. (Leave them on the central green connector.) You should still have a repeating loop of the gate opening/closing.
5) While the gate is open, pick up the central green connector. You should have the gate remain open with all remaining connections stable, and you can head through the gate to complete the puzzle. (Just don't accidentally break a laser with your body before you're through the gate, or you'll softlock and have to start over.)
1. Same symmetrical setup as in your Step 1. .... Central "green" RGB converter; add'l converters connected to the green converter, a single emitter source and to the appropriate receiver to the side of the main barrier. Barrier should open.
2. Skip Step 2.
3. Step 3 same as above. ... 4th RGB converter setup where found, connected to the red and blue emitter sources and to the two side RGB converters.
NOTING ... Setting the 4th converter down is going to break things, for the moment, with you and the 4th converter on the far side of the electric barrier, with the barrier enabled and staying that way.
4. Replace Step 4 with:
* Step 4a: With the lasers cut-off and the electric barrier re-activated, use the ladder to get back to main "Green" RGB converter.
* Step 4b: Having returned to the main "Green" converter, keep its prior connections but add blocking connections to the side-wall receivers (green and blue) and set it back down. This should produce the same cycling of the electric barrier as above.
5. Step 5 the same, pick up the main "Green" converter at a moment when the barrier is down.
edit: p.s. Now that I'm allowing myself to read the spoilers, seems like Roman971's solution is equally valid, even preferable; same basic approach with zero timing required. Key commonality is that the additional blocking connections from the main "green" converter can't be made until last, until after the 4th converter is setup and the laser conflicts have reactivated the barrier ... requiring use of the ladder to get back to the main green converter to setup the blocking connections. Per Roman971’s approach, tweaking Step 4b to set up two additional blocking connections from the main green converter to the receivers on either side of the main gate eliminates the cycling of the barrier and any timing sensitivity. So, yeah, better solution.
This was the one I spent most time on and the last one I finished. When I got it, I felt it was cheap rather than clever.