The Talos Principle 2

The Talos Principle 2

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Parry Hotter Nov 15, 2023 @ 10:46pm
Foliage/Stuttering
Just out of curiosity is this issue pretty common with people's experience and do you think the CroTeam will address it later? Even on DLSS "Performance mode" with everything set only to High stuttering is still a big problem. FPS will jump around a range of 30-120.

Has anyone found any tricks to keep the experience more stable? At least until nVidia/CroTeam find a solution?

I would be all for having an option to reduce foliage.
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Showing 16-30 of 64 comments
puddingtopf Nov 18, 2023 @ 1:33pm 
Originally posted by VengefulAncient:
Keyword: some. And I already named them: inside the Megastructure.
I could change the key word to "most". Talos 1 looks stylistically nice, but its age is apparent. And I would honestly say that the Megastructure is one of the least impressive parts of Talos 2. Its main gimmick is "look how big this is", but it's mostly dark and repetitive. The rest of the game looks better to me, and you can really see some of the engine's capabilities. Detailed objects with nice looking materials, no pop-in, and that awesome RTGI on High and Ultra, which makes a huge difference pretty much everywhere.
That's also why it's silly to expect something like a GTX 1060 (a 7-year-old mid-range card :steamfacepalm:) to power through everything. How "well" does it do in "a lot" of other games, and what are some examples? Are they new and do they use new tech? I doubt they're comparable to this. But still, I have an RTX 2070 Super (a 4-year-old mid-range card) and can play Talos 2 on lower settings (which still look good) at fairly high FPS, or enable a lower FPS cap and enjoy the beautiful graphics on High-Ultra.
Even if you personally don't care about some features, they're still objective improvements over the previous stuff. Some of them just need more time to reach their full potential. There are also things that are better on modern hardware due to architectural differences. Maybe you've heard of the mesh shaders in Alan Wake 2? They make the game run worse than you'd expect on older GPUs, but they are advantageous on new GPUs compared to previous methods.

To finish my rant: anyone who says that Talos 1 looks remotely as good as Talos 2 is wearing rose-tinted glasses, and expecting UE5 games with fancy new features to run well on outdated hardware is ignorant. Imagine if people had acted like this when Crysis came out. Luckily, the graphical leaps were appreciated. Maybe Croteam can add a "Very Low" setting for people who want to enjoy an ugly experience on their potato computers. One thing we agree on is that Talos 1 and its Serious Engine had more flexible settings.
Last edited by puddingtopf; Nov 18, 2023 @ 1:35pm
VengefulAncient Nov 18, 2023 @ 1:59pm 
Originally posted by puddingtopf:
I could change the key word to "most". Talos 1 looks stylistically nice, but its age is apparent.

So apparent that it has better textures than TTP2 in a lot of places, and an image that isn't smeared by TAA/DLSS.

Originally posted by puddingtopf:
And I would honestly say that the Megastructure is one of the least impressive parts of Talos 2. Its main gimmick is "look how big this is", but it's mostly dark and repetitive.

It has a lot of different assets in it, and excellent lighting (and actually good textures for once). Definitely the best.

Originally posted by puddingtopf:
The rest of the game looks better to me, and you can really see some of the engine's capabilities. Detailed objects with nice looking materials, no pop-in, and that awesome RTGI on High and Ultra, which makes a huge difference pretty much everywhere.

Literally none of this is my experience with the game. I see no difference between Medium and High/Ultra settings in most cases. Textures are very low-res up close. Pop-in is everywhere with foliage. And on top of all that, a smeared image with no option to turn off the smearing.

Originally posted by puddingtopf:
That's also why it's silly to expect something like a GTX 1060 (a 7-year-old mid-range card :steamfacepalm:) to power through everything.

It's not "silly" when a game is optimized properly and doesn't use an engine that butchers performance for very marginal quality gains that get massively overshadowed by the new issues. You are acting like the card's age and tier automatically justify the game running badly on it, but that's not the case. Plenty of games that look as good or better than TTP2 run much better on it.

Originally posted by puddingtopf:
How "well" does it do in "a lot" of other games, and what are some examples?

How well: consistent 100+ fps at 1440p. Examples: TTP1, Titanfall 2, Shadow of the Tomb Raider, Warframe (the latest open world), Stray. Stray is a particularly embarrassing example for TTP2 because it actually uses UE4, has fancy reflections, fairly big environments, NPCs, good textures, foliage... but runs so, so much better. All that while being an indie title made by a tiny studio.

EDIT: Sorry, misread, the above applies to my card. 1060 will of course have lower performance, but it will scale similarly. The point is that TTP2 is stupidly demanding and for how it looks, it should run well on a card like 1060 - and would, if it still used Serious Engine. I used to have a 970 which is comparable, and in a lot of games that look as good as TTP2 from the above list (SotTR being the notable exception), I did get consistent 100+ fps at 1080p (when paired with a modern - at the time - CPU) with correct settings. Try that in TTP2.

Originally posted by puddingtopf:
Are they new and do they use new tech? I doubt they're comparable to this.

"New tech" does not mean "better". In fact, plenty of older games have better tech than what we play today. There used to be a lot more optimization and clever mechanics that we just don't get today. "New tech" is worth praising if it makes something more efficient. If it's just demanding more resources to look marginally better at times, that's not impressive, that's actively bad.

Originally posted by puddingtopf:
But still, I have an RTX 2070 Super (a 4-year-old mid-range card) and can play Talos 2 on lower settings (which still look good) at fairly high FPS, or enable a lower FPS cap and enjoy the beautiful graphics on High-Ultra.

That's some prime time copium. I have a 3060 Ti which is equivalent to or faster than your card, and run most games on it a consistent 100+ fps. I can run TTP2 at 100-150 fps too, but only in areas that aren't ridden with foliage. In ones that are, it's 60-80 with a ton of microstutter.

Originally posted by puddingtopf:
Maybe you've heard of the mesh shaders in Alan Wake 2? They make the game run worse than you'd expect on older GPUs, but they are advantageous on new GPUs compared to previous methods.

Another example of a game smeared with forced upscaling where "but look, it looks 5% better if you buy the latest top tier GPU!" It shouldn't be like this. And definitely not in a smaller franchise like TTP that already struggles due to (sadly) being a very niche game.

Originally posted by puddingtopf:
Imagine if people had acted like this when Crysis came out. Luckily, the graphical leaps were appreciated.

Imagine comparing TTP2 to Crysis and pretending that it has "graphical leaps" anywhere on the same level...

Originally posted by puddingtopf:
Maybe Croteam can add a "Very Low" setting for people who want to enjoy an ugly experience on their potato computers.

That's the thing, other than the foliage slider, they actually can't. The performance-destroying crap is hard baked into the rendering pipeline from what I've read, as well as the need to use TAA/DLSS to not have a horribly shimmering image. But since you believe that they could: do you realize how insane it is that they didn't from the start? A game like this simply can't afford to lock out so much of the potential player base.
Last edited by VengefulAncient; Nov 18, 2023 @ 2:08pm
hauns Nov 18, 2023 @ 2:39pm 
Originally posted by Spook:
Originally posted by hauns:

I wonder - does the RTSS limiter offer any benefits compared to the driver-level limiter in the Nvidia control panel?
I'm using that one for TP2 (+Vsync, internal limiter deactivated) and the frame pacing issues are basically gone.
Running mostly stable 60fps (apart from slight dips with heavy foliage) on a 4080/5800x3d/32GB, on 2560x1440, all Ultra and DLSS Quality. GSync/VRR is enabled.

Some further testing concludes;

-In-game limiter NEEDS to be set AT monitor refresh rate, 1-2 frames above will cause small stutters.

-In-game limiter needs to be set EVEN WHEN running the Nvidia or RTSS limiter.

-Nvidia's limiter takes maybe 1-2ms off the 6ms frametime variance.

-Running ONLY the in-game vsync and limiter will probably work for you, BUT this results in a 6ms frametime variance, with excursions higher than that. Which means you are basically sacrificing 10fps of extra headroom a 60fps. Vsync can catch this, but at all times you are basically 3ms closer to a stutter.

-RTSS practically removes ALL framtime variance. RTSS's resulting frametime variance i can't spot on a 1ms scale graph. At a 600ish pixels tall graph that makes it less then 1/600th of a ms.


A reminder that this is tested on my single computer, your experience may differ.


Some short playing with process priority saw no benefits.

Thank you for your info. You got me curious and while I haven't tried RTSS yet since I didn't have it installed, what I *did* have on my disk already was Special K - and so I tried its frame limiter, and it also let me get a view of the frame pacing as well.

And whaddayaknow, you're right, my assessment of the stutter being "basically gone" with the NV limiter was correct for a very generous definition of "basically" only - I saw the 5-6ms variance with nvidias limiter.
It's just that with the ingame limiter it was WAYYY worse (15+ms), no matter whether Vsync was on or not.

But the real kicker was the SpecialK limiter: Buttery smooth, no other limiter needed. And even when going below 60 it remained ok with VRR kicking in. Some rare traversal stutters were the only kinks in the frame time graph.
hauns Nov 18, 2023 @ 2:42pm 
Oh, and regarding the weird quality discussion above, you're still talking this:

https://www.youtube.com/watch?v=0myUcKbszEc

vs. this:

https://www.youtube.com/watch?v=54N4OJ0I7B4

, do you?
puddingtopf Nov 18, 2023 @ 2:43pm 
Originally posted by VengefulAncient:
So apparent that it has better textures than TTP2 in a lot of places, and an image that isn't smeared by TAA/DLSS.
(..........)

I'm not going to go into a lot of detail for every single point here because I already wasted too much time on my previous comment. Anyway:

You completely dismiss the visual improvements in Talos 2 because of TAA and some bad textures, as if the rest doesn't matter at all. Yes, the smearing is a negative aspect of this game, but in my opinion it's just not that bad (unless you crank up the upsampling, in which case DUH). And yeah, there are some strangely bad textures here, but they're not all over the place. Overall, Talos 2 is absolutely a big step forward, and ignoring the improvements to make the game seem worse is arguing in bad faith.

The Megastructure appears to be a subjective topic. Definitely not the best.

If you see "no difference" between different settings, that's a you-problem.
SOME textures are low-res, but you're saying it like it's a general problem in the game. Don't remember seeing pop-in, maybe I'll check again if I can be a**ed. And yeah, the smearing thing again...

Your claims about optimization, performance, and old hardware are just getting boring at this point, and the games you've listed are a joke, like your comparisons with Talos 1 (which you've also listed here).
Titanfall 2? Lol, it looks fine I guess.
Actually, you're straight-up lying about Shadow of the Tomb Raider, MAYBE unless you're talking about Low settings.
Stray does not have huge lines of sight, it uses baked lighting, and it does NOT have "fancy reflections" (if you mean ray tracing). I haven't played the game myself, but articles say you can only enable RT with a DX12 command, and then - oh shock - the performance takes a nose dive.

"Marginally better at times" blah blah, I'm getting bored of your way of arguing.

"Prime time copium" blah blah... I don't even how that relates to my quoted comment.
Yes, foliage is this game's biggest weakness in terms of performance. Glad we can agree on that.

"Smeared" and "5% better" blah blah...

I didn't say Crysis and Talos 2 are on the same level if you compare them to their respective contemporaries, I said people were more willing to accept performance issues if they came with good graphics. But now imagine pretending that the performance in Talos 2 is as bad as it was in Crysis...

You said the game runs well if there is no foliage, but now you say they can only add a foliage slider while "the performance-destroying crap is hard baked" - so which is it?

I'm not even trying to pretend that everything is perfect. It's definitely not. The engine and the game both have issues. But these constant complaints with dishonest and repetitive arguments are stupid, and so are the expectations from people who say the game should run well on old pieces of crap, or that Croteam should've kept using the Serious Engine, or that the original looked better.
Last edited by puddingtopf; Nov 18, 2023 @ 3:21pm
puddingtopf Nov 18, 2023 @ 2:47pm 
Originally posted by hauns:
Oh, and regarding the weird quality discussion above, you're still talking this:

https://www.youtube.com/watch?v=0myUcKbszEc

vs. this:

https://www.youtube.com/watch?v=54N4OJ0I7B4

, do you?
Ha, thanks for the direct comparison. Talos 1 TOTALLY looks better, right...? :taloslol:
Last edited by puddingtopf; Nov 18, 2023 @ 2:47pm
VengefulAncient Nov 18, 2023 @ 3:38pm 
Originally posted by puddingtopf:
Ha, thanks for the direct comparison. Talos 1 TOTALLY looks better, right...? :taloslol:

This video actually reminded me that TTP1 looks even better than I keep remembering. That island was gorgeous. TTP2's grassy environments don't look anywhere near as good. The second video is a completely new biome that looks unlike anything in TTP1, and incidentally is the best looking one in TTP2, so not a fair comparison. Compare something like N1 instead, which is full of foliage but performs horrible and the foliage doesn't even look good.
puddingtopf Nov 18, 2023 @ 4:00pm 
It was the opposite for me, i.e. worse than I had remembered. Same with some screenshots I looked at. Not BAD, but worse.

It's unfair to compare the best-looking environment from one game to the best-looking environment from the other one?

The biomes are different, but you can still compare the complexity of the level geometry, the amount of detail in the trees, the (lack of) bounce lighting...

Btw, N1 is the snowy mountain. Does it even have ANY foliage?

But I won't keep arguing, it's pointless and you've even skipped my last comment.
Last edited by puddingtopf; Nov 18, 2023 @ 4:03pm
VengefulAncient Nov 18, 2023 @ 4:12pm 
Originally posted by puddingtopf:
It was the opposite for me, i.e. worse than I had remembered. Same with some screenshots I looked at. Not BAD, but worse.

It's unfair to compare the best-looking environment from one game to the best-looking environment from the other one?

The biomes are different, but you can still compare the complexity of the level geometry, the amount of detail in the trees, the (lack of) bounce lighting...

Btw, N1 is the snowy mountain. Does it even have ANY foliage?

But I won't keep arguing, it's pointless and you've even skipped my last comment.

My bad, I meant E1. And yes, it's not very fair when they showcase completely different things.

As for skipping your last comment, all you've done there is dismissed mine, so what exactly am I supposed to address? Believe what you will, if that helps you cope with the fact that we got served terrible performance for slightly better leaves, and locked out thousands of potential players from the game that could directly contribute to a sequel (or a DLC) coming out faster (or coming out at all).
hauns Nov 18, 2023 @ 6:15pm 
Originally posted by VengefulAncient:
Originally posted by puddingtopf:
Ha, thanks for the direct comparison. Talos 1 TOTALLY looks better, right...? :taloslol:

TTP2's grassy environments don't look anywhere near as good. The second video is a completely new biome that looks unlike anything in TTP1, and incidentally is the best looking one in TTP2, so not a fair comparison.

Dude, what? First the Megastructure is "definitely the best" and now it's this one and because it's a different biome the comparison is somehow *unfair*? I mean, there's the grassland biome:

https://www.youtube.com/watch?v=xGC3eROdOoo

and still...*waves in general direction of the video* - WTH are you talking about?!
VengefulAncient Nov 18, 2023 @ 6:25pm 
Originally posted by hauns:
Dude, what? First the Megastructure is "definitely the best" and now it's this one and because it's a different biome the comparison is somehow *unfair*? I mean, there's the grassland biome:

https://www.youtube.com/watch?v=xGC3eROdOoo

and still...*waves in general direction of the video* - WTH are you talking about?!
The best biome. Megastructure is not a biome.

And yes, the grassland biome looks much worse (also lol I can see the microstutter in this video, as expected on this island). This level of quality could definitely be achieved with Serious Engine (maybe with minor enhancements), no question. It's literally just some grey walls, water (which, by the way, looks very primitive all throughout the game, a very repetitive texture with barely any movement), and a lot of grass/leaves.
Spook Nov 19, 2023 @ 1:52am 
Originally posted by hauns:
Originally posted by Spook:
...

...
You got me curious and while I haven't tried RTSS yet since I didn't have it installed, what I *did* have on my disk already was Special K - and so I tried its frame limiter, and it also let me get a view of the frame pacing as well.
...

I've also tested SpecialK shortly, with good results. But my general experience with SpecialK is that it can be somewhat crash-happy and difficult to set up in "unsupported" games. I've experienced my only crash with this game while testing SpecialK. As such i'm a bit hesitant to recommend to the general gaming public.
Though i've had amazing results with it in the past, and would for example not have played Nier Automata without it.

It's a great tool if you know what you're doing, and the descriptor; "The Swiss Army Knife of PC Gaming" , is no exaggeration in my opinion.

Originally posted by hauns:
And even when going below 60 it remained ok with VRR kicking in. Some rare traversal stutters were the only kinks in the frame time graph.

My issue with higher than 60fps (~90fps avg.) +gsync in this game is; As soon as i dip below the limiters i've tested, the engine is no longer restraint by the in-game limiter and it starts doing silly stuff, resulting in jittery presentation and light stuttering.

For gsync to work smoothly in this game it would need waaay less frametime variance when unrestrained and lose that odd dependence on the in-game frame limiter.
Last edited by Spook; Nov 19, 2023 @ 1:53am
Albie There Nov 19, 2023 @ 2:34am 
I started playing a game from 2012 called "Dishonored" and it has better water/water reflection graphics than TP2.

I don't know why the water and water reflection are so horrible in TP2. It just does not match the rest of the game. It looks all grainy, glitchy and pixelated.
Last edited by Albie There; Nov 19, 2023 @ 2:36am
joridiculous Nov 19, 2023 @ 2:36am 
Originally posted by VengefulAncient:
Originally posted by hauns:
Dude, what? First the Megastructure is "definitely the best" and now it's this one and because it's a different biome the comparison is somehow *unfair*? I mean, there's the grassland biome:

https://www.youtube.com/watch?v=xGC3eROdOoo

and still...*waves in general direction of the video* - WTH are you talking about?!
The best biome. Megastructure is not a biome.

And yes, the grassland biome looks much worse (also lol I can see the microstutter in this video, as expected on this island). This level of quality could definitely be achieved with Serious Engine (maybe with minor enhancements), no question. It's literally just some grey walls, water (which, by the way, looks very primitive all throughout the game, a very repetitive texture with barely any movement), and a lot of grass/leaves.
Uhm, yes Megastruture is a Biome. The whole Island is called Megastructure. Also since there are living things Inside the structure itself it is also a biome.

I do miss the water splash from TTP and how the forcefield moves when you touch them. Its to static in this game. But overall this game looks much better with its higher res textures.
Albie There Nov 19, 2023 @ 2:43am 
Honestly I would have preferred TP2 to have used the same engine as TP1, with current tech they could have pushed the previous engine to it's limit.

Between the two, I prefer TP1 graphics and environments.
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