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Currently, if you are inside a Gold Puzzle in Isle of the Blessed, and you use Restart Checkpoint, or hold X to reset, or quit the game and reload, you will end up back at the VTOL. This also follows if you use the Prometheus Terminal to reset a Gold Puzzle back to being uncompleted. As far as I can see, anything that would cause you to reload a game with you starting inside a Gold Puzzle, will instead relocate you back to the VTOL.
Conversely, you can just walk out of a Gold Puzzle, hold X to reset, and be respawned standing *just outside* the puzzle but with all puzzle components reset.
It seems that the change made to teleport a player outside of Gold Puzzles before they're supposed to be unlocked is being too heavy handed, and doing something like checking player position on load before loading the conditions that determine whether a Gold Puzzle should be marked active or not. Even if that was intended, being flung back to the VTOL is still too much -- being dropped outside the Gold Puzzle would be sufficient in the large majority of cases.
Can confirm I didn't try it. Made the mistake of thinking the commenter above me had a point. My apologies, especially considering that same commenter gaslit me last week when I was trying to get the devs' attention about the numbered puzzles' absence on the compass. Feels like some people want this game to be a walking sim, but I sure as hell ain't one of 'em.
(Honestly, this game needs a lot of overhauls to make getting around less of a slog, both in the main campaign and in Isle of the Blessed. It actually makes me less excited to replay it, which was never an issue with Talos 1. At least we have Into the Abyss; that one seems quite replayable due to the ample teleport points.)
So yeah, they should definitely change this.
Edit: I just used the Prometheus terminal to reset one of the gold puzzles to solve it again. Even doing this restarts you at the VTOL. That's just bad lol
This doesn't solve the problem. There's still far too much distance involved.
This doesn't solve the problem. It puts you right back to the VTOL.
This is the best solution so far, but only if you're not soft locked in a part of the puzzle you cannot exit it from.
It's disappointing that an apparent need to stop exploiters has only ended up punishing legit play in a ridiculous manner.
Pressing Reset or Rest to last checkpoint and Teleporting all the way back to the vtol sure must be a bug. It really should be like in all other puzzles where you "reset" right by the door, for the "closed" golden it should be right Outside the door OR at your last saved checkpoint., which is right at the door (the force field)
I will also call it a "bug" if the force field on the Locked golden puzzles gets triggered when entering from elsewhere.