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One of my undergrad degrees is in a social science (complete with half a dozen philosophy classes) and it doesn't really change the ludonarrative dissonance between moving tripods around and reading block text about anthropology and epistemology, tbh. It's almost a shame that Croteam do have to coddle the feefees of some of the market here because a lot of these themes would be much more relevant as a management game, not a "philosophy-themed" puzzler that could just as easily be asset flipped into a Super Solver game.
I made it pretty clear that I like the overarching plot and theme.
It’s possible to know that it will be in the game vs knowing that it will start to feel like a homework assignment.
Well yeah, there is a lot of "meta" stuff going on like that. I enjoy that too. I was also thinking about how Croteam made the choice for "expansion/growth" with TTP2, like the choice for expansion (or not) which is also reflected in the game. And it came at a cost, because some things which were great about the first game have been lost in the process.
Basically, I just prefer to read about philosophy and draw my own conclusions rather than having to take part in this grand philosophical battle biased by the writer's opinions.
Also the maps are too big and I spend more time exploring for stars/sparks than solving puzzles which also wasn't the case in TP1. Still enjoying the game so far, but less so than TP1.
That would be the opposite of OP, he seems to be part of this "new audience" they are seemingly aiming at.
I played the first game and its expansion too. Not sure why everyone assumes I didn’t and they can just look at my Steam profile if they cared to.
I didn’t think it was relevant as I’m talking about this game and not the first one. But if it helps you conceptually to think of me as a dumb noob normie that stumbled their way into your gatekept game for intellectuals, then go for it.
Because then you should have known what you were getting. If you don't like philosophy, then TTP is not for you. Did you expect them to drop all of that in the sequel?
There are multiple people in this thread and others that agree that there is a substantial difference in the sheer volume and manner in which the ideas are being presented between the 2 games.
They are not the same.
In the first game it was a sprinkling of salt to season the experience and in this game they unscrewed the top and dumped out the whole salt shaker.
They are certainly not the same. But the way you explained it, it seemed like you liked all the new things which were not in the first game, and not the things which were the same as the first game. I am exactly the opposite of that, I like the first game a lot and don't like a lot of the new things.
You are missing out on a lot of accumulated human knowledge regardless of what you do.
Unless a study also teaches things like critical thinking, scientific theory, etc (aka things with a much wider range of application), its usually mainly beneficial for a learning about a specific range of subjects.
In case of philosophy the value of a college or uni education is especially debatable, as simply transfering the knowledge is no guarantee of gaining a high degree understanding of its subject. In addition to that, compared to other studies its much easier to learn philosophy simply living your life, as thinking is something all of us constantly engage with at some level. Not to mention media often broaches philosophical topics, albeit these days rarely in depth as is the case in Talos 1 & 2.
Ofcourse, if the study in question is high quality and does focus on transferance of understanding and teaching how to have a Philosophical mind, its a different matter.
Social science + "philosophy" isnt exactly held in high regard. Often classes like that are accused of indoctrinating aka brainwash people with ideology, rather then teaching critical thinking. Regardless, they aren't exactly inducing of critical thought in the best of scenarios. The core of philosophy is the ability to think broadly and flexibly about just about anything, hile also taking being able to a few steps back to discuss and consider things in a less-personal and more obervative or semi-objective manner, whereas social philosophy inherently ties everything to human social behaviour which incidentally also ends up making everything personal.
Onto your point about the gameplay: puzzle games are much more likely to interact an intellectual audience. I don't know if that is the reason why they decided with that gameplay, but given some of the conversations and motivations of in-game characters that doesn't sound unlikely.
Except not every game needs to be Mario and nobody is forcing you to play this one. If it was that quickly to your distaste, there's a refund period for a reason.
I swear, we spent so many years arguing for the notion that games could be art, in defiance of the Roger Eberts of the world; we start getting that, and all sorts of people are like "No no, not like that, that's the *wrong sort* of art". Note that I'm not saying one way or the other here whether TP is 'good' or 'bad' art, just that we can't argue that we don't want every game to be Call of Duty and then turn around and whine when every game.... isn't Call of Duty.
If "OP just wanted pussle(sp) game", there are handfuls out there. Again, literally *nobody* forcing him to play this one.