The Talos Principle 2

The Talos Principle 2

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--SLMidnight Nov 7, 2023 @ 2:31pm
2
Put some checkpoints into the final stages please.
I was at the utopia/dystopia bit and got 7/8. Fell into the water and it reset to 0/8.

ffs can you add some checkpoints please.

(Otherwise great game, I'm just mad cause I wanted to finish it before bed and I already re-did it a couple of times)
Originally posted by THE LAW:
Hey guys, the checkpoints will be available in the next upcoming patch!
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Showing 1-15 of 60 comments
StevenRaith Nov 7, 2023 @ 2:32pm 
It did try to save checkpoints initially, but there were issues with the progress wheels being non-interactive when you came back - whoopsy.

I guess setting the quicksave point to the start of the area and not allowing mid point saves was the solution.
puddingtopf Nov 7, 2023 @ 3:27pm 
I had a similar issue where one of the blue laser gates in the Utopia was bugged and allowed me to walk right through it - even with a connector - which messed something up, so I had to reset. It was the gate in front of a wooden walkway.
Last edited by puddingtopf; Nov 7, 2023 @ 3:28pm
bvrakvs Nov 7, 2023 @ 4:09pm 
I had the same issue, had to replay 10mins of that dual world area, really annoying that there is no save in between...

Originally posted by puddingtopf:
I had a similar issue where one of the blue laser gates in the Utopia was bugged and allowed me to walk right through it - even with a connector - which messed something up, so I had to reset. It was the gate in front of a wooden walkway.
That's a bug, devs are fixing it.
Rushin Nov 7, 2023 @ 4:43pm 
Originally posted by puddingtopf:
I had a similar issue where one of the blue laser gates in the Utopia was bugged and allowed me to walk right through it - even with a connector - which messed something up, so I had to reset. It was the gate in front of a wooden walkway.
I get that one consistently. I don't think it messes up anything or really affects the puzzle much tbh.

I too was frustrated with the lack of save games and being reset all the way to the start. It wouldn't be much of an issue if both areas didn't have unnecessarily deep water that kills you. :/
Run Nov 8, 2023 @ 2:09am 
yep, I just ran into it, Its a really neat area, but the death forcing a full restart is a real fun killer :( I kinda get why its not checkpointed, since its one big interconnected puzzle, but it sure is a bummer
DeadManRunning Nov 8, 2023 @ 3:28am 
Originally posted by Run:
yep, I just ran into it, Its a really neat area, but the death forcing a full restart is a real fun killer :( I kinda get why its not checkpointed, since its one big interconnected puzzle, but it sure is a bummer

With the mid-range degree of difficulty of this game up until the end, I don't think they would finish the game with a Gehenna like puzzle to prevent many from completion. And Hotfix 1.0.2 said they addressed this problem, but as of just now. All my progress is being lost on exit from the game. Kudos to all who finished the game with this bug, but I'm just not that good or at least don't have that amount of time retrying!
Last edited by DeadManRunning; Nov 8, 2023 @ 3:28am
StevenRaith Nov 8, 2023 @ 3:31am 
Whisper it, but i had to watch a walkthrough to remind myself how to arrange things, once i had to go back to the start of it ;-)

I'd already worked it out once so I didn't consider it to be cheating :-)
NSKuber  [developer] Nov 8, 2023 @ 3:34am 
The endgame puzzle not saving your progress if you restart your progress in it is by design (at least for now).

The bug that was fixed in 1.0.2 is that sometimes it would incorrectly partially save your progress, which led to the puzzle being impossible to complete later.

We will consider making a save system for that puzzle in future patches.
DeadManRunning Nov 8, 2023 @ 3:43am 
Originally posted by NSKuber:
The endgame puzzle not saving your progress if you restart your progress in it is by design (at least for now).

The bug that was fixed in 1.0.2 is that sometimes it would incorrectly partially save your progress, which led to the puzzle being impossible to complete later.

We will consider making a save system for that puzzle in future patches.

That would be much appreciated, at close to 70 years old, some of us no longer have the brain capacity of the generations of players who follow us. LOL

-Best
Rushin Nov 8, 2023 @ 3:58am 
Originally posted by NSKuber:
We will consider making a save system for that puzzle in future patches.
Please just make the dystopia water shallow and add some player clips in utopia. Not everyone can play through the whole set at once and that's a valid issue but the far bigger problem is you can easily misstep, die, and be forced to start over. It's what we're all complaining about in this topic. You don't need to have stupid chances of dying in this area at all, it adds nothing to the game other than sheer frustration.

I do understand how making a "proper" save game feature for this particular area may be challenging at this point but there's an easier fix for majority of this issue. Just don't let the players die :/
Last edited by Rushin; Nov 8, 2023 @ 4:01am
DeadManRunning Nov 8, 2023 @ 4:17am 
Originally posted by Rushin':
Originally posted by NSKuber:
We will consider making a save system for that puzzle in future patches.
Please just make the dystopia water shallow and add some player clips in utopia. Not everyone can play through the whole set at once and that's a valid issue but the far bigger problem is you can easily misstep, die, and be forced to start over. It's what we're all complaining about in this topic. You don't need to have stupid chances of dying in this area at all, it adds nothing to the game other than sheer frustration.

I do understand how making a "proper" save game feature for this particular area may be challenging at this point but there's an easier fix for majority of this issue. Just don't let the players die :/

Great point, but also consider that when you have to exit the game, to go to work or to bed, all the progress is lost.

By the way, the concept of Utopia/Dystopia and its game level design, I found to be genius.
Chocos Ramabotti Nov 8, 2023 @ 4:37am 
Please don't "fix" it too fast. I love epic endgame stages and I think an overabundance of checkpoints kinda ruins potential build ups. I have no idea of the last stage but I would like to experience it like it was intended, requiring to make it in one go.

But i'm not the kind of person who plays through such an marvelous game just within such a short time, cause I want to enjoy it as long as possible. So gimme at least a month headstart.
Last edited by Chocos Ramabotti; Nov 8, 2023 @ 4:41am
Rushin Nov 8, 2023 @ 4:39am 
Originally posted by Chocos Ramabotti:
Please don't "fix" it too fast. I love epic endgame stages and I think an overabundance of checkpoints kinda ruins potential build ups. I have no idea of the last stage but I would like to experience it like it was intended, requiring to make it in one go.
It never ceases to amaze me how people think they must form strong opinions on everything regardless of how little information they actually have on the topic.

Arguing about how the last stage should work while not having any clue how it works now is bizarre.

There's no "epic endgame stage". You can just misstep into water like a dummy and have half an hour worth of progress rolled back. That's the epicness of it.
Last edited by Rushin; Nov 8, 2023 @ 4:40am
Chocos Ramabotti Nov 8, 2023 @ 4:44am 
Originally posted by Rushin':
Originally posted by Chocos Ramabotti:
Please don't "fix" it too fast. I love epic endgame stages and I think an overabundance of checkpoints kinda ruins potential build ups. I have no idea of the last stage but I would like to experience it like it was intended, requiring to make it in one go.
It never ceases to amaze me how people think they must form strong opinions on everything regardless of how little information they actually have on the topic.

Arguing about how the last stage should work while not having any clue how it works now is bizarre.

There's no "epic endgame stage". You can just misstep into water like a dummy and have half an hour worth of progress rolled back. That's the epicness of it.

I imagine something like the tower in the first game, where you had to quickly work your way towards the top though i'm not sure if this one had checkpoints.

Yes I have little informations but I know a few examples of games finales became quite anticlimactic because I had to read in hindsight the developers made it a lot easier due to some singular complaints.

If it's really just a slight annoyance that resets singular puzzles, well yeah for sure this might be an issue, but NSKuber said that this was made by design, so i'm not sure, perhaps it's not that trivial to the drama of the scene like you make it sound like.
Last edited by Chocos Ramabotti; Nov 8, 2023 @ 4:45am
Rushin Nov 8, 2023 @ 4:51am 
Originally posted by Chocos Ramabotti:
I imagine something like the tower in the first game, where you had to quickly work your way towards the top though i'm not sure if this one had checkpoints.
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perhaps it's not that trivial to the drama of the scene like you make it sound like.
You are literally playing an imaginary game in your own head that you made up yourself - and STILL arguing how it should work.

It's a swamp.

We're talking about a freaking swamp.

There's no tower, no timer, no pressure, and hardly any "drama of the scene". The swamp just has both shallow and deep points which are hard to tell apart before you stupidly walk into a deep "pocket" and die (thinking you could've crossed it on shallow water).

This is legitimately one of the stupidest arguments I've ever had online.
Last edited by Rushin; Nov 8, 2023 @ 4:52am
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Date Posted: Nov 7, 2023 @ 2:31pm
Posts: 60