The Talos Principle 2

The Talos Principle 2

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Kleerex Nov 4, 2023 @ 6:48am
Your least favorite new game mechanic?
So far to me that would be the item swapper. I'm in the Lost Marshes, and I hate this level just because of that one mechanic. I'm used to having a fixed set of tools to work with in a puzzle, and having to swap them back and forth throws off my whole thought process.

We should be able to swap our doubles too, since they're essentially tools as well.
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Showing 1-15 of 134 comments
symphony Nov 5, 2023 @ 2:57am 
tetris bridges
Rushin Nov 5, 2023 @ 3:06am 
I'm also in Lost Marshes and I too find the item swapping quite unenjoyable.

Originally posted by symphony:
tetris bridges
For me it's a fun gimmick but ONLY when it takes exactly 0 brain processing power to solve and I nail every block perfectly on the first try. The moment I have to roll back a block or two I hate it. :)
Last edited by Rushin; Nov 5, 2023 @ 3:07am
Kleerex Nov 5, 2023 @ 3:49am 
Originally posted by symphony:
tetris bridges

For me they're purely trial-and-error puzzles. Some I manage to do on first try, some require running back and trying a different combination. I'm glad that those bridges are fairly short. Assembling a bridge out of 10+ pieces would be a nightmare.
Tiasmoon Nov 5, 2023 @ 4:14am 
For me its also the tetris bridges, but probably for different reasons then most.
I'm not good with heights so there's some anxiety involved for me. Its also a lot of running around which for me is pretty exhausting.
Flying Eevee Nov 5, 2023 @ 4:33am 
I hate the item trading mechanic. I always get to a point of thinking I need just one more tool to complete the puzzle.
Last edited by Flying Eevee; Nov 5, 2023 @ 4:34am
Cybershot_96 Nov 5, 2023 @ 7:32am 
Tetris bridges would make more sense If I could work them out on a clear grid imo
Chitn Nov 5, 2023 @ 5:38pm 
the platforms that move when you connect a laser to it
RolandsSh Nov 6, 2023 @ 11:46am 
Tetromino bridges are just annoying.
Walking on gravity walls was quite disorienting and motion sickness inducing.

But I really, really like RGB Converter, Activator and the very last mechanic introduced (white receiver-source combo). I also actually like the Swapper quite a bit as well, to me it serves a similar purpose to the item doubling mechanic of the recorder puzzles in Talos 1.
Albie There Nov 6, 2023 @ 12:01pm 
I like all of them, I only dislike the fact that there are no intricate puzzles using all of them.
Goblin Nov 6, 2023 @ 12:15pm 
Same as Robertt, though especially for how little that last mechanic RolandsSh mentioned gets used. Those last puzzles with their special circumstances were a highlight of the game, which is of course good for a closer, but I'd rather have a lot more of that quality instead of getting it only as a gimmick at the end.

As for the bridges, I think if it were top-down most people would have less issue with it. But that wouldn't work for some of them of course, because verticality.
Imagine having to solve the arrangers in the first game but while your face is next to it, looking at it at a shallow angle. Or solving a jigsaw puzzle with your eye at table-height.
Zeno Nov 6, 2023 @ 12:27pm 
Originally posted by RolandsSh:
Tetromino bridges are just annoying.
Walking on gravity walls was quite disorienting and motion sickness inducing.

For me, the very worst were the tetromino bridges that included gravity floors. Oof.
bvrakvs Nov 6, 2023 @ 12:30pm 
Prometheus challenges are really lame just running around meh. So does some of the challenges, when they depend on random dumb luck to find some solution sometimes (like you gotta find the stone blocks in some random area to input the obvious code from Sphinx, or find that impossibly hidden tool with zero clues to connect to Pandora. Not really that good fit for a logic game.
Albie There Nov 6, 2023 @ 12:35pm 
I think that 80% of the tetromino bridges I solved on the 1st try by randomly placing the pieces.
DeadManRunning Nov 6, 2023 @ 12:51pm 
The mind control, it works fairly well, but I'd rather have the recorder from TTP. Many of my favorite puzzles incorporated the recorder.

In general, I love all the new mechanics and the puzzles are imaginative. What I would have liked to see is more combinations with the mechanics as you progress through the game. For example, a new tool is introduced, you play some puzzles with it, but after that section is cleared, you don't see it again or not very often.
schazjmd Nov 6, 2023 @ 1:04pm 
I like the converter and accumulator and inverter and both the clones and teleporting. Wall-drilling is kind of fun. But I really dislike the antigrav puzzles (hated it in the megastructure too).
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